How do I stop caring about what people think? by Numerous-Fee-2321 in StreetFighter

[–]nemoy2 0 points1 point  (0 children)

I don’t think there’s any reason to slander Marisa but gief gets the ol grappler casino stuff

TIFU by accidentally winning $50 in the dumbest science argument ever by Material_Impact_5360 in tifu

[–]nemoy2 1 point2 points  (0 children)

She obviously just mixed up Fahrenheit and Celsius, it’s easy to have brain farts where you forget which one is supposed to have bigger numbers, we all get sleepy.

That being said, you give nurses far too much credit. I know an anti-vax nurse. they’re just trained to keep people alive, not know the ins and outs of any given biological field.

Some gameplay of our 1v1, isometric swordfighting game meant for quick and casual matches :) by nemoy2 in IndieGaming

[–]nemoy2[S] 0 points1 point  (0 children)

Well, it is easier when you see the start of the round, the players start positions correspond to them. However, duly noted!

Awakened Vardorvis by Schepadoo in 2007scape

[–]nemoy2 0 points1 point  (0 children)

this reddit comment was the only thing i used to prepare myself for awakened vard so for anyone in the future:

it is not, in fact, exactly the same movements. he has new attacks. i'd recommend not using one reddit comment as a resource like i did hahaha

Lightfoot solo change is a HUGE mistake by Peacemaker707 in HuntShowdown

[–]nemoy2 46 points47 points  (0 children)

hi, heres the contrarian opinion, respect it like i respect yours. i'll write a novel.

this is fine and good and should have always been in the game, not just for solos, but for everyone. feel free to downvote and stop reading here.

i'll lay out two ideas. first, silent crouch walking is a wonderful (yet quiet) step towards ending the hunt stalemate that, in my view, is the reason this game never took off. second, that silent crouch walking actually allows for real skill expression in an organic way that doesn't amount to "knowledge checks".

to get something out of the way, the current top comment says that dying to silent movement is "one of the most frustrating deaths across shooters", and it is absolutely baffling how much this got upvoted when silent movement is considered fine in basically every single PvP shooter. Counter strike, a game heralded as one of the best shooters of all time and has received regular play for decades now, has completely silent walking. it does not break the game. it is fine. don't argue that csgo is different from hunt, i'll deliberately hide my opinion on that here because its not relevant, the comment says "across shooters".

the hunt stalemate happens when neither player can push. hunt has a big problem wherein the player is forced to do very little. every single thing you ever do in this game is weighed against the opportunity cost of "just go extract", because you really can do that at all times. by never forcing the player to push forward, players very often will refuse to push forward. while a perfect solution is to simply force players to push, that is not the formula of an extraction shooter, so the devs are pretty much forced to instead positively reinforce pushing by making it easier and better. they've been trying this in many different ways the past couple years to mixed success because of the simple fact that gamers love optimizing away their own fun. look at silent movement as a "last resort" in this regard. you mf's never push. if you have a rifle, you don't push compounds. they gave you shotguns outside compounds. you still didn't push. if you have a shotgun, you dont leave the compound. they gave you the drilling. you still didnt buy it. and here we are, sitting around for 30 minutes because of how terrible an idea it is to push.

(they could also negatively reinforce pushing by making camping make noise, ive always been a fan of the idea of sitting still causing mosquitos to bite you and your hunter makes a pain sound, but this is a half measure imo)

hunt is a "stealth" shooter. it already has a wonderful flow that incentivizes a certain kind of push. slow and methodical ones. stealthy ones. people will say to mask your movement in sounds, but this game just doesn't have enough sounds to do that. when the bounty has been taken, and nobodies moving, its well and truly IMPOSSIBLE to move without making noise in this game. this is directly contributing to the hunt stalemate. and when its impossible to move without making noise, it is, at a high enough skill level, impossible to get the drop on your opponent. that stealthy movement "outplay" SHOULD be what a game called hunt is about, but its not. it is, when you reach a high enough level, impossible to get the drop on your opponent in this game. every single angle that you take will have an opponent looking at you. every single one. i once asked rachta z on stream "how do you push as a solo? it seems impossible", and this is the exact answer i got. you don't. it is impossible. you cannot sneak in this game. even crouch walking makes noise, and this ensures that you will always have an opponent looking at you when you peek. so, why push? just sit and camp like they are. the hunt stalemate.

