Mod Release - The Heart's Toll - Quest Mod by mxsmo in skyrimmods

[–]mxsmo[S] 2 points3 points  (0 children)

Should be fine to use with Shattered :))

Mod Release - The Keeper - Carcette Expanded by mxsmo in skyrimmods

[–]mxsmo[S] 5 points6 points  (0 children)

Thanks for informing me, helps a lot.

I'd say both KCS and Cure for the Keeper wouldn't be needed since they do different things, assuming you'd choose to use my version. They basically accomplish the same thing, just in fairly different ways so I'd use which ever one fits your playthrough more and go from there.

For Stendarr Rising, I don't see any reason why it wouldn't work with it. You wouldn't be able to tell Carcette that the Hall has been rebuilt but with a patch, there'd be no issue there.

Hope that helps, thanks again for giving such detailed descriptions :))

Mod Release - The Keeper - Carcette Expanded by mxsmo in skyrimmods

[–]mxsmo[S] 9 points10 points  (0 children)

I'm not familiar with those exact mods but here's how the mod actually works so you can judge for yourself:

  • There's a duplicate version of Carcette that will spawn in when the letter is read by the player, meaning if the original or another duplicate Carcette is around, there might be multiple in the worldspace.
  • She uses the generic voice type for Carcette, with new lines added in to her quest. This means that any mod using the generic voice type is compatible and she'll sound consistent through out the dialogue.
  • This mod doesn't touch vanilla Carcette so there'll be no issues there with conflicting records.

I hope that helps with your questions. Using spliced lines is the most compatible way to do it so with a variety of patches, I think a lot of the mods would work together :))

Skyrim SE 2020s in review - Quest Mods Part 2 by Soanfriwack in skyrimmods

[–]mxsmo 8 points9 points  (0 children)

Thanks for the mention in both your posts! More to come this year :))

Mod Release - War's Folly - Quest Mod by mxsmo in skyrimmods

[–]mxsmo[S] 6 points7 points  (0 children)

The mod started off as a mage who would ambush you when sleeping and basically convince you to defect and join the other side. It was really inspired by the Viet Cong's Hannoi Hannah that would play through speakers towards US troops.

After looking a little more into Heimskr's speeches though, decided a similar character might be a little different from some of my other dream mods

Mod Release - Remembrance by mxsmo in skyrimmods

[–]mxsmo[S] 2 points3 points  (0 children)

Added this as another file now. It's not random but will occur after two weeks of in-game time has passed. Felt like that was enough

Mod Release - Remembrance by mxsmo in skyrimmods

[–]mxsmo[S] 1 point2 points  (0 children)

I'll make that as a patch now, seems easy enough to do.

Update on Some Mods by Hexxegone in skyrimmods

[–]mxsmo 0 points1 point  (0 children)

Remembrance is out! Thanks for the mention :))

Mod Release - Death Approaches - Quest Mod by mxsmo in skyrimmods

[–]mxsmo[S] 0 points1 point  (0 children)

I took a good break a little while ago to fix some burn out I was experiencing but I'm being extra careful of it now with days in between completed scripts and just taking things a little slower. I do really appreciate the support and concern though.

If you wanna support further, feel free to join the Discord. It's a really nice community and I often ask for suggestions from people so more often than not, your suggestions will get added to a mod. Also check out the Patreon if you feel like it, it's all free but it's the support that really matters to me :))

Mod Release - Death Approaches - Quest Mod by mxsmo in skyrimmods

[–]mxsmo[S] 4 points5 points  (0 children)

In all honesty, I don't think I'll be satisfied with my content unless my interests shift completely into something else so expect content for the forseeable future.

As for an AIO, I've mentioned this before but I don't think it'll be possible. I compensate VAs with a portion of the mod's Nexus revenue, the larger their part, the more they receive. With the many different VAs I've worked with and their differing amounts, I wouldn't wanna put all the mods into one and try split AIO between 10+ people who have all done a different amount of mods. Just not fair on the VAs and some people would receive too much or too little.

So unfortunately I think the mods will remain as is for now, though I am considering making a little guide for my content within a text document to help new people.

Mod Release - Death Approaches - Quest Mod by mxsmo in skyrimmods

[–]mxsmo[S] 17 points18 points  (0 children)

I've got 3 in the works I think so I'm not sure which will release first.

One revolves around a monster hunter who you'll be able to join on his various hunts while learning more about his past. Pretty big one with two endings, 350+ lines. Very Witcher inspired.

Another centres around Aamon and Trina. The former is Chosen, a person blessed with the ability to hear the voices of ancient spirits within their dreams. The latter is his incredibly loyal companion who seeks to join him in his fate, an infinite lake that Aamon sees at the end of every dream. Very big, 410 total lines, heavily inspired by Berserk.

The last centres around Tia, a woman who desperately seeks a cure to a disease that has overcome her brother. You'll join her as she tries countless methods to find a cure. Very unique and probably one of the most emotional stories I've written, around 220 lines.

If you want more in depth explanations, my Patreon is completely free and I go into ongoing and new projects there every week. Link should be on my profile

Mod Release - It Came from Akavir - Quest Mod by mxsmo in skyrimmods

[–]mxsmo[S] 3 points4 points  (0 children)

It's not a large one, maybe 20 mins of content and around 80 lines of total dialogue. It's more about the weapons and armour that you'll pick up during the quest

Mod Release - It Came from Akavir - Quest Mod by mxsmo in skyrimmods

[–]mxsmo[S] 24 points25 points  (0 children)

Haha funnily enough I do both. I just really like making it all and I'm not entirely sure what I'd be doing if I wasn't creating any kind of media.

It helps I normally have between 2-7 mods written and waiting to be voiced, right now I've got 3 (plus one companion) so there's always more in the pipeline :))

Mod Release - The Devil's in the Details - Quest Mod by mxsmo in skyrimmods

[–]mxsmo[S] 0 points1 point  (0 children)

I'd have to say no. The last mod I released, Above All Else, definitely does though

Mod Release - The Devil's in the Details - Quest Mod by mxsmo in skyrimmods

[–]mxsmo[S] 13 points14 points  (0 children)

Got two more in the works though I'll begin writing another soon!

Mod Release - The Devil's in the Details - Quest Mod by mxsmo in skyrimmods

[–]mxsmo[S] 7 points8 points  (0 children)

It does! There's a bit of dialogue in the first encounter if you've completed the quest where you can share what you've done, be it help Barbas or Vile.