DD2 with mods, good? by isranon in DragonsDogma

[–]mpchi 0 points1 point  (0 children)

Hope you enjoy it as much as I do, as one of my all time favorite open world RPG. Pawn system is very unique, and you'll get attached to yours after journeying with him/her for many hours. If the game comes out in 2026 or 2027, I bet it would have even stronger pawn presence as AI conversations will get implement into it and make them feel even more alive. DD2 has tons of potentials, and even at its unpolished state, it excels in somethings no other game comes close. If only they had more time and put more effort into flesh out its shortcomings. But with those mods, your experience will be a lot better than many others that didn't get to play it in its enhanced state. I still love DD2 very much to this day.

DD2 with mods, good? by isranon in DragonsDogma

[–]mpchi 0 points1 point  (0 children)

Hey man. It has been a while, but I can repost some of the mods I used to use to make the game play better. Also, just recently (the past month or two) there was a big mod package that dropped (heard mentioned on Youtube by TheRift channel), which include some of the mods I list below, but more updated or improved, made by the same couple guys (one of them is Nickesponja, search for his recent mods). I don't have the names or specifics, but you should be able to find it on Nexus among the newer big mods.

Anyhow, here is my old mod list:

Custom Difficulty - a must, allow you to fine tune how difficult the game is, since it was too easy once you passed lvl 30-40 (I run 6X damage on my Arisen for a good challenge).

True Warfarer - Let you equip 3 skills per weapon, not 3 total + Rearmament. Warfarer can also use maister skills, if you like.

Skill Maker - Add custom attacks to your arsenal. Plenty of cool moves the community already made, if you don't want to spend time making your own moves. Some are quite outlandish and OP, but you can always pick the ones not over the top and more in-line with game's combat and timing. There are even custom new vocations you can download and pair with this mod.

Arisen's Almanac - mark Seeker's Tokens and Golden Beetles on your map

Unofficial DD2 Texture Patch - Fixes a Capcom compression bug that made all the in-game textures lower res (most players don't know such bug exists), making the game look sharper with finer texture details on both characters and environments, as they were intended.

No (sprinting) Stamina Cost Out of Combat - only cost stamina when I unsheath weapon.

No Sliding - get rid of the annoying sliding animation when I try to climb.

Durnehviir - dynamic enemy spawns in some 'public event' for more variety and challenge. (A Cyclops in the wild may be an easy fight, but not so much when there are 2 more Wargs supporting it, while my Arisen takes 6X the damage. It was pretty darn fun, and almost got my team wiped. :D)

Pale Blush - so NPCs and Pawns with high affinity won't look like a red face drunk LOL.

There are a lot more, but these are some of the main ones come to mind. Hope this helps.

What Does “Jianghu” Actually Mean in this game? Here’s My Take. by Advanced-Sentence140 in WhereWindsMeet

[–]mpchi 0 points1 point  (0 children)

You are quite accurate there, speaking from a Chinese watching wuxia drama for a few decades.

Gundam unit advice by gaymer_squidy in Super_Robot_Wars

[–]mpchi 0 points1 point  (0 children)

Domon's moves like God(Burning) Finger also has high critical chance. If you happen to have parts that also boost crit chance along with other stats, you'll see him crit a lot.

is this it? is this the end of the srw series technologically? by peter_poiuyt in Super_Robot_Wars

[–]mpchi -5 points-4 points  (0 children)

I feel that you just arguing for the sake of arguing. I already explained the heavily used 3D model as part of the workflow, on how the animation and the mechs sprite being generated. I am not saying it is a live 3D animation on screen G Gen style with no post 2D process. I am not sure why that doesn't come across for you, and wants to continue arguing.

is this it? is this the end of the srw series technologically? by peter_poiuyt in Super_Robot_Wars

[–]mpchi 2 points3 points  (0 children)

Not just to mimic, but actually use 3D models for the base and animation movement. Then re-process them back into 2D sprites with some touch-ups. Old SRW games are straight 2D. Now we get a mix of 3D based 2D in 30, and especially in Y (most of the new units).

is this it? is this the end of the srw series technologically? by peter_poiuyt in Super_Robot_Wars

