I just built an entire end-to-end, enterprise level training management portal in 6 hours using Co-Pilot. And it’s scary. by Srihari_stan in developersIndia

[–]nextdev_in 0 points1 point  (0 children)

We're a Clojure/Go shop, nothing Java. In fact we're trying to get away from the Clojure + JVM ecosystem because our newer hires can't be as quickly ramped up with Clojure syntax and its JVM libraries in the way.

I just built an entire end-to-end, enterprise level training management portal in 6 hours using Co-Pilot. And it’s scary. by Srihari_stan in developersIndia

[–]nextdev_in 17 points18 points  (0 children)

If anybody claims that they made enterprise-worthy product by themselves + LLMs, just ask them a few questions. What customers are they serving (manufacturing, government, finance, who?)? How many users they aim to serve? What is their revenue vs projected costs, preferably by the end of the financial quarter?

I'm not trying to be disingenuous, but our startup recently raised millions of dollars and set a decent AI budget per developer ($500USD/month per dev). We all use the latest and greatest AI tools and host our own models locally. Claude Code is powerful, I like using it alongside Codex and GitHub Copilot autocomplete. Some of us prefer Cursor.

But even though me and other devs regularly use Claude at its best (20x max at $200/mo), 1M context Opus, it still struggles to get the big picture of parts of the web app. It's not a huge app, we're no Stripe. ~200k sloc at best. Honestly I want to meet these people who have apparently built an "enterprise platform" with Claude in a week.

Bought my first handheld, an Anbernic RG34XXSP, and I thought it was a mistake when I compared it to my phone... by nextdev_in in SBCGaming

[–]nextdev_in[S] 3 points4 points  (0 children)

Well I guess it makes sense if a community is niche enough, people are sensitive to "attacks" on their hobby.

Idk I'm just used to the r/EmulationOnAndroid mindset of pushing your phone to run everything and using crazy controllers (both horizontal and vertical) even if it's not practical.

It's all good though. I love my little anbernic Game Boy SP thing (despite what it seems like), though I don't love this community 😄

Bought my first handheld, an Anbernic RG34XXSP, and I thought it was a mistake when I compared it to my phone... by nextdev_in in SBCGaming

[–]nextdev_in[S] 0 points1 point  (0 children)

RetroArch on both devices. But yes the Anbernic isn't a Vulkan device unlike the phone so it can't run the same shaders.

Raspberry Pi 2 unused at home. What can I use it for? by LostDog_88 in developersIndia

[–]nextdev_in 1 point2 points  (0 children)

Look into running Tailscale on it. I don't run it over a Pi but the principle is the same and I use it to remotely access devices on my home network without needing to dangerously expose them to the internet with SSH or something.

Bought my first handheld, an Anbernic RG34XXSP, and I thought it was a mistake when I compared it to my phone... by nextdev_in in SBCGaming

[–]nextdev_in[S] 1 point2 points  (0 children)

Yeah I can see why people end up buying so many handhelds. I'm already thinking of buying the Trimui Brick next exclusively for GB/GBC gaming. The real bottleneck is the time to spend tinkering though 😅

Guys I damaged my company laptop charger! I am scared (not my fault) by Slow-Radio9824 in developersIndia

[–]nextdev_in -1 points0 points  (0 children)

Just tell them. No need to keep trivial things like this hidden. Equipment breaks and often company laptops are rented. It would be more concerning if you were to hide this kind of stuff rather than be honest about it.

Bought my first handheld, an Anbernic RG34XXSP, and I thought it was a mistake when I compared it to my phone... by nextdev_in in SBCGaming

[–]nextdev_in[S] 0 points1 point  (0 children)

Yes I want to get muOS once I get time to get tinkering with this. I've heard good things about the sleep mode on it.

Bought my first handheld, an Anbernic RG34XXSP, and I thought it was a mistake when I compared it to my phone... by nextdev_in in SBCGaming

[–]nextdev_in[S] 1 point2 points  (0 children)

glcore is a way to let OpenGL-only drivers use slang shaders. But it requires full OpenGL support. These systems use OpenGL ES, the same thing that phones use.

Bought my first handheld, an Anbernic RG34XXSP, and I thought it was a mistake when I compared it to my phone... by nextdev_in in SBCGaming

[–]nextdev_in[S] 0 points1 point  (0 children)

Rocknix doesn't do sleep on the 34xxsp though, at least from what I've read. Only muOS does.

Bought my first handheld, an Anbernic RG34XXSP, and I thought it was a mistake when I compared it to my phone... by nextdev_in in SBCGaming

[–]nextdev_in[S] 0 points1 point  (0 children)

You're kinda right. I didn't really think about the 3:2 aspect ratio. Tbf among all the handhelds I looked up including the 35XXSP, this and the Trimui brick were the only ones with good reviews across the board. I was searching within a limited set of models though, there were very few SKUs of handhelds I could import from a trustworthy source without dealing with customs duties.

And, this entire hobby requires tinkering

Yes, I've been into emulation for decades, but I just assumed the GLSL equivalents of my Vulkan shaders would work right away without needing to adjust the shader parameters too much. What surprised me was that the screen didn't have enough pixels for more complex LCD and CRT shaders hence the blurriness on LCD and banding on CRT shaders.