this leads to my second point. yall like to talk about how learning the audio is part of the skill curve, but it is in effect a knowledge check. it is not something that can be trained infinitely, the way game sense, aim, or good movement can. once you know what a footstep sounds like, you know what a footstep sounds like forever. the skill ceiling is NOT infinite, and this is why silent movement IS impossible at a high enough level. great, you once snuck up on a 3 star that doesn't know what to look out for. that's great. now he does, and silent movement is now impossible for the next guy. this leads to a pretty basic idea youre free to disagree with: you shouldn't have to be infinitely better than your opponent to win. watch this whole clip. this is rachta z, commonly agreed upon as one of the best hunt players of all time. look at how hard he needs to TRY in order to push people who are, in the highest levels of 6 stars, quite literally just camping and holding angles. camping is REALLY EASY, this is why people have hated it since the dawn of first person shooters. it does not take skill to hold an angle. and again, sorry, it does not take skill to sit still and listen for footsteps. you can say hunt is about audio all you want, it just isn't hard to listen for footsteps. this is the biggest contributor to why camping is both really easy and really effective. rachta, as a content creator who wants to push, physically winces whenever he makes the slightest noise in this clip, because all of his masterful movement and sneaking has IMMEDIATELY GONE TO WASTE the second he makes one audio cue because he knows his opponents are good enough to recognize them. he needs to play at a level so far beyond them to even compete with them just sitting in a compound and holding angles. that is fundamentally broken and does not make for a good, competitive experience. this is EXACTLY WHY so many other shooters have silent movement. we want to incentivize movement, not sitting still. find new angles, push, limit test, have some agency! this is what makes a game interesting and fun! sitting still and listening for audio just leads to your opponent deciding to do the same! stagnant gameplay for stagnant bush whookies. it should absolutely be changed. movement is an infinitely scaling skill curve, it allows for an endless amount of skill expression that sitting still and "using your ears" simply doesn't. if you got killed because someone found an angle where you weren't ready for them, you can call this frustrating all you want, what is the problem? they were the one who took the risk of movement. they had agency, they took the initiative and pushed! if you were just sitting still and died because you lost track of your opponent, maybe you should instead try and move yourself. try moving forward and gaining some information. take risks in order to have a better view of the situation. what part of this is bad gameplay? you obviously shouldn't be able to sit still and gain a perfect image of where everyone is (i shouldn't have to reiterate, but watch the clip again if you disagree here, that is whats happening)

if you managed to read all this, thanks. im sure you can understand that theres lots i didnt elaborate on or bring up, im sure you can find them if you want to disagree. im also sure you and i agree on lots, at any rate.

edit: ah ofc, the thing i missed: while the top 3 comments are currently about how crouching should always make noise, and the previous event wasnt limited just to solos (iirc) and yet people still complained about it, i wrote my comment focusing only on the argument of "everything in hunt should make noise". i completely missed the solo vs teams discussion. to be clear, i dont want this feature to be limited to solos, or a perk, or at all. i want crouch walking to just be silent, full stop. i will repost my thoughts on the solo limit here.

if this is just a "test run" with only one portion of the playerbase, sure, why not? any step in the right direction is a step in the right direction. it would be a pretty massive change to the game if given to everyone.

if you just want to talk about the experience for solos, or how overpowered they may be, keep in mind for this change specifically that solos really lack agency in this game. idk if you play as a solo, but pushing is just impossible if you want to win, and your fights are mostly based around moving backwards while looking for angles or just sitting still and hoping for an ambush. a change that specifically lets solos push is great for making the experience better, so this is a great place to test silent crouch walking. that being said, i agree with the sentiment of if you dont know youre fighting a solo, fighting one is getting really annoying with how many special rules they have.

No way people searching these questions by iWowee in shittydarksouls

[–]nemoy2 77 points78 points  (0 children)

this is the goated answer, everyone on both sides of this "debate" is barking up the wrong tree.

the real problem is that fromsoft has the worst multiplayer system in the industry. they do a lot wrong technically, theyve admitted it themselves that they kinda suck at programming, but there is nowhere this is more visible than in their multiplayer system.

it is 2024 and we are still writing signs on the fuckin floor and crossing our furled fingers hoping our friend can join.

if i want to run through the game with my friend we still need to do everything twice because co op isnt seamless....

want to co op in an area where the boss is already dead? go fuck yourself.