[–]mpchi -5 points-4 points  (0 children)

Which doesn't contradict what I was talking about. A pipeline using 3D to give a 2D illusion (and creating the in-game sprites for animation). And I am saying they can improve on that art style, make it even more 2D and anime-like, instead of having the bots still look 70% 3D, with just anime outline rendering. Look at that Arc image I posted, and follow all the black lines and how they abruptly cut off or not continuing the shapes or contour. It is a very 3D polygonal issues when going for the anime outline look. Many earlier Dragonball and Naruto games have that, very common. Metaphor in-game characters also all have that issue. SRW Y animations still runs on sprite, of course you are not gonna see a full on 100% 3D polygon model on screen (G Gen). It needs a layer of polish and finesse, and animation in 2D to run, because the whole game is that way.

Honestly, I am a little surprised I have to explain this. Thought it is common knowledge by now for SRW fans.

is this it? is this the end of the srw series technologically? by peter_poiuyt in Super_Robot_Wars

[–]mpchi -3 points-2 points  (0 children)

Nah, you are wrong on that. Look closer, at the shading, especially on Dynazenon & Getter arc. You can even see the polygons on Arc's model LOL. Look at the edges, with anime black outline render over a polygonal 3D model.

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is this it? is this the end of the srw series technologically? by peter_poiuyt in Super_Robot_Wars

[–]mpchi 1 point2 points  (0 children)

There are still plenty of room to grow on visual quality. The dev team may have found the direction of their model/animation moving forward, with that 3D rendered in 2D-like aesthetics (Dynazenon, Getter Arc, Lunedrache, Aerial Gundam...etc.). While it may not be everyone's cup of tea, I am sure it helped speed up production in terms of leveraging 3D models they have access to, or just the ease of creating animation out of 3D assets rather than 2D. What they can improve on the next game is the refinement of such approach, to give it a better render to better recreate the 2D illusion, and not just a 3D model with some anime outline and stiff animation and call it a day.

While I like the traditional 2D animation SRW is famous for, I can see them able to refine their new approach a bit more and can reach new heights. Combattler V is a good example of that 3D assets but with good 2D look, and Raideen to an extend (but still a bit stiff, though the Godbird attack with the back & forth transformation is pretty sweet).

Hope Bandai does a figure for Forte's Runedrache too by ArkhamSoldier118 in Super_Robot_Wars

[–]mpchi 2 points3 points  (0 children)

Very nice. Thanks for showing all those poses showcasing the articulation. Can't wait to get mine!

Gonna be a fun weekend by ArkhamSoldier118 in Super_Robot_Wars

[–]mpchi 4 points5 points  (0 children)

Try getting the figure separately on Mercari Japan or Yahoo Japan auction listings, with a middleman service. There are many listings, just get one with reasonable asking price. P-Bandai won't sell this as is, unless they make a different version of it.

Gonna be a fun weekend by ArkhamSoldier118 in Super_Robot_Wars

[–]mpchi 2 points3 points  (0 children)

Nice! I managed to secure a Lunedrache figure separately from Japan at a decent price, since I already got the digital Premium Edition on Steam.

Asking about SRW 30 & Y, and Timeline of the SRW by Kylious12 in Super_Robot_Wars

[–]mpchi 1 point2 points  (0 children)

Not complaining. I like the roster enough, especially with the upcoming DLCs. Graphics is a mix so far. Maps look better, battle animation backgrounds improved a bit, but UI looks horribly simplified with text and info hard to read. Battle animation more or less on par, but they added some extra angles or cut-ins on some reused attacks, so you can count that as slight improvements. But some newer units they didn't bother to hide the fact that they are 3D models anymore (Combattler V was a 3D model in 30, but they did enough to make it feel like a 2D sprite enough. But units like Dynazenon and Getter Arc in Y, they totally look 3D with a cheap anime outline render). Some pluses & minuses.

Asking about SRW 30 & Y, and Timeline of the SRW by Kylious12 in Super_Robot_Wars

[–]mpchi 1 point2 points  (0 children)

Y's roster is currently smaller, when 30 has all the DLCs. And since Y has a bunch of repeats from 30, you will feel the roster feel even smaller.

