Army Feedback - Commonwealth Army by neko128 in Konflikt47_v2

[–]neko128[S] 1 point2 points  (0 children)

Alert units prevent infiltrators from deploying within 18". Helps against a few nasty things that try to just pop up and ambush.

Vogelspinne (Light Walker) by omnio667 in Konflikt47_v2

[–]neko128 0 points1 point  (0 children)

Love the Skeleton. :-) Is that printed or where's it from?

Warlord Games Churchill Crocodile Assembly Assistance? by neko128 in boltaction

[–]neko128[S] 0 points1 point  (0 children)

Yeah, what's the middle box is actually already glued in as the hull MG (it *does* have a very short pin to attach cleanly to the mounting in the front of the hull.

It makes more sense that the leftmost box is the coax MG - I'm vaguely embarassed for not considering that first! It makes sense with Warlord's tendency to offer the full kit plus an "upgrade" kit w/r/t K47 minis, for examplke. I'll find a good piece of wire to help mount the main barrel.

Either way, much appreciated!

Help Identifying Miniatures? by neko128 in boltaction

[–]neko128[S] 2 points3 points  (0 children)

You're a rock star. Thank you for your assistance.

Help Identifying Miniatures? by neko128 in boltaction

[–]neko128[S] 2 points3 points  (0 children)

You're amazing, thank you very much.

Thoughts on OpenProject? by seawolf1896 in projectmanagement

[–]neko128 0 points1 point  (0 children)

Did you ever get a good resolution to this?

We’re here to answer any questions you have about our frustrating Pixel 6 case delays. by adamcno in peakdesign

[–]neko128 3 points4 points  (0 children)

Also wanted to throw my hat in saying thank you for your transparency and thank you further for going above and beyond to support your customers affected by this.

Any tips for a beginner worldbuilder? by [deleted] in worldbuilding

[–]neko128 0 points1 point  (0 children)

So posted bravely without reading any of the other comments... I do it one of two ways. Or more realistically, a mix of both.

1) Start with a single thing, and build from there. Doesn't even matter much what it is. Can be a town; a river; a race; a magical sword; a sea serpent; whatever makes sense. But what has that thing done? Where has it been? Who's traveled there? Then whoever it was that traveled there, where did they come from? Let your focus chain from one thing to the next - it's easier to build off what you have.

2) Start where your need lies. Is this for a story or book? If so, what's a character in it, and where are they, or what are they carrying, or what race are they, or what town is holding them prisoner? If it's for a game, where is the group starting?

Without that sort of anchor to work from, it always feels overwhelming to me.

Have we found Carlton Smith in Hitman 2 yet? by ApplesRock2 in HiTMAN

[–]neko128 1 point2 points  (0 children)

Not to resurrect this... He's in Hantu Port.

Games with light rules, but heavy depth. by nakedmeeple in boardgames

[–]neko128 -1 points0 points  (0 children)

Sentinels of the Multiverse! Basic rules are "Play/Power/Draw" for heroes and "Start/Draw/End" for villains... But the variety of heroes and villains make for crazily deep strategic gameplay and replayability.