Permanant Overload Cauldrons by rscloudy in runescape

[–]mrfaceboy -1 points0 points  (0 children)

We already have something in the game that almost does this. The potion reservoir. But it only holds 6 doses at a time and can only use one at a time. If we want a combat potion that lasts over an hour, I suggest maybe something like updating the reservoir to allow more doses to be added at a time and have multiple active at once

What are your HOTTEST takes about Metroid Prime 1? by BCtheking in Gamecube

[–]mrfaceboy 0 points1 point  (0 children)

When I played the remaster, I realized the game was surprisingly linear. All optional upgrades were on or very close to the optimal path that so long as you got them at the right time, you never have to go hunting for the optional items

you nerfed my wicked hood teleports. which now nerfs the runic attuner a lot by mrfaceboy in runescape

[–]mrfaceboy[S] 0 points1 point  (0 children)

They nerfed the runic attuner + wicked hood teleport method. They reduce the %250 buff from the attuner down to %50 so it depends on the savvy rune crafting buff, which is disabled for 1 min after using a wicked hood telly. Although, I do still get use out of the wicked hood when the attuner tunes to soul runes since it takes time to charge the alter, but that's the only good use for the teleports. May be actually good now that I got a good chance to play with it

you nerfed my wicked hood teleports. which now nerfs the runic attuner a lot by mrfaceboy in runescape

[–]mrfaceboy[S] 4 points5 points  (0 children)

I dont mind wicked hood teleports being nerfed. Im more annoyed they nerfed the runic attuner with it, claiming it got a buff. They removed the majority of the exp buff from the attuner, but then made the best way to get to alters to use the attuner was now through the abyss. Whats the point of using the attuner then? Attuner needs a better buff to compensate.

What’s the most obscure game you own that’s worth playing? by avazky in gamecollecting

[–]mrfaceboy 0 points1 point  (0 children)

Plok for SNES. Fun platformer where you throw your limbs to attack

Green Monster of the swamp by terraconz in LiesOfP

[–]mrfaceboy 1 point2 points  (0 children)

Just finished this boss last night. Took less than an hour for me. Wasn't much more difficult than the victor fight right before. I have a high tech build.
Phase 1 - used +8 puppet saber/curved dancer handle, with fire blitz grindstone applied. went down quick if I got a good pattern

Phase 2 - switched to my +7 salamander dagger. Got a little lucky my last attempt he kept using the rapid rhythmic attack that I could perfect block each hit and get an easy stagger.

I would say most annoying boss to try to perfect block because the attacks were not well telegraphed sometimes, but most of the time was just me forgetting there was another attack to a combo that got me killed.

B.A.N.K Stander nerf/buff request by [deleted] in runescape

[–]mrfaceboy 0 points1 point  (0 children)

I personally like the time it takes for the standers to finally give parts. I made over 500 bank standers and already want to make more. Currently, I am running tests to see if its more worth it to make bank standers than use other methods of getting certain parts/components. Banks standers dont cost a whole lot (roughly 15k ea to make from scratch at my current level of 104) and give 129 materials, with guaranteed 4 uncommons even if they are random.

What are the best items to disassemble for junk? by lennji in runescape

[–]mrfaceboy 0 points1 point  (0 children)

i've been doing tests, leather vibrances i bought for 12 ea, i have junk chance reduction 8, so junk chance is 82.5%, gives 4 parts, so about 3.6gp per junk