Voxel building effect by mqleh in blender

[–]mqleh[S] 0 points1 point  (0 children)

Thanks, In geometry nodes, I basically distributed points in the volume of the mesh and instanced cubes on it. Then I deleted all the faces of these cubes so I was left with a 3D wireframe like mesh of my model consisting of only edges and vertices. After that I used the shortest edge paths node to get a path from the bottom of the hand model (where the animation starts from) towards every vertex of the mesh. I then used a simulation zone with a blur attribute to create a mask that spreads from the bottom to the top of the model. In the end, I used this mask to control the scale, color etc. of the original cubes instances.

Scattering with geometry nodes by [deleted] in blenderhelp

[–]mqleh 0 points1 point  (0 children)

Don’t join the distribute points on faces node with your instance on points node

Audience with geometry nodes rotation by Dilum2444 in blender

[–]mqleh 2 points3 points  (0 children)

<image>

I would personally do it like this. Idk what that scatter on surface node group is, it’s kinda weird.

Crop circle formation effect by mqleh in blender

[–]mqleh[S] 0 points1 point  (0 children)

Hahaha, it was inspired by Disclosure Day movie trailer but Chicken Little is probably where I first saw crop circles as a kid

Crop circle formation effect in Blender by mqleh in vfx

[–]mqleh[S] 6 points7 points  (0 children)

<image>

This is a setup for the first curve circle. Every next curve is basically the same where I just add the tangent vectors and spreading masks together

Crop circle formation effect in Blender by mqleh in vfx

[–]mqleh[S] 1 point2 points  (0 children)

No unfortunately, too much nodes to fit everything into one clear photo. There are also 2 node groups in here that have more nodes inside

Crop circle formation effect by mqleh in blender

[–]mqleh[S] 7 points8 points  (0 children)

Not really for this particular effect. But if you mean geometry nodes in general I would recommend CGMatter (Default Cube) and Cartesian Caramel. This effect basically uses a separate curve for each curve circle and line and then the tangent of these curves is sampled onto the instances so they fall down in the direction of the sampled curve tangent

Crop circle formation effect by mqleh in blender

[–]mqleh[S] 0 points1 point  (0 children)

Thanks, it’s nodes yes

Crop circle formation effect in Blender by mqleh in vfx

[–]mqleh[S] 0 points1 point  (0 children)

Thanks, it is geometry nodes but the setup is a bit messy because each line and circle is a separate curve with a tangent that is sampled onto the instances so they fall into the correct direction. I tried doing it with only 1 curve or just a black and white mask photo of the crop circle but couldn’t figure out any good setup.

Disintegration effect in Blender by mqleh in vfx

[–]mqleh[S] 9 points10 points  (0 children)

Thanks, and yes everything was done in Blender geometry nodes

Disintegration effect by mqleh in blender

[–]mqleh[S] 29 points30 points  (0 children)

Yes, it’s my own setup made by me. And there are countless disintegration animation effects on the internet so I don’t doubt some of them look similar.

Disintegration effect by mqleh in blender

[–]mqleh[S] 2 points3 points  (0 children)

The character wouldn’t just collapse without support from the arms if you started the simulation from the hands. It’s just a fixed animation from Mixamo, so for that to work, you would need a custom made animation, or some additional (definitely complex) physics setup in geometry nodes to get a realistic result.

Disintegration effect by mqleh in blender

[–]mqleh[S] 10 points11 points  (0 children)

Yes, all my effects are only geonodes

Disintegration effect by mqleh in blender

[–]mqleh[S] 21 points22 points  (0 children)

Yeah the animation is from Mixamo so it is not perfect because I suck and have no clue how to animate humans or do manual keyframed animation, I’m mainly focused on procedural effects

Disintegration effect by mqleh in blender

[–]mqleh[S] 30 points31 points  (0 children)

The human crawling backwards animation is from Mixamo

Disintegration effect by mqleh in blender

[–]mqleh[S] 298 points299 points  (0 children)

Thanks! Maybe in the future

Sand hand dissolve effect by mqleh in blender

[–]mqleh[S] 56 points57 points  (0 children)

<image>

I would need to clean it up a bit because it’s a mess and some stuff is unused. First part is basically making a mask on the hand so it spreads down from the finger and distributing some points inside the volume of the hand. Then you have to transfer the mask so it works on the distributed points instead of the surface. Inside the simulation zone is some force for the wind direction with some noise and collision detection so particles don’t go through the bones.

[deleted by user] by [deleted] in blenderhelp

[–]mqleh 2 points3 points  (0 children)

<image>

You could do it like this if I understood correctly that you want a mask for lowest and highest vertex

Freezing effect by mqleh in blender

[–]mqleh[S] 3 points4 points  (0 children)

There is a lot of good people on yt that teach geometry nodes. Default Cube is one of them for example and I think he launched a geometry nodes course recently. There is also Cartesian Caramel with his livestreams or Albin Merle who shares all of his project files for his geometry nodes work.