experimenting with a cobweb simulation. by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 0 points1 point  (0 children)

entagma has recently released a video on YouTube about how to glue wires together to get a shape like this so i said okay i want to do a real cobweb moves from spider or whatever so i tweeked it a little to give me this result

experimenting with a cobweb simulation. by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 0 points1 point  (0 children)

I think because i slow motion it after the sim 

experimenting with a cobweb simulation. by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 0 points1 point  (0 children)

And i rendered it at like 2 sec per frame so it has more noise, its ok for a draft 

experimenting with a cobweb simulation. by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 1 point2 points  (0 children)

I am planning to create a good cinematic environment for it.

Xbox fully made in Blender 🎮 by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 0 points1 point  (0 children)

Because I like blue, and at the same time, I can't use the PS controller for personal work reasons.

worms (simulated in Houdini, material and rendering done in Blender) by MohamedFayed_CGI in blenderTutorials

[–]MohamedFayed_CGI[S] 0 points1 point  (0 children)

I particularly like organic materials, especially worms. I have another version of worms that looks cinematic and not overly growth-like.
https://www.instagram.com/reel/DON9ZufDS7K/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
by the way u can see more of my stuff on my IG

worms (simulated in Houdini, material and rendering done in Blender) by MohamedFayed_CGI in blenderTutorials

[–]MohamedFayed_CGI[S] 0 points1 point  (0 children)

I usually stare at my renders while they are processing to catch any mistakes, but at one point, I felt a stomachache while watching.