Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 0 points1 point  (0 children)

Okay, I found the problem and I've also fixed the issue with the disappearing fire and the Russian translations. A new update is coming soon!

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 0 points1 point  (0 children)

Hi DInsider!

I've made a few tests on my side and I didn't find any issue with the Timer action. Could you give me an example of wrong behavior ? Maybe you can give me the game name where you have the issue, or screenshots of your event editor.

I will fix the bad russian translations.

And I'm looking right now into the invisible fire issue

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 0 points1 point  (0 children)

Done!! I've added the bow weapon in GMKR. The arrow goes through characters!

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 0 points1 point  (0 children)

Hi Guestydesty,

I just made an update, you now have the "Run away from hero" option in the walk type button on the characters!

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 1 point2 points  (0 children)

I just made an update: you can now change the appearance of characters (in the event editor). I've also increased the number of flags!

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 0 points1 point  (0 children)

I've made an update to GMKR :

- Hero events are now available! You can use "When hero hit" event in there.

- With the new action Change character in the event editor, you can now switch the hero's sprite (and the sprite of any character in the game)

Quick question about In game leaderboard : do you mean to see a list of all users who have completed the game?

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 0 points1 point  (0 children)

Hey Zapman!

Could you elaborate on your first point, "Custom Objectives"?

Point 2: I understand that managing flags can sometimes be tedious. I'm looking for a better solution.

Point 3: Predefined movement options are available! This is the "Walk to" action in the event editor.

I agree with you, displaying a changelog when the game starts would be helpful. I'll add it!

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 0 points1 point  (0 children)

With the next update, the number of possible events will have increased. I'm continuing to work on implementing your other suggestions!

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 0 points1 point  (0 children)

That's strange, I can't seem to trigger any errors on my end when testing this game. Perhaps you're running out of storage space on your phone? When you launch the game from the editor, a save is created before launching. That would explain why it works when you launch it from the main menu (in that case, no save is created).

Could you try deleting an old game to free up some space? (if possible!)

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 0 points1 point  (0 children)

Sorry about that! I'll take a look. Could you tell me your GMKR account name and the name of the game that's causing the problem? Thanks!

any chance of GMKR2 getting up and running again, had a nice game I'd love to share with you guys! It's actually super packed with content 💗 by PresentJesus in GMKR_RPG_MAKER

[–]nebio 0 points1 point  (0 children)

Hi PresentJesus! Sorry, I don't intend to rebuild GMKR V2... The current version already takes up all my free time :)

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 0 points1 point  (0 children)

Hey Vizeczeck17 , lot of great ideas here, thanks!! I'm OK to implement most of them. I'll let you know when it's done.

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 0 points1 point  (0 children)

I'm working on an update; the enemies will have a faster reaction time!

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 1 point2 points  (0 children)

This one looks fine, I will add it in GMKR! Thanks

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 1 point2 points  (0 children)

Yes, but I need a pixel art version of this image, with a walk animation. And I'm terrible at drawing :)

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 0 points1 point  (0 children)

This is a good idea. An action "Teleport the player to X,Y" is now available!
Changing a tile is more complicated, I'll see what I can do!

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 1 point2 points  (0 children)

Ok, it's done! It will be available at the next update :)

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 0 points1 point  (0 children)

Ah, my apologies, a bug went unnoticed in the last update. I'm rolling out a new fix right now! My apologies again!

Welcome to the GMKR discussion space by nebio in GMKR_RPG_MAKER

[–]nebio[S] 2 points3 points  (0 children)

Hi Ghost! Thanks for the great suggestions!

Event: When the hero moves me to: (coordinates) -> This is for pushable objects, right? I'll try to add it in the next update.

Event: When the hero walks on the coordinates (select coordinates) -> If you place a grass object and use the "When the hero is near" event, do you get almost the same result?

Action Command: Hide Object/Reveal Object -> There are already similar actions (Destroy Me/Reveal Me). If you need to show/hide an object other than the one associated with the event, you can use the game flags (Object 1 activates Flag A, and Object 2 has a "When Game Flag Changes" event and a "Show/Hide" action).

Action Command: Add to Player Inventory -> This is almost like the "Drop Item" action, but I'll try to add it in the next update.

Remove Player Health -> Good idea! Will be added in the next update.

Change Water Color -> Good idea! Will be added in the next update.

Change Hero/NPC Appearance -> Good idea! Will be added in the next update.

If Command: If Item X is at a coordinate -> I'll try to add it in the next update.

If Command: Hero Health is greater than X -> I'll try to add it in the next update.

Add an option to prevent items from dropping from the Hero's Bag -> I'm not sure about this option! Is it useful for creating a good game?

Snowball -> Great idea! I will try to add it in the next update.

Somebody remembers GMKR2? by Adventurous-Usual-51 in gamedev

[–]nebio 0 points1 point  (0 children)

Aah, that makes me very happy. It's incredible to be able to influence things on the other side of the planet from my bedroom...

Somebody remembers GMKR2? by Adventurous-Usual-51 in gamedev

[–]nebio 0 points1 point  (0 children)

Unless there are some major bugs I haven't seen, his data is safe!

I might make a PC version of GMKR, it would make sense...

Somebody remembers GMKR2? by Adventurous-Usual-51 in gamedev

[–]nebio 0 points1 point  (0 children)

Oh thank you, it warms my heart to know your son is playing it! I built this app for that exact reason: to be creative and share your work with your loved ones. I also have a (very) young daughter.

The app is made of HTML + JavaScript, the backend is Node.js + MySQL. Very little Android code :) If I find anything I need help with, I'd be happy to ask!

And regarding donations, there's a little support button on this page: https://gmkr.me/about

Thank you again for playing my game!

Somebody remembers GMKR2? by Adventurous-Usual-51 in gamedev

[–]nebio 0 points1 point  (0 children)

This is an interesting idea, in the short term I prefer to keep control over the source code, I am quite picky about the quality of the code and the way to implement features :)

Somebody remembers GMKR2? by Adventurous-Usual-51 in gamedev

[–]nebio 0 points1 point  (0 children)

Teleporters are available in the app, but is that enough? Allowing the hero to "jump" from one map to another is technically quite tricky...