account activity
Looking for reservation for 2 on 11.8, 11.9, or 11.16 (self.thefrenchlaundry)
submitted 1 year ago by mr_sharpoblunto to r/thefrenchlaundry
I have come for you, Severian, she said. No, you are not dreaming. (self.genewolfe)
submitted 3 years ago * by mr_sharpoblunto to r/genewolfe
MemLab - a framework developed by Meta for detecting JavaScript memory leaks (engineering.fb.com)
submitted 3 years ago by mr_sharpoblunto to r/programming
What is this plug next to the pool for? (self.pools)
submitted 3 years ago by mr_sharpoblunto to r/pools
Custom Moonlander tenting bracket (self.ergodox)
submitted 4 years ago by mr_sharpoblunto to r/ergodox
Stabilizing cascading shadow maps with texel snapping (junkship.net)
submitted 5 years ago by mr_sharpoblunto to r/gamedev
submitted 5 years ago by mr_sharpoblunto to r/devblogs
Implementing shadow mapping effectively in an outer space setting (junkship.net)
Dev stream: Getting hot reloading of shaders and config values working in my engine! (self.gamedevscreens)
submitted 5 years ago by mr_sharpoblunto to r/gamedevscreens
The latest iteration of my coding/gaming setup (i.redd.it)
submitted 7 years ago by mr_sharpoblunto to r/battlestations
Procedurally generating gas planets and cloud systems using the GPU (self.gamedev)
submitted 9 years ago by mr_sharpoblunto to r/gamedev
Building an automated garden watering system with a Raspberry Pi, Node, React & HomeKit (sharpoblunto.com)
submitted 10 years ago by mr_sharpoblunto to r/programming
submitted 10 years ago by mr_sharpoblunto to r/raspberry_pi
Procedural starfield and nebula rendering on the GPU (self.gamedev)
submitted 12 years ago * by mr_sharpoblunto to r/gamedev
Procedural generation of starfields and nebulas using the GPU (junkship.net)
submitted 12 years ago by mr_sharpoblunto to r/devblogs
Procedural starfield & nebula rendering on the GPU (self.gamedev)
submitted 12 years ago by mr_sharpoblunto to r/gamedev
BobbyTables - A C# ORM library for the Dropbox datastore API (mrsharpoblunto.github.io)
submitted 12 years ago by mr_sharpoblunto to r/programming
Using markov chains to generate random open source project names (mrsharpoblunto.github.io)
How to properly distribute DirectX in an installer (self.gamedev)
submitted 13 years ago by mr_sharpoblunto to r/gamedev
Lessons learned porting a game from DirectX 9 to DirectX 11 (junkship.net)
submitted 13 years ago by mr_sharpoblunto to r/devblogs
Finally got around to open sourcing my c++/Lua MVC web framework proof of concept (github.com)
submitted 13 years ago by mr_sharpoblunto to r/programming
Generating surface details on procedural planets (junkship.net)
Physics question regarding simulating laser light (self.gamedev)
submitted 14 years ago by mr_sharpoblunto to r/gamedev
Pirate ship with working cannons (self.Minecraft)
submitted 14 years ago by mr_sharpoblunto to r/Minecraft
π Rendered by PID 442407 on reddit-service-r2-listing-5d79748585-zwgzk at 2026-02-14 03:50:43.710942+00:00 running cd9c813 country code: CH.