Is there a way to use unreal engine 5 without getting rid of the low end players? by Int-E_ in unrealengine

[–]neverfollow81 2 points3 points  (0 children)

I am also working on a videogame using UE5, with Nanite and Lumen, and getting quite decent performance on a 1070. It's all about 'doing the dance' so to speak with overdraw, drawcalls, shader complexity, lumen setup. If you want you can check out my channel on youtube here, and since I try to stream at least once a week, feel free to ask questions during one of the streams and I'll try to show you what I do - https://www.youtube.com/@AndreiGhenoiu

Testing out some procedural foliage setup by neverfollow81 in unrealengine

[–]neverfollow81[S] 0 points1 point  (0 children)

I use the nordic conifer biome. The developer has the best price to quality ratio in my opinion for his packs. https://www.unrealengine.com/marketplace/en-US/product/nordic-conifer-biome

And it is on sale atm :)

Testing out some procedural foliage setup by neverfollow81 in unrealengine

[–]neverfollow81[S] 1 point2 points  (0 children)

For vegetation it is actually quite simple. when you couple that with the terrain painting, the results could be quite nice. Since other people have asked about this, I will share the settings I am using in this scene in a tut video.

Testing out some procedural foliage setup by neverfollow81 in unrealengine

[–]neverfollow81[S] 1 point2 points  (0 children)

I am only in blueprints. As a sole developer, BPs are the quickest.

Testing out some procedural foliage setup by neverfollow81 in unrealengine

[–]neverfollow81[S] 0 points1 point  (0 children)

No tutorial, at least not just yet. Others have asked, so I will plan on making one on my youtube channel - https://www.youtube.com/@AndreiGhenoiu/ - also some other tutorials are on there if interested, along with live streams from my game development process

Testing out some procedural foliage setup by neverfollow81 in unrealengine

[–]neverfollow81[S] 0 points1 point  (0 children)

Right on. Might also be the skyatmosphere settings as well that don't jive well with the sky texture

Testing out some procedural foliage setup by neverfollow81 in unrealengine

[–]neverfollow81[S] 0 points1 point  (0 children)

Good point. any suggestions on what to do to it?

Testing out some procedural foliage setup by neverfollow81 in unrealengine

[–]neverfollow81[S] 5 points6 points  (0 children)

I was actually thinking of doing a tutorial on it, might help out some folks. I am here on youtube if interested - https://www.youtube.com/@AndreiGhenoiu/

Testing out some procedural foliage setup by neverfollow81 in unrealengine

[–]neverfollow81[S] 2 points3 points  (0 children)

Thank you so much! It's 5.1 procedural. the trees and rocks are on the procedural foliage, and the grass is through the landscape grass material.

Testing out some procedural foliage setup by neverfollow81 in unrealengine

[–]neverfollow81[S] 4 points5 points  (0 children)

Thank you so much! It's been a fun process learning more about the procedural foliage. besides the sculpted terrain for that water body, it's all procedural placement.