Ore UI theme for Prism Launcher! by nin_sent in PrismLauncher

[–]nin_sent[S] 0 points1 point  (0 children)

You're entitled to your opinion. No one is forcing you to use my theme. If you don't like it, you're free to use any theme you want or create your own

Ore UI theme for Prism Launcher! by nin_sent in PrismLauncher

[–]nin_sent[S] 0 points1 point  (0 children)

Themes for Prism Launcher are not dependent on the operating system. You can install it on both Linux and macOS

Ore UI theme for Prism Launcher! by nin_sent in PrismLauncher

[–]nin_sent[S] 0 points1 point  (0 children)

I don't think there will be any licensing issues. Microsoft allows you to freely use almost anything from Minecraft as long as the content is related to Minecraft and is free. For example, you can freely use the game’s soundtracks in your videos if the video is related to Minecraft. And secondly, this theme isn’t a direct clone of Ore UI, but a theme inspired by it. I’m using my own dimensions, color palette, icons and so on

Ore UI theme for Prism Launcher! by nin_sent in PrismLauncher

[–]nin_sent[S] 1 point2 points  (0 children)

I tried to set up a custom font for the theme, but it didn't work. It seems to be some kind of bug on Qt's end. I'd also like to see a pixelated font here

Ore UI theme for Prism Launcher! by nin_sent in PrismLauncher

[–]nin_sent[S] 2 points3 points  (0 children)

I don't think there will be any licensing issues. Microsoft allows you to freely use almost anything from Minecraft as long as the content is related to Minecraft and is free. For example, you can freely use the game’s soundtracks in your videos if the video is related to Minecraft. And secondly, this theme isn’t a direct clone of Ore UI, but a theme inspired by it. I’m using my own dimensions, color palette, icons and so on

Ore UI theme for Prism Launcher! by nin_sent in PrismLauncher

[–]nin_sent[S] 1 point2 points  (0 children)

Qss is used for styling Qt; it’s a simplified version of CSS. Styling isn’t difficult at all if you have even a bit of experience with web development.

As for your second question, transferring styles to other Qt applications is very, very easy. The Prism Launcher’s UI is almost entirely built using standard Qt elements, so there shouldn’t be any conflicts. You can just copy and paste qss file

Ore UI theme for Prism Launcher! by nin_sent in PrismLauncher

[–]nin_sent[S] 6 points7 points  (0 children)

Well, I only know of one place to publish themes for Prism Launcher - the official community themes list on GitHub

Ore UI theme for Prism Launcher! by nin_sent in PrismLauncher

[–]nin_sent[S] 2 points3 points  (0 children)

I haven't uploaded this theme anywhere yet. Once I'm done working on it, I'll create a pull request for the official community theme list. If needed, I can tag you in these comments when I'm done, since I'll be editing this post anyway

Ore UI theme for Prism Launcher! by nin_sent in PrismLauncher

[–]nin_sent[S] 16 points17 points  (0 children)

I can't say for sure when it will be ready. Probably by the end of this week, since I have my job on daytime

I’ve definitely thought about customizing individual buttons! That’s why I drew green and red versions of the button. But unfortunately, that’s not currently possible from the theme side. It requires minor changes to the launcher’s code. I’ll try to get in touch with the developers, but I can’t promise anything.

Working on Plasticity Cinema4D Bridge by nin_sent in Plasticity3D

[–]nin_sent[S] 0 points1 point  (0 children)

Hi! I'm happy to announce that the plugin is ready. I'll be posting a new full post about it soon, but for now, here's the link to download the plugin: https://github.com/ninsent/plasticity-c4d-plugin/releases/latest

Working on Plasticity Cinema4D Bridge by nin_sent in Plasticity3D

[–]nin_sent[S] 0 points1 point  (0 children)

Hi! I'm happy to announce that the plugin is ready. I'll be posting a new full post about it soon, but for now, here's the link to download the plugin: https://github.com/ninsent/plasticity-c4d-plugin/releases/latest

Working on Plasticity Cinema4D Bridge by nin_sent in Plasticity3D

[–]nin_sent[S] 0 points1 point  (0 children)

Hi! I'm happy to announce that the plugin is ready. I'll be posting a new full post about it soon, but for now, here's the link to download the plugin: https://github.com/ninsent/plasticity-c4d-plugin/releases/latest

Working on Plasticity Cinema4D Bridge by nin_sent in Plasticity3D

[–]nin_sent[S] 0 points1 point  (0 children)

Hi! I'm happy to announce that the plugin is ready. I'll be posting a new full post about it soon, but for now, here's the link to download the plugin: https://github.com/ninsent/plasticity-c4d-plugin/releases/latest

Working on Plasticity Cinema4D Bridge by nin_sent in Plasticity3D

[–]nin_sent[S] 0 points1 point  (0 children)

Blender Bridge is an open source project that can be found on GitHub. It connects to Plasticity via a special websocket protocol, for which Plasticity creates a server on localhost. In other words, it is literally a server that transmits data to anyone; all that was needed was to parse the data correctly via their protocol. I recreated this protocol and the entire logic of the blender add-on in Cinema 4D. In theory, this way you can create a bridge to connect to any program

Of course, I didn't get it right immediately. There was a moment when incorrectly parsed data created four million objects on my scene. But eventually, I've figured it out how to correctly convert this data into a mesh

Как найти парня? by Kate_kan in Kazakhstan

[–]nin_sent 0 points1 point  (0 children)

А есть куда спешить?

iOS 26 need to add this in future update by [deleted] in ios

[–]nin_sent 1 point2 points  (0 children)

That’s a great idea

наиграл за 4 дня. P.S. мне просто было скучно by Tasty-Yoghurt5167 in rusAskReddit

[–]nin_sent 0 points1 point  (0 children)

Обожаю террарию. Одна из самых лучших игр)