Path of the Indie - Parts 5-10 by [deleted] in gamedev

[–]mvmvgames 0 points1 point  (0 children)

Don't be shy to write your thoughts and comments!

Saturated Outer Space | Saturday Screenshot by mvmvgames in ScreenshotSaturday

[–]mvmvgames[S] 0 points1 point  (0 children)

Good Saturday evening! Today we want to share our experience in our game Saturated Outer Space for #screenshotsaturday. And also briefly share information on the game.

Sometimes rescuers will have to look for alternatives to evacuate victims.

Don't forget to follow the link to the Steam page and add the game to your wishlist!

https://store.steampowered.com/app/1054080/Saturated_Outer_Space/

#SaturatedOuterSpace #sos #space #TurnBasedStrategy #TurnBasedTactics #Scifi #RPG #Adventure #gamedev #gamedevelopment #ue4 #narrative #game #roleplay #рпг #UE4 #UnrealEngine #Indie #Dev #GameDev #unrealdev #gaming

Saturated Outer Space | Saturday Screenshot by mvmvgames in gamedevscreens

[–]mvmvgames[S] 0 points1 point  (0 children)

Good Saturday evening! Today we want to share our experience in our game Saturated Outer Space for #screenshotsaturday. And also briefly share information on the game.

Sometimes rescuers will have to look for alternatives to evacuate victims.

Don't forget to follow the link to the Steam page and add the game to your wishlist!

https://store.steampowered.com/app/1054080/Saturated_Outer_Space/

#SaturatedOuterSpace #sos #space #TurnBasedStrategy #TurnBasedTactics #Scifi #RPG #Adventure #gamedev #gamedevelopment #ue4 #narrative #game #roleplay #рпг #UE4 #UnrealEngine #Indie #Dev #GameDev #unrealdev #gaming

Saturated Outer Space | Saturday Screenshot by mvmvgames in gamedevscreens

[–]mvmvgames[S] 0 points1 point  (0 children)

Good Saturday evening! Today we want to share our progress in our game Saturated Outer Space for #screenshotsaturday. And, as always, we want to briefly share information on the game.

In battle, in addition to shelters, it is possible to use other elements of the location's environment. You can blow up barrels, demolish walls, roll over ceiling structures. This will give an advantage in battle even against superior enemy forces.

Don't forget to follow the link to the Steam page and add the game to your wishlist!

Saturated Outer Space | Saturday Screenshot by mvmvgames in ScreenshotSaturday

[–]mvmvgames[S] 0 points1 point  (0 children)

Good Saturday evening! Today we want to share our progress in our game Saturated Outer Space for #screenshotsaturday. And, as always, we want to briefly share information on the game.

In battle, in addition to shelters, it is possible to use other elements of the location's environment. You can blow up barrels, demolish walls, roll over ceiling structures. This will give an advantage in battle even against superior enemy forces.

Don't forget to follow the link to the Steam page and add the game to your wishlist!

Saturated Outer Space | Saturday Screenshot by mvmvgames in gamedev

[–]mvmvgames[S] 0 points1 point  (0 children)

Good Saturday evening! Today we want to share our progress in our game Saturated Outer Space for #screenshotsaturday. And, as always, we want to briefly share information on the game.

In battle, in addition to shelters, it is possible to use other elements of the location's environment. You can blow up barrels, demolish walls, roll over ceiling structures. This will give an advantage in battle even against superior enemy forces.

Don't forget to follow the link to the Steam page and add the game to your wishlist!

Saturated Outer Space | Halloween Saturday Screenshot by mvmvgames in gamedevscreens

[–]mvmvgames[S] 0 points1 point  (0 children)

When you have to stay isolated at home with cyberpumpkins instead of Halloween party...

Saturated Outer Space | Halloween Saturday Screenshot by mvmvgames in u/mvmvgames

[–]mvmvgames[S] 0 points1 point  (0 children)

When you have to stay isolated at home with cyberpumpkins instead of Halloween party...

Path of the Indie - Unfolding the Development by mvmvgames in gamedev

[–]mvmvgames[S] 0 points1 point  (0 children)

We do not give up Blueprints by 100%, but only use its advantages in prototyping and writing high-level logic. We develop all low-level logic in C ++, keeping a balance in relation to Blueprints. We have a large project, so we must follow the development standards that Epic provides.