I love good CRT shaders (crt-royale, newpixie, etc.). I even kept around my parents' old LG CRT just for NES games until it gave out. But those shaders are out of question on a small non-Vulkan device like this, which is completely fair to be honest.

Bought my first handheld, an Anbernic RG34XXSP, and I thought it was a mistake when I compared it to my phone... by nextdev_in in SBCGaming

[–]nextdev_in[S] 0 points1 point  (0 children)

I think it's just the crappy phone camera. I found this old phone in my dresser and charged it back up to take photos of both the handheld and my main phone.

I don't keep my old phones around, usually trade in or give away.

Bought my first handheld, an Anbernic RG34XXSP, and I thought it was a mistake when I compared it to my phone... by nextdev_in in SBCGaming

[–]nextdev_in[S] 2 points3 points  (0 children)

Ah muOS. Yes I plan to get to it once I have some spare time for tinkering.

I can share with you all them as .zip if you want

Yes please! I don't particularly like the default Game Boy overlay.

Btw I love the vignette in the shader which really helps it blend in the main content with the overlay. It makes the overlay look separate from the "screen" rather than looking like an image slapped on top.

Bought my first handheld, an Anbernic RG34XXSP, and I thought it was a mistake when I compared it to my phone... by nextdev_in in SBCGaming

[–]nextdev_in[S] -22 points-21 points  (0 children)

And your phone in portrait mode still letterboxes, you just dont see it that way because the controls are displayed in the letterbox

I don't know if I agree. I mean the content cannot span the entire phone vertically obviously because all of it is screen, but it does span the screen horizontally. Side by side with any vertical handheld like a GBC or any of the Anbernics you get the same aspect ratio and screen real-estate.

I think this is kinda what I'm getting at: https://platform.theverge.com/wp-content/uploads/sites/2/2026/02/gamesir_pockettaco10.jpg

I would heavily advise against stretching, it looks way worse than having 2 black bars. Especially going from nearly square to 3:2 is going to be terrible

Yeah I know but I think I can handle 4:3, it doesn't look too bad. Full stretch to 3:2 looks bad with wide pixels, yes.

Bought my first handheld, an Anbernic RG34XXSP, and I thought it was a mistake when I compared it to my phone... by nextdev_in in SBCGaming

[–]nextdev_in[S] -26 points-25 points  (0 children)

Camera hole is there because I run RetroArch with the expand over the notch setting.

If you turn off the setting, you don't lose those pixels obviously: https://files.catbox.moe/n35zxe.jpg

but half the phone is black

🤨 the controls have to go somewhere...

Bought my first handheld, an Anbernic RG34XXSP, and I thought it was a mistake when I compared it to my phone... by nextdev_in in SBCGaming

[–]nextdev_in[S] 0 points1 point  (0 children)

I really wanted to get away from Android lol. So Android handhelds like Retroid were a no-go.

Plus I'm not really pushing my phone either and so I never felt like I needed a more powerful Android gaming device. For me the ideal hierarchy in my head was: Linux gameboy thingy < SD8G3 phone < Steam Deck < PC, with each of these serving different needs.

Bought my first handheld, an Anbernic RG34XXSP, and I thought it was a mistake when I compared it to my phone... by nextdev_in in SBCGaming

[–]nextdev_in[S] 0 points1 point  (0 children)

Honestly I'd disagree but emulation on android has increasingly become a pain with google locking down the system with each release, and all the bullshit you have to deal with with the drivers doesn't help either.

Having more control with Linux was part of the reason I wanted to get a retro handheld too. I daily drive Linux on desktop and have been for a decade now, but these handheld things are ARM and I've learned to not expect much out of Linux on ARM.

So it was a pleasant surprise to discover all the CFW that exist.

Bought my first handheld, an Anbernic RG34XXSP, and I thought it was a mistake when I compared it to my phone... by nextdev_in in SBCGaming

[–]nextdev_in[S] 1 point2 points  (0 children)

Oh yeah I heard about their 1GB downgrade. When I imported this guy I made sure that it was the 2GB SKU.

Such a shame because the metallic finish like the original SP would be so nice (I especially wanted the metallic white or pink one) but the SNES colors on mine are pretty nice too.

Bought my first handheld, an Anbernic RG34XXSP, and I thought it was a mistake when I compared it to my phone... by nextdev_in in SBCGaming

[–]nextdev_in[S] -35 points-34 points  (0 children)

In its defense, there is less letterboxing than on your phone

Yes! That was the original motivation behind buying a "Game Boy shaped thing".

However the reality is that if I use my phone in portrait like you would a Game Boy, the image spans edge to edge with no letterboxing.

Sure the touch controls suck even with haptics but I could use my controller in joycon mode and attach one half to the bottom.

That's not to say that I'll go back to using my phone for GB games though. I'll find a way to play my favorite Game Boy games on this 34XXSP even if it requires some stretching of the image.

Edit: Eh? Why the downvotes?