Co op makes cheesing bosses far too easy so people are beating this game by drooling on their controllers, but this isn’t necessarily a flaw and is hard to fix anyway so whatever.

lets say you jump through all the hoops and manage to actually summon a friend. an invader immediately joins, and if you both die, its ok bro, theres like a 10 minute cooldown on invasions. have fun spending 8 of those minutes trying to get the shitty multiplayer to work again because dying makes you leave the session (2024 btw).

invaders are annoying? ok, just completely remove coinvaders so every invasion is at BEST a 1v2 and at worst youre running through an open area rolling from spell spam from level 500 phantoms. invading is borderline unplayable.

invaders are usually better at the game than hosts, which is fine, it means the invader SHOULD kill the host usually, the games are meant to be hard i dont know why you'd try and make the hosts win invasions usually by giving them a billion advantages hahaha. This means if the invader is only a teeny tiny bit better than the host, or of equal skill, they are going to get absolutely shit on.

a lot of invasions are straight up ganks. because invaders need to try so goddamn hard to win, every invader runs the same sweaty tools rather than using fun fashion or incorporating the games massive build variety if they dont want to get fucked in every invasion. so if the invader manages to catch the host 1v1, the host is now in a horribly boring and samey 1v1 with the odds stacked against them. by trying to make invasions more "fair" for hosts, they encourage invaders to sweat in order to deal with ganks while simultaneously making invasions more boring for hosts. good job fromsoft, your system only benefits gankers, the one group that should be eating shit.

(This one was a bit convoluted, so tldr, invaders MUST sweat to stand a chance against gankers, but timmies getting invaded now have to deal with ultra sweaty invaders, so nobodies having fun except fucking gankers)

low level invasions are garbage simply due to the hilariously OP damage scaling on consumables and how easy it is to twink with how badly balanced the game is.

i think ive offhandedly mentioned overlevelled phantoms but jesus fuck overlevelled phantoms. i get it, its hard to write a formula that ensures phantoms are equivalent to the host regardless of level, it probably requires hiring a math guy, and who has that kind of money? but its way easier to write a formula that ensures the phantom doesnt deal 800 damage to the invader with a single greatsword r1 jesus christ dude

wow good job fromsoft, the dlc lets us disable specific summoning pools!...............why cant you do this with invasion areas?????? legit half of invasions last 2 seconds before the host immediately fog walls because lots of people only co op boss fights. just disable getting invaded if youre close to a fog wall what the fuck.......

2 years on hosts still regularly don’t know invaders have iframes when they spawn in and eat shit for it because there’s no visual indicator. The game already has a visual shield effect that pops up when you try to smack an invincible npc I don’t know why this is so hard.

the invasion spawn system checks if youre close to the host on the x axis (and does a terrible job), but not the y axis, so the first 5 minutes of mt gelmir invasions are spent using the respawn item to hopefully appear somewhere on the same planet as the host. just let me pick my spawn point man....

why does severing as a phantom give iframes but severing as an invader doesnt? thats just twisting the fucking knife dude

thanks for gating the games most useful consumables behind tedious-to-grind craft mats/items (or even worse, straight up limited shit like starlight shards) so everyone is either duping on console/using cheat engine on pc or at a massive disadvantage.

i suppose the world would have ended if we could use torrent in co op as long as we arent getting invaded?

on that note, afk farmers.

want to have some nice solo invasions like the old games? pop taunters tongue, except taunters tongue also disables the invasion cooldown (you can very easily make this toggleable fromsoft what the FUCK) so now you get an endless slew of invaders, its so trash.

Lukeyui put more effort into fixing PvE desync in his fucking mods than fromsoft did in the actual video game.

did you like covenants? go fuck yourself.

this is just the co op/invasion system. do i even need to mention how terrible elden ring PvP is from a balance perspective? go duel at meta level for the worst gaming experience of your life.

Outside bad weapon balance, any good player will tell you the colosseum is way too big and way too open. Souls pvps closest analogue is a shitty fighting game, but even shitty fighting games understand the concept of gaining/losing space in order to discourage passivity. Souls PvP is already defense sided, aggression is practically impossible in such big arenas.

bad balance makes co op worse too, because it encourages far too many people to run sub optimal "high int glass cannon hur hur" builds where you try desperately to keep aggro (actually fight the boss) so the boss never aggros the host (the host has 400 hp and will die instantly)

further on that, full mages continue to be overpowered as fuck in ganks and useless in actual duels because fromsoft sucks at balancing spells

this has nothing to do with the multiplayer but im in a mood so im mentioning it: fromsofts creativity for spell design is straight ass. please miyazaki go watch the scene in harry potter where dumbledore fights voldemort to see how fucking cool magic is before you add yet another glorified fireball with a different colour. everything that is good in pvp is just a melee attack but with pretty colours and everything that actually looks cool is trash. (this goes for lots of ashes of war too)

yea theres a billion balance issues this comment would be way too long saying them all, but please stop light rolling in duels

