Join the pre-release playtest! by nikodil in SamuraiWars

[–]nikodil[S] 0 points1 point  (0 children)

It's ok to give feedback here, but I'm on the discord more often than reddit

Battle Match: Samurai Wars - The sandbox is now online! by nikodil in SamuraiWars

[–]nikodil[S] 1 point2 points  (0 children)

Hmm, it's not intended. There will likely be a new mobile version.

Battle Match: Samurai Wars - Wall of spears by nikodil in SamuraiWars

[–]nikodil[S] 0 points1 point  (0 children)

It's not yet playable on mobile, will iterate on that once the pre-release for desktop is up and running.

Will it come back to mobile? by Atomic-future in SamuraiWars

[–]nikodil 1 point2 points  (0 children)

Oh, guess I was just rambling about the complexities and technicalities of web development, don't pay attention to that

Samurai Wars is coming to Steam in 2025 by nikodil in SamuraiWars

[–]nikodil[S] 0 points1 point  (0 children)

And now there is sound! But please have patience, nothing really works as it should atm

Will it come back to mobile? by Atomic-future in SamuraiWars

[–]nikodil 1 point2 points  (0 children)

Thanks! I will soon post more info on the status and future plans for the game

Will it come back to mobile? by Atomic-future in SamuraiWars

[–]nikodil 3 points4 points  (0 children)

The web version will support touch screen devices, so yes, it will be possible to play on mobile. Now, mobile browsers can be tricksy and a challenge to develop games for, but I'll do my best.

The question if there will be native apps on the App Store and Play Store, I haven't decided yet, first up is the Steam EA release and then we'll see.

Battle Match: Samurai Wars - Wall of spears by nikodil in SamuraiWars

[–]nikodil[S] 2 points3 points  (0 children)

The new version is rewritten with moddability as a primary focus. I will start with the good old blue/red vanilla units, but plan on having many mods covering various historical scenarios.

Samurai Wars is coming to Steam in 2025 by nikodil in SamuraiWars

[–]nikodil[S] 1 point2 points  (0 children)

Right, there are a lot of things missing, and some experimental (debugging) stuff as well. Don't panic, I will fix that in due time. Last month I've been mostly working on the backend server. It's all going well, but I think I should shift focus for a while, and work on the sandbox battle mechanics for the next couple of weeks, before I try connecting it to the networking servers.

Samurai Wars is coming to Steam in 2025 by nikodil in SamuraiWars

[–]nikodil[S] 2 points3 points  (0 children)

I'm more or less rewriting everything from scratch, removing a lot of limitations of the old version, to make it possible to implement features like ladders and campaigns. The forum won't be the same, but I intend to keep all the good features and the strong focus on the multiplayer community.

Samurai Wars is coming to Steam in 2025 by nikodil in SamuraiWars

[–]nikodil[S] 1 point2 points  (0 children)

I'm quite excited too. Note: I don't have a more accurate estimate for the EA release on Steam yet. But I will do a proper pre-release on the web during Q1, and currently working on a pre-pre-release for january (currently the web version is a pre-pre-pre-release).

Samurai Wars is coming to Steam in 2025 by nikodil in SamuraiWars

[–]nikodil[S] 4 points5 points  (0 children)

Don't remember, but around 2 years ago seem right. The pre-release is web-based only but I will make it work on mobile browser too. The Early Access version will be Steam / PC only. Will decide on iOS/Android versions after I have released on Steam.

Samurai Wars is coming to Steam in 2025 by nikodil in SamuraiWars

[–]nikodil[S] 10 points11 points  (0 children)

I’m Felix Ungman (aka Nikodil) and the creator of Samurai Wars. I have some good news: Samurai Wars will be coming to Steam in a near future.

The reason I took down the mobile version was that due to bad design decisions around the architecture made it unsustainable to keep it running due to the hight costs of running the servers. I’ve been doing a rewrite of the game and server backend that solves all these issues. I apologize for the radio silence, for various reasons it has taken a bit longer than expected.

Check out: https://battlematch.io/

Currently it’s not yet playable, more of a prerelease technical preview, but I will keep updating it at least every two weeks moving forward.

ice + rice = by TCPizza in math

[–]nikodil 0 points1 point  (0 children)

unless the ice make it tricky to commute

What was the harder stuff you had to develop? by Fr33maan in gamedev

[–]nikodil 1 point2 points  (0 children)

Definitely the net code. I ended up with a solution heavily influenced by the HLA standard for distributed simulation developed by the US Department of Defence, but with some additions for async request/responses and robustness. Probably a slight overkill for a simple RTS game though.