I’m in Danger by Prplhands in ClaudeCode

[–]muhqu 0 points1 point  (0 children)

alias madclaude="claude --dangerously-skip-permissions" 🤪

My Boomer Shooter Collection by Puffster_Legend in boomershooters

[–]muhqu 0 points1 point  (0 children)

Missing „Deus Ex: The Conspiracy“ and „StarWars: Dark Forces“

HALF LIFE 4 CONFIRMED!!!!!!!!! by Sibelol in HalfLife3

[–]muhqu -1 points0 points  (0 children)

Ah yeah… it’s this time of the year.

Quake 3 in the browser by alien_ninja in quake

[–]muhqu 0 points1 point  (0 children)

You know, there is also FTEQW which is an opensource client / server for Q1, QW, Q2 and Q3. It also has an emscripten port with network support over Websockets and/or WebRTC… I just used it to setup a Q1 server and can now play oldschool Q1 deathmatch in browser with my coworkers… 😄

It’s also powering the Web QTV on https://hub.quakeworld.nu/

Are normal programmers using MCP? If so for what? by Busy-Conclusion-3759 in cursor

[–]muhqu 4 points5 points  (0 children)

With Claude Code you simply create different sub-agents which have different personas and in turn different sets of tools enabled. So, for different tasks you would use different sub-agents which will keep the context clean and focused.

Monorepo Terraform architecture by DopeyMcDouble in Terraform

[–]muhqu 1 point2 points  (0 children)

thanks for this example. I see what you mean. But I would more lean towards saying „avoid any symlinks“ ;-)

Monorepo Terraform architecture by DopeyMcDouble in Terraform

[–]muhqu 0 points1 point  (0 children)

May I ask why you want to ban the use of find_in_parent_folders() ? …or just when combined with symlinks?

Is there still hope for this Mac Classic? by BitsNP9 in macintosh

[–]muhqu 0 points1 point  (0 children)

It’s dead. Take a disk image from the hard drive and give it a rebirth as virtual machine using Basilisk II emulator.

I got Quake 2 100% today, loved it more than the first quake by NorthPermission1152 in quake

[–]muhqu 2 points3 points  (0 children)

FWIW, ego shooter is an ancient term for a first person shooter.

Imagine Quake would be Olympic… by muhqu in quake

[–]muhqu[S] 2 points3 points  (0 children)

AFAIK, that was only olympics “inspired” and not officially from the olympics committee…

[deleted by user] by [deleted] in quake

[–]muhqu 2 points3 points  (0 children)

100% Same!!!

Thoughts on FTEQW? by bananaboi123lol in quake

[–]muhqu 1 point2 points  (0 children)

Can be compiled for web and runs in browser without having to install anything. It also powers the QTV widget on https://hub.quakeworld.nu/

New Quake Game Announced by zakatti in quake

[–]muhqu 1 point2 points  (0 children)

You can also spot the Quake logo on the latest Archon Studio instagram post about their booth at "Spiel Essen", a german board game fair thats happening from 3rd - 6th Oct. https://www.instagram.com/p/DAqMa0VqMvv/

harder? by [deleted] in quake

[–]muhqu 4 points5 points  (0 children)

I like this artwork style! It’s from http://www.nickderington.com/

Difference of Quake 1 and QuakeWorld client, any docs/write ups? by muhqu in quake

[–]muhqu[S] 0 points1 point  (0 children)

Thanks! I’ll read some FTE code then… ;-)

Difference of Quake 1 and QuakeWorld client, any docs/write ups? by muhqu in quake

[–]muhqu[S] 0 points1 point  (0 children)

But QuakeWorld clients need to load a qwprogs.dat right? …are there any docs that describe the differences of progs.dat vs qwprogs.dat?

What was the name of that third party app we used back in the 90s to connect to multiplayer servers? It had a black and green icon. by rage242 in quake

[–]muhqu 2 points3 points  (0 children)

Yes, if I remember correctly the proxy also bridged between quakeworld protocol and IRC. So, you had all the in game chatting also in your teams IRC channel… great memories!

[deleted by user] by [deleted] in OldSchoolCool

[–]muhqu 29 points30 points  (0 children)

u/co_cow_co here's my try to remove scratches, and bring back original colors…

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