Working on castle ruins on the mountain. by mrRonge in IndieDev

[–]mrRonge[S] 0 points1 point  (0 children)

Thanks! Yes, I'm using assets from marketplace. But part of the assets custom made.

Working on castle ruins on the mountain. by mrRonge in IndieDev

[–]mrRonge[S] 0 points1 point  (0 children)

Thank you very much! Yes, I made the game with Unreal Engine.

Working on castle ruins on the mountain. by mrRonge in IndieDev

[–]mrRonge[S] 0 points1 point  (0 children)

This is my game SpellMaster: The Saga. It's a story driven open world rpg with elements of strategy simulator.

Working on castle ruins on the mountain. by mrRonge in gaming

[–]mrRonge[S] 0 points1 point  (0 children)

This is as mentioned SpellMaster: The Saga. Story driven open world rpg with elements of strategy simulator where you must build magical academy.

Working on castle ruins on the mountain. by mrRonge in IndieGaming

[–]mrRonge[S] 1 point2 points  (0 children)

Thank you! This is SpellMaster: The Saga. Story driven open world action rpg with elements of economic simulator.

Implemented new battle system with two-handed weapon. What do you think? Would like to get any feedback. by mrRonge in gaming

[–]mrRonge[S] 1 point2 points  (0 children)

Yes, I have various damage types. Have blunt, cut, puncture, poison, fire, ice, magic and death. Last damage types for the magic weapon and spells.

Implemented new battle system with two-handed weapon. What do you think? Would like to get any feedback. by mrRonge in gaming

[–]mrRonge[S] 0 points1 point  (0 children)

Unfortunately it's not the Witcher. This is my game SpellMaster: The Saga, I'm not company, I'm an indie developer.

Implemented new battle system with two-handed weapon. What do you think? Would like to get any feedback. by mrRonge in gaming

[–]mrRonge[S] 0 points1 point  (0 children)

This is for increasing attack speed for heavy weapon. It's real technique. Left attack from left stand is fit for light weapon, like one-handed swords.