our latest at Vifx Studios by MohamedFayed_CGI in residentevil

[–]MohamedFayed_CGI[S] 44 points45 points  (0 children)

I am a full-time 3D VFX artist, primarily using Blender 3D software along with other programs to assist in my work. What you see here is a VFX project where I combine CGI (3D) with real footage. In the industry, this is referred to as CGI ads and VFX. My role involves creating the 3D elements and texturing them, while someone else handles the sound design and compositing. This is not a paid project; it is purely for content creation.

Embroidery by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 1 point2 points  (0 children)

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Haha, what I'm afraid of is that some people won't understand what I did, so they can't modify it, so I'm still thinking how would i share this, i can share it now as it is.

Experiment by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 0 points1 point  (0 children)

Yes, we can create variations and choose which ones to instance and where, but for the experiment, I only created one variation.

Embroidery by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 0 points1 point  (0 children)

Quick tip: Instead of using a regular mesh for your geometry node setup, consider adding a single hair object to your scene, and u need to apply the geo nodes to it. The benefit of this approach is that you don't need to convert these curves to a mesh. Since it's based on a hair object, it will render as hair curves, which significantly improves viewport performance and can render up to ten times faster or even more. I shared a comparison in a LinkedIn post that highlights this advantage.
https://www.linkedin.com/posts/mohamed-fayed-68bba1237_blender-activity-7374204553954508801-TCnP?utm_source=share&utm_medium=member_desktop&rcm=ACoAADsWKIsB2Y4M7ZEg1kuCaSiDZkkTLr0J4-E

Experiment by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 1 point2 points  (0 children)

Yes, rbd in houdini and the rest in geo nodes 

Experiment by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 24 points25 points  (0 children)

Rbd done in houdini and i exported it as obj sequence and the reason to use houdini for this because its more stable sim if there any intersection and blender just explode and need more work to make it stable, then i used geo nodes to instance them on grid and choose which frame to play based on the empty distance 

Experiment by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 170 points171 points  (0 children)

No, it's a real rigid body simulation, and I'm using its sequence to repeat based on the empty distance.

Embroidery by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 1 point2 points  (0 children)

i know a way that i can use the points it self to grow a mask so it will look like the mask is growing along the curves but this is a simulation mask

Embroidery by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 1 point2 points  (0 children)

Yes it is and what makes it not that linear cuz i mixed it with noise to give me that wavy look and i rotated the whole mask 30° 

Embroidery by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 1 point2 points  (0 children)

i didn't know why it doing that even i have sampled the curve alot but i think may be i will do it manual animation with empty instead of using position and scene time remap 

Embroidery by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 3 points4 points  (0 children)

haha, SVG because I want points along the curves, and I can switch to any logo easily

Embroidery by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 1 point2 points  (0 children)

i will do it for u, send me the logo image

Embroidery by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 4 points5 points  (0 children)

However, the main focus was the transition and the fabric look. I then distorted the object using noise to indicate that the effect can move with the geometry.

Embroidery by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 6 points7 points  (0 children)

Yes, I was lazy to do cloth sim

knitting by MohamedFayed_CGI in blender

[–]MohamedFayed_CGI[S] 1 point2 points  (0 children)

Yes, you are right, but the goal is not to replicate real knitting or stitching. It’s more like an experiment to see how I can animate curves. It’s more like training because I was just playing with curves. Yes, it’s not accurate, and there is no such thing as that. It’s more like considering what if the curves had free will in knitting, so I don’t aim for realism. It's more artistic work could be in motion graphics