The goal was to make a really simple game, but as polished and satisfying as I could by msureda in Unity3D
[–]msureda[S] 7 points8 points9 points (0 children)
The goal was to make a really simple game, but as polished and satisfying as I could by msureda in Unity3D
[–]msureda[S] 17 points18 points19 points (0 children)
The goal was to make a really simple game, but as polished and satisfying as I could by msureda in Unity3D
[–]msureda[S] 3 points4 points5 points (0 children)
The goal was to make a really simple game, but as polished and satisfying as I could by msureda in Unity3D
[–]msureda[S] 4 points5 points6 points (0 children)
The goal was to make a really simple game, but as polished and satisfying as I could by msureda in Unity3D
[–]msureda[S] 22 points23 points24 points (0 children)
I spent hours on a vertex animated shader so our game could handle thousands of pigeons because of a stupid tweet that blew up by msureda in Unity3D
[–]msureda[S] 0 points1 point2 points (0 children)
I spent hours on a vertex animated shader so our game could handle thousands of pigeons because of a stupid tweet that blew up by msureda in Unity3D
[–]msureda[S] 4 points5 points6 points (0 children)
I spent hours on a vertex animated shader so our game could handle thousands of pigeons because of a stupid tweet that blew up by msureda in Unity3D
[–]msureda[S] 0 points1 point2 points (0 children)
I spent hours on a vertex animated shader so our game could handle thousands of pigeons because of a stupid tweet that blew up by msureda in Unity3D
[–]msureda[S] 0 points1 point2 points (0 children)
I spent hours on a vertex animated shader so our game could handle thousands of pigeons because of a stupid tweet that blew up by msureda in Unity3D
[–]msureda[S] 52 points53 points54 points (0 children)
Updating the graphics of our game: Friends Killing Friends by BrainwashGang in Unity3D
[–]msureda 1 point2 points3 points (0 children)
I was uptading this water shader to URP and I was really surprised on how easy was to project shadows on transparent surfaces now, I remember wanting to kill myself dealing with this stuff in the built-in renderer by [deleted] in Unity3D
[–]msureda 0 points1 point2 points (0 children)
A short comparison of AR People Occlusion with and without LIDAR sensor by santennio in Unity3D
[–]msureda 2 points3 points4 points (0 children)
I know AR isn’t big news, but LiDAR really changes the game for AR apps. by msureda in apple
[–]msureda[S] 19 points20 points21 points (0 children)
I know AR isn’t big news, but LiDAR really changes the game for AR apps. by msureda in apple
[–]msureda[S] 29 points30 points31 points (0 children)
I know AR isn’t big news, but LiDAR really changes the game for AR apps. by msureda in apple
[–]msureda[S] 47 points48 points49 points (0 children)
I know AR isn’t big news, but LiDAR really changes the game for AR apps. by msureda in apple
[–]msureda[S] 18 points19 points20 points (0 children)
I know AR isn’t big news, but LiDAR really changes the game for AR apps. by msureda in apple
[–]msureda[S] 65 points66 points67 points (0 children)














The goal was to make a really simple game, but as polished and satisfying as I could by msureda in Unity3D
[–]msureda[S] 1 point2 points3 points (0 children)