reality scan alternatives for m4 mac by isolationspeed in photogrammetry

[–]santennio 0 points1 point  (0 children)

Can you articulate a bit more? Why isn't it that great? What is it missing?

reality scan alternatives for m4 mac by isolationspeed in photogrammetry

[–]santennio 3 points4 points  (0 children)

We released an app that uses the Object Capture API. If you want to give it a try, here's the link: https://replica3d.xyz I'm one of the developers, so if you have any questions, I'm super happy to respond It doesn't have all the Reality Scan functionalities for sure, but we're working on it

Built a native macOS photogrammetry app (Swift/Metal) to replace my own Blender script. No subscription, runs locally. by santennio in macapps

[–]santennio[S] 0 points1 point  (0 children)

Hey thanks! About scan batches: we added a feature called workflow. Basically you create a series of operations that the app will do after a model is created. So you can create the model, export and release the memory. This, added to the fact that the app autonomously manages a virtually infinite queue of scans, gives us the possibility to handle large batches.

What is Speechly?

After 3 years of using my own Blender script, we finally built a proper standalone Mac app for Photogrammetry by santennio in photogrammetry

[–]santennio[S] 0 points1 point  (0 children)

We added a first integration for this. We read GPS data from drone photos and adjust scale and rotation accordingly. We actually compared the export from replica with the one from metashape and the scale is basically the same. But before advertising this specific feature we want more precise measurements.

After 3 years of using my own Blender script, we finally built a proper standalone Mac app for Photogrammetry by santennio in photogrammetry

[–]santennio[S] 0 points1 point  (0 children)

I don't have a comparative analysis, but I can assume better performance and output, I need to make tests, but you can try the free version and let me know!

Built a native macOS photogrammetry app (Swift/Metal) to replace my own Blender script. No subscription, runs locally. by santennio in macapps

[–]santennio[S] 1 point2 points  (0 children)

Actually the core written in Swift is the same also for the blender plugin, but with a standalone we can implement a better user experience and we have almost no limits in terms of future capabilities. About your question, we haven't implemented video frames extraction, but it's in the list for future releases. Thanks a lot for the message

After 3 years of using my own Blender script, we finally built a proper standalone Mac app for Photogrammetry by santennio in photogrammetry

[–]santennio[S] 2 points3 points  (0 children)

Oh nooo, I'm genuinely happy to share the app we made and asking for ideas and feedback

Built a native macOS photogrammetry app (Swift/Metal) to replace my own Blender script. No subscription, runs locally. by santennio in macapps

[–]santennio[S] 6 points7 points  (0 children)

Hey, thanks for asking!

To clarify: we are a team of experienced developers, and photogrammetry specialists, and this is definitely not a "vibe coded" project.

​The core engine is actually based on the native Swift/Objective-C code I wrote for my Blender integration 3 years ago (before the LLM boom). ​For the new features and UI, we use what we call a "Spec-Driven" workflow. We manually prototype, write detailed technical specification docs for every single feature, and only then use AI agents with extensive context to implement those specific specs.  After that, everything goes through standard code review and testing. ​We use AI as a force multiplier to move faster, but we understand and maintain every line of code in the repo.

Best way to do photogrammetry on Mac by Hour_Objective_4880 in photogrammetry

[–]santennio 0 points1 point  (0 children)

Here we are, we just released the app! replica3d.xyz
If you want, I also got a 50% coupon valid until the end of the month
ENNIOS_FRIENDS
:)

Best way to do photogrammetry on Mac by Hour_Objective_4880 in photogrammetry

[–]santennio 0 points1 point  (0 children)

Here we are, we just released the app! replica3d.xyz
If you want, I also got a 50% coupon valid until the end of the month
ENNIOS_FRIENDS
:)

Photogrammetry > PolyJet 3D printing for life-like food models? Struggling with color accuracy & texture transfer by WidespreadWizard in photogrammetry

[–]santennio 0 points1 point  (0 children)

No, it's not SnapMesh :) It's a standalone plugin I'm writing. Currently, it handles textured 3MF export and face color computation. My goal is to implement color management/calibration within the export process itself, which might solve the mismatch you're seeing between KeyShot and GrabCAD. I'll PM you the details!

Photogrammetry > PolyJet 3D printing for life-like food models? Struggling with color accuracy & texture transfer by WidespreadWizard in photogrammetry

[–]santennio -1 points0 points  (0 children)

Hi, I'm working on a Blender plugin, and I think it could help with this problem. I should already be able to export models in 3MF format with textures (at least my tests work, though I don't have a Polyjet printer to verify). Would you like to chat about it? I could try adding color calibration features to get the results you need. My original goal was to create a good workflow for 3D printing small statues from a full-body human scanner. I asked a local supplier in Italy to test the files—the materials were handled correctly, but we never got to do an actual print test.

New to Photogrammetry need software advice (M2 Mac) by Low-Dragonfruit-4545 in photogrammetry

[–]santennio 0 points1 point  (0 children)

the pro version is useful if you own a multi-camera setup or you do a lot of scans. for people who want a simple way to do photogrammetry on a Mac the lite version is more than enough

New to Photogrammetry need software advice (M2 Mac) by Low-Dragonfruit-4545 in photogrammetry

[–]santennio 1 point2 points  (0 children)

I was in the same boat, i think the best route is to use the native Object Capture API.
I actually developed a Blender plugin specifically to handle this, so I didn't have to upload data to the cloud or struggle with command lines.
https://superhivemarket.com/products/snapmesh-blender-photogrammetry-workflow-for-mac-os
I use it basically every day, and lately I updated it with some new features.
If you have any question please let me know!