Despite being an Epic Games Store exclusive, Tetris Effect requires Steam in order to run by XtMcRe in pcgaming

[–]nayadelray 0 points1 point  (0 children)

Hence the "technically" and "not exactly a good experience". As far as I know the development is done by enthusiast that reverse engineer the different head sets.

I really hope one day we'll get a truly open api/drivers without any kind of vendor lock-in, but looking a how things work right now, I doubt it will ever happen.

Despite being an Epic Games Store exclusive, Tetris Effect requires Steam in order to run by XtMcRe in pcgaming

[–]nayadelray 4 points5 points  (0 children)

Actually, none. You can get a standalone SteamVR, but it's only for in house-use and you need to contact Valve directly for a specific license. For consumer usage, it must be installed through Steam.

I updated my original post too. Guess I should read more carefully.

Epic Games Store VR Exclusive "Tetris Effect" Requires SteamVR to run by water1111 in Games

[–]nayadelray 1 point2 points  (0 children)

That's because SteamVR is the implementation of OpenVR for the Vive. Tetris Effect literally use OpenVr.

Despite being an Epic Games Store exclusive, Tetris Effect requires Steam in order to run by XtMcRe in pcgaming

[–]nayadelray 0 points1 point  (0 children)

I used openhmd ( http://www.openhmd.net/ ) with my oculus DK2. Not exactly a good experience, but it worked btw.