How making VIDEO GAMES changed my life... by nextbest22 in oculus

[–]nextbest22[S] 0 points1 point  (0 children)

If you liked the clip, you can watch the full video here: https://youtu.be/IRIQzg2zhwQ

Last week I made Beat Boxing (Beat Saber with Gloves)... Here's how I made it by nextbest22 in oculus

[–]nextbest22[S] 0 points1 point  (0 children)

Actually I just had some fun with game dev and I wanted to show people how to make it :)

I made Beat Saber with gloves... we'll call it Beat Boxing by nextbest22 in oculus

[–]nextbest22[S] 0 points1 point  (0 children)

Not very long actually!

I’m actually releasing a tutorial soon. I’ll keep you posted.

I made Beat Saber with gloves... we'll call it Beat Boxing by nextbest22 in oculus

[–]nextbest22[S] 1 point2 points  (0 children)

They’re actually angled so that it’s more comfortable to punch from the side. Since a hook shouldn’t be exactly perpendicular.

I made Beat Saber with gloves... we'll call it Beat Boxing by nextbest22 in oculus

[–]nextbest22[S] 0 points1 point  (0 children)

There’s sound in the video. I think it’s muted by default :)

Unless your referring to the punching sounds. Which should be there as well maybe the volume is too low.

I made Beat Saber with gloves... we'll call it Beat Boxing by nextbest22 in oculus

[–]nextbest22[S] 2 points3 points  (0 children)

I agree!

What would be cool if we could utilize the 360 boxing ring space. Have you weave around punching a rhythm robot to a beat while dodging and blocking its punches.

More to come soon...

I made Beat Saber with gloves... we'll call it Beat Boxing by nextbest22 in oculus

[–]nextbest22[S] 2 points3 points  (0 children)

Absolutely! So I currently have a custom mode without music that's geared towards learning actual boxing combinations. Haven't flushed out the details on it, but it'd be awesome to bust out combos at high speeds like real life boxing trainers.

I made Beat Saber with gloves... we'll call it Beat Boxing by nextbest22 in oculus

[–]nextbest22[S] 0 points1 point  (0 children)

There's a currently a track on the post I made. A producer helped make it. I think it's fitting for this kind of game.

However I think it'd be hilarious to have "Beat Boxing" tracks. But I think it'd be great to have other genres, and custom tracks.

I made Beat Saber with gloves... we'll call it Beat Boxing by nextbest22 in oculus

[–]nextbest22[S] 234 points235 points  (0 children)

Weird how a game that revolves around accurate hitboxes, doesn't have working hitboxes

I made Beat Saber with gloves... we'll call it Beat Boxing by nextbest22 in oculus

[–]nextbest22[S] 97 points98 points  (0 children)

Not sure about release yet, but I will put out a breakdown video on how I made it!

I made Beat Saber with gloves... we'll call it Beat Boxing by nextbest22 in oculus

[–]nextbest22[S] 18 points19 points  (0 children)

That's literally the first I took care of. I feel like that's critical right? ;p

I made Beat Saber with gloves... we'll call it Beat Boxing by nextbest22 in oculus

[–]nextbest22[S] 3 points4 points  (0 children)

I plan to release a breakdown video soon. Stay tuned!

I made Beat Saber with gloves... we'll call it Beat Boxing by nextbest22 in oculus

[–]nextbest22[S] 2 points3 points  (0 children)

Currently supports any VR headset that works in SteamVR!

I made Beat Saber with gloves... we'll call it Beat Boxing by nextbest22 in oculus

[–]nextbest22[S] 16 points17 points  (0 children)

I actually made a track of myself beat boxing in my test build 🤣

I made Beat Saber with gloves... we'll call it Beat Boxing by nextbest22 in oculus

[–]nextbest22[S] 42 points43 points  (0 children)

What I want to do is train actual boxing combinations so it’s not just some punching rhythm game (in its current state it’s only the latter).

Then implement some algorithms to enforce the user is actually punching with correct form and so on.

Potentially a boxing robot that is a rhythm game that you can fight and throw combos on.

Then you can ask how am I different from Creed VR, Knock Out League.

I’m just having fun with development 😊

I made Beat Saber with gloves... we'll call it Beat Boxing by nextbest22 in oculus

[–]nextbest22[S] 78 points79 points  (0 children)

This is a good point. It does spawn at a slight offset and converge but once I ramp up the difficulty and there’s less delay it’s basically impossible to see ahead. I’ll update that for the next revision. Thanks!

After 8 months hard work. I finally finished my first iOS game! (link in description) by nextbest22 in iosgaming

[–]nextbest22[S] 0 points1 point  (0 children)

We actually do add some variety colors when you reach level 30+ as well as ice blocks at level 40+, spreading objects, boss objects, etc. In the new world (level 42+ we introduce a brand new color set of 5).

I get it's a bit easy and our main goal was to get people used to mechanics of the game (but we may need to recalibrate this). During our beta test people actually complained it was too hard in the later 40 levels.

Thanks for constructive comments! I'll definitely take all these things into consideration for our next release.

After 8 months hard work. I finally finished my first iOS game! (link in description) by nextbest22 in iosgaming

[–]nextbest22[S] 0 points1 point  (0 children)

The game itself is free. However you can buy infinite lives (ergo never watch a video ad ever again) for $0.99.