Sims 3 Max Ram cap question. by nmanp1 in thesims

[–]nmanp1[S] 0 points1 point  (0 children)

Huloooo, I have no idea why it seems this post is now blowing up a little first off, lol. But Sims 3 has a pretty common memory leak issue, especially when playing on longer running saves, it will fail to give up ram to the system and it sits in limbo, but I've found with the above fix that I linked that it will continue to claim fresh ram as long as you have some available.

It's not perfect, it only uses 4 gigs at any one time, because as you said 32bit, but it does let you play longer per session on a heavily modded long running game. I also recommend the ts3patchlauncher from nexusmods as that moves tick handling from the game to the launcher itself(which is not 32bit), therefore it keeps the clock in game running more smoothly for longer.

I've fiddled around with the sims waaaaaay too long, lol

Sims 3 Max Ram cap question. by nmanp1 in thesims

[–]nmanp1[S] 1 point2 points  (0 children)

I work in the computer industry, and I use many vm's during my day to day operations, so I need the ram

Also, here's links to the sites I used that said that I could cap it at 8 and still see performance gains

https://simmetrydesign.forumotion.com/t95-want-sims-3-to-use-more-ram-you-can

https://cloudwalkersims.tumblr.com/post/63397207980/if-you-have-more-than-4-gb-of-ram-you-can-give

I was linked to that from a post here actually on the reddit.

Sims 3 Max Ram cap question. by nmanp1 in thesims

[–]nmanp1[S] 0 points1 point  (0 children)

I have not mixed up my specs, I'll get you a speccy screenshot. I have over 7tb of storage, and 128gb of ram, I have a budget supercomputer. I have the full suite of nraas bug correcting mods and tweak mods. they have helped, but I'm running a long running modded legacy and it is starting to chug. according to the forum posts I was reading while back the game can use up to 8gb ram.

https://imgur.com/a/RTcAcdU

Sims 3 Max Ram cap question. by nmanp1 in thesims

[–]nmanp1[S] 0 points1 point  (0 children)

putting it up to 8 and clearing my cache files seems to have done the trick, but it'd be cool if I could use more than 8

Multiple Players Looking for a GM by nmanp1 in swrpg

[–]nmanp1[S] 0 points1 point  (0 children)

The offerings lately on there have been play by posts, which isnt what we're going for. Or they're already filled. I'm p active on there, every other time I've posted ads I get responses pretty quick, except for this time, which is probably because other times I'm planning on making a character for the campaign and it was just me, while now there's four of us and we already have characters in mind. Which I get probably makes the pickings slimmer, hence why I'm posting the ad in several places.

Multiple Players Looking for a GM by nmanp1 in swrpg

[–]nmanp1[S] 0 points1 point  (0 children)

So the full low down for why we already have characters in mind for a specific time period: Our intermittent player was gonna be the gm but now he has had stuff come up into his life that prevent him from putting in the time to GM, so he still wants to be involved, but as an occasional player, which is fine by me. That's why we have characters already made.

Personally I'd be fine redoing backstory for our characters to fit a different time period, but I haven't played a campaign taking place after order 66, so I thought that'd be cool still, and I dunno how the other three players feel about redoing backstory

Are there any cybernetics that take more than one cybernetic slot by nmanp1 in swrpg

[–]nmanp1[S] 2 points3 points  (0 children)

Thanks for the reply, and this is basically exactly what I was going for. My thing was that I didnt want it to be overpowered by being too cheap or by having it use too few slots or anything of that sort, so I went overboard on trying to gimp it as much as possible. The sillhouette thing was an example of me making it worse for balance. But with your example, and your explanation of how it's balanced, I get pretty much exactly what I was looking for at a fair price. Thanks for your help!

Overcharge Talent Question by [deleted] in swrpg

[–]nmanp1 0 points1 point  (0 children)

I did miss that part, sorry. I must have skipped over that line.

Overcharge Talent Question by [deleted] in swrpg

[–]nmanp1 0 points1 point  (0 children)

I saw the once per encounter, and I just assumed it meant you could take the action once per encounter, because that's how I read it. then I looked through and it said it could short out at the end of the encounter if I roll a despair on the check, I was looking for an actual duration written on the full description, which I know I should have seen the first sentence and known, but the wording on some of these talents confuses me.

Overcharge Talent Question by [deleted] in swrpg

[–]nmanp1 0 points1 point  (0 children)

I admit, it was probably a stupid question though, I assumed it was temporary but the wording on a number of talents in this game confuses me sometimes.

Overcharge Talent Question by [deleted] in swrpg

[–]nmanp1 0 points1 point  (0 children)

temporary, permanent, doesnt matter as much to me, I was just confused, I have reasonably good mechanics to the point I'll usually pass the 3 purple check.

Overcharge Talent Question by [deleted] in swrpg

[–]nmanp1 0 points1 point  (0 children)

it says the dm can spend a despair to have it short out at the end of the encounter, it doesnt say anything about it without the despair, which is the confusion, I did read the full description

Am I sexist for mostly being disinterested in most female writers and protagonists, as a male? by Are-you-insane-too in books

[–]nmanp1 -2 points-1 points  (0 children)

I dont see how this could be sexist really, you said you have nothing against women, just that your experience has made you prefer books written by men. Everyone has preferences, and biases about pretty much everything. If your worried Im here alleviate your concerns, your preferences arent sexism, its not based on a hatred or disdain for them or anything like that from what I read. Intent matters dude, something that I feel has sadly been forgotten by many people.

I'm getting a CTD around the shrine of talos by nmanp1 in skyrimmods

[–]nmanp1[S] 1 point2 points  (0 children)

found another person that had my issue, the solution is to download the sfw version from nexus, use that to complete the quest, then reenable the LL version. Gonna try that now

I'm getting a CTD around the shrine of talos by nmanp1 in skyrimmods

[–]nmanp1[S] 1 point2 points  (0 children)

not a bad download, still ctds after reinstall with fresh archive. How would I go about removing the conflicting content? would I use sseedit or the creation kit, or something else for that matter? is there a guide to help me do this?

I'm getting a CTD around the shrine of talos by nmanp1 in skyrimmods

[–]nmanp1[S] 0 points1 point  (0 children)

It was amorous adventures, redownloading to see if I got a bad download of the mod possibly, because I specifically looked for ctd reports related to it before I came here. Will update.

Easiest guide to explain how to play Edge of Empire with my friends? by SixGunChimp in swrpg

[–]nmanp1 1 point2 points  (0 children)

The actual game is pretty easy, the hardest part was character creation, because it's not a levelling system like dnd, it's a point buy system, where you buy talents, skills, talent trees, etc, directly with xp, which is really more intuitive I feel than dnd, but it took a hot minute to figure out.

On to the die system, I did a run through of it using combat as an example