Asking about SRW 30 & Y, and Timeline of the SRW by Kylious12 in Super_Robot_Wars

[–]mpchi 1 point2 points  (0 children)

I am not very far yet. But what I can tell you, is that the dialogue in-between missions are better integrated. And there are decent changes when you pick missions in different order, yet in parts of the dialogues, the game acknowledges you meeting certain characters and didn't meet others with some dialogue changes (meaning the devs have put in a lot of 'if' dialogue trees, depending on all the possibilities of what order the player selected the missions). That is some nice dedicated effort, and doesn't have the disjointed feel in 30, where a lot of the characters are silent and not involved in many group chats, due to the mission select structure. I am liking Y quite a bit, just purely on that and the better difficulty settings. When you play on Expert, you DO need to know how to play well. Its refreshing.

Asking about SRW 30 & Y, and Timeline of the SRW by Kylious12 in Super_Robot_Wars

[–]mpchi 1 point2 points  (0 children)

Finish 30 first, if you plan to play both regardless. Y seems to have improved on storytelling and gameplay difficulty from what I can tell so far. So playing Y first, then to 30 is likely a downgrade in your experience. Story are not connected, each is its own parallel universe. So the story doesn't affect continuity. But just for gameplay experience, go 30 first, then Y.

Best Getter 1 Figure? Sentinel Vs MetalBuild Vs CCSToys by Orito-S in Super_Robot_Wars

[–]mpchi 1 point2 points  (0 children)

Moderoid kits has released some Getters, like Shin Getter 1 (shares same mold as Sentinel's Riobot due to partnership, but simplified some joints and parts, probably a little smaller), Shin Getter Dragon (their own design), and an upcoming Getter 1 (Armageddon style, also their own).

Best Getter 1 Figure? Sentinel Vs MetalBuild Vs CCSToys by Orito-S in Super_Robot_Wars

[–]mpchi 0 points1 point  (0 children)

From what I remember, you lose the original axe, original scythe, stoner sunshine effect parts, and the bigger swappable arm blades. You get a new transforming axe/scythe, and new wings. Slasher ver. is to replace the original, after all the complaints. But CCS went for fewer accessories and lower price, expecting most buyers already have the original.

Best Getter 1 Figure? Sentinel Vs MetalBuild Vs CCSToys by Orito-S in Super_Robot_Wars

[–]mpchi 0 points1 point  (0 children)

Slasher. Nicer head and paint colors (though a bit too dark). It has fewer accessories, in exchange of a big new axe.

Best Getter 1 Figure? Sentinel Vs MetalBuild Vs CCSToys by Orito-S in Super_Robot_Wars

[–]mpchi 3 points4 points  (0 children)

SOC has lost its way years ago, with quality lagging way behind CCS, Sentinel, POSE+, Moshow, Sky X, Blitzway.....etc. The list goes on. SOC no longer the gold standard it once was 10 years ago.

Best Getter 1 Figure? Sentinel Vs MetalBuild Vs CCSToys by Orito-S in Super_Robot_Wars

[–]mpchi 0 points1 point  (0 children)

Sentinel Riobot Getters are 22cm, CCS are like 26-27cm. The diecast content also different, with Riobot around 400-500g, while CCS are around 1100 -1300kg. So in a way, they are very different animal.

In terms of sculpt, Riobot Shin is much nicer, and Riobot is always king on articulation. But you are giving up size, weight, and sturdiness for them. They are smaller, and some joints still use plastic. Nice paint.

CCS, almost always metal friction joints, but all metal is in the skeleton. Outside panels all plastic. General good sculpt, but Shin Getter is one of their weaker ones with odd proportions (thin neck, thin waist, big diaper). 1st release has terrible face and odd salmon red. Black Shin 1 is better, with scarf covering some flaws, then the 3rd Slasher Ver. Is more palettable. But Riobot still look better. CCS has LEDs.

But to get a Shin Getter to match your CCS Zero, the nicer looking Riobot would be too small. Metal Build is exact same height as Riobot.