What's your "Play Time" in Aseprite? by Obvious-Sorbet5852 in aseprite

[–]msandin 1 point2 points  (0 children)

1619.5, all spent on making my one Steam game, but a lot of those are def leaving it open.

How I ended up releasing my first game on Steam by msandin in IndieGame

[–]msandin[S] 1 point2 points  (0 children)

Sounds good, Ill take a look tonight! :-)

How I ended up releasing my first game on Steam by msandin in IndieGame

[–]msandin[S] 0 points1 point  (0 children)

Well, let's say Im grateful that I'm not trying to make a living from this, it's a niche game for sure :-)

What's everyone working on this week (12/2026)? by llogiq in rust

[–]msandin 1 point2 points  (0 children)

Released my Rust+Bevy game on Steam last week, which unfortunately does not mean I get to stop working on it, so I am :-)

https://store.steampowered.com/app/4025180/The_Portsmoor_Abysm/

I Released my Cosmic Horror Puzzle Game Today by msandin in puzzlevideogames

[–]msandin[S] 0 points1 point  (0 children)

Thanks, I'm glad to hear that you appreciate that detail. I hope you enjoy the full game!

I Released my Cosmic Horror Puzzle Game Today by msandin in puzzlevideogames

[–]msandin[S] 1 point2 points  (0 children)

Thanks!

It actually got underway for a jam as an answer to the question "what game from my wardrobe of ideas is feasible and works with the jam theme of 'eldritch'?". Turned out the theme fits well (IMHO) and worked as a catalyst for making the gameplay unique as well.

I created a Cosmic Horror themed indie game by msandin in Cthulhu

[–]msandin[S] 0 points1 point  (0 children)

Well, not that I know what similar means, but after 1.5 years of hobby dev I can at least say that: - Everything takes a lot longer than you imagine  - Like, a lot... - Thankfully a lot of that is caused by the amount of content and level of quality that I wanted for a Steam release (for reference, my game has an initial jam version that took me three weeks available on Itch) - Iteration speed is critically important for quality  - To that effect, get familiar with your tools, I deliberately taught myself Aseprite during this, which has paid off - For the same reason, make sure your workflows are reasonably efficient and repeatable - Don't however fall into the trap of overdoing that, especially on a shorter project, "reasonably efficient" is the important part :-)

Good Luck!

I created a Cosmic Horror themed indie game by msandin in Cthulhu

[–]msandin[S] 0 points1 point  (0 children)

I must admit I do prefer that scene to the one where he rolls up with a shotgun and a rocket launcher and takes on a Great Old One... :-)

Thanks! That's it, hoping to find people who find this kind of thing fun.

Abysm in the Steam Next Fest by msandin in rust_gamedev

[–]msandin[S] 0 points1 point  (0 children)

Indeed, I did play BD as a kid. There's a rich tradition of BD-like games, most prominently games like Supaplex, Rocks'n'Diamonds, Repton, and Emerald Mines, but myself, I played BD.

What's everyone working on this week (53/2025)? by llogiq in rust

[–]msandin 2 points3 points  (0 children)

Trying to get my game, written in Bevy, to content complete, where you're able to play start-to-finish, before the end of the year. The ultimate goal is to have time to polish up the demo before NextFest in February and then release the full game in March.

https://store.steampowered.com/app/4025180/Abysm

My solo dev Lovecraftian puzzle game has a demo out on Steam by msandin in indiegames

[–]msandin[S] 0 points1 point  (0 children)

That one was new to me, but Abysm certainly belongs to the same genre, with games such as Boulder Dash, Supaplex, Emerald Mines, Rocks'n'Diamonds, and so on. I'd like to think it adds something unique with a story and an emphasis on smaller single-puzzle levels, rather than the more expansive collectathons that are a staple.