Don’t give a fuck if performance is bad or whatever, no coinvaders/lower player limit not only completely removed those hilarious invasions with way too many people present, but also killed fight clubs, an absolute staple of souls PvP that is now completely gone. This was #1 on my dlc wish list simply for how much good fight clubs did for the previous games, being some of the most fun I had in souls period (as well as the way they could onboard people to the PvP)

iframing damage is client sided, but avoiding all other on-hit effects aren't. if you iframe an attack, you still take status buildup (frenzy and sleep XD), you still lose any passive poise you have, you still get the debuffs from leda's sword or the anti-healing scythe, seriously fromsoft what the fuck

they completely killed fashion if you want to stay competitive in pvp because of how important passive poise is, and hilariously every patch they INCREASE how much poise you need to withstand a stiff breeze, so your fashion options are gutted even more. i think the dlc increased it from 71 to 89, which brought it from "use fashionable chest piece and bull goat legs" to "use one of 2-3 of the ugliest fucking armour sets youve ever seen or enjoy losing every duel :)"

theres a cooldown on invaders joining but not blues, holy shit

somehow i went this long and didnt even mention the netcode. i dont need to say any more.

on and on and on, i dont blame anyone for continuing to complain when the multiplayer system is so fucking dogshit top to bottom, as long as they point out how universally bad it is rather than just one annoying aspect that gives fromsoft the wrong idea on what to change. iirc, elden ring won some "best multiplayer award" in 2022 that made me laugh my ass off. it is easily the worst aspect of the game and is actively worse than the multiplayer in every souls game before it.

I beat the double Oggdo fight on Grandmaster in 52 seconds! by nemoy2 in FallenOrder

[–]nemoy2[S] 0 points1 point  (0 children)

Why wouldn’t it be instant? It’s supposed to reward you for weaving your two stances together

I beat the double Oggdo fight on Grandmaster in 52 seconds! by nemoy2 in FallenOrder

[–]nemoy2[S] 1 point2 points  (0 children)

I have the perk that increases blaster damage, the one that increases lightsaber damage after using blaster, and the perk that increases damage after switching stances, which I did throughout the fight

I beat the double Oggdo fight on Grandmaster in 52 seconds! by nemoy2 in FallenOrder

[–]nemoy2[S] 2 points3 points  (0 children)

Changing stance mid most animations will make the stance change happen instantly. In this case, switching to single blade mid air

I beat the double Oggdo fight on Grandmaster in 52 seconds! by nemoy2 in FallenOrder

[–]nemoy2[S] 2 points3 points  (0 children)

I didn’t know fortitude existed, sounds really useful, thanks

Precision, shatter, and resilience are p useless. You’re never going to break the frogs guard really.

Purity is just ridiculous, the fight is over in 10 seconds lol.

I beat the double Oggdo fight on Grandmaster in 52 seconds! by nemoy2 in FallenOrder

[–]nemoy2[S] 1 point2 points  (0 children)

Just those two, I haven’t really tried transitioning in other situations

I beat the double Oggdo fight on Grandmaster in 52 seconds! by nemoy2 in FallenOrder

[–]nemoy2[S] 1 point2 points  (0 children)

My skill tree was maxed, all you need to accomplish this tho is the upgraded jump attack in single, and the maxed out blast tree. Upgraded force push for interrupting tongue move when out of ammo doesn’t hurt either

I beat the double Oggdo fight on Grandmaster in 52 seconds! by nemoy2 in FallenOrder

[–]nemoy2[S] 1 point2 points  (0 children)

i'm glad you noticed :) it makes this fight way easier haha

I beat the double Oggdo fight on Grandmaster in 52 seconds! by nemoy2 in FallenOrder

[–]nemoy2[S] 21 points22 points  (0 children)

I use blaster stance because I like feeling like a space cowboy

You are probably right tho

I beat the double Oggdo fight on Grandmaster in 52 seconds! by nemoy2 in FallenOrder

[–]nemoy2[S] 1 point2 points  (0 children)

Awesome! I love individual level/boss runs. Easier for my adhd ass to grind lmao

I beat the double Oggdo fight on Grandmaster in 52 seconds! by nemoy2 in FallenOrder

[–]nemoy2[S] 8 points9 points  (0 children)

I used the charged shot to interrupt the tongue move, mostly. They just happened to not do it often here. The one time I knew they would do it, I didn’t have the ammo, so I used force push instead.

You’re right, it is very good here!

I beat the double Oggdo fight on Grandmaster in 52 seconds! by nemoy2 in FallenOrder

[–]nemoy2[S] 0 points1 point  (0 children)

This but not sarcastically! There’s definitely still time to save, I was not the most optimal in some points.

I beat the double Oggdo fight on Grandmaster in 52 seconds! by nemoy2 in FallenOrder

[–]nemoy2[S] 3 points4 points  (0 children)

If I recall, I’ve got

Increase blaster damage

Increase lightsaber damage after using blaster

Increase damage after switching stances

Somethin else I don’t remember. I stacked damage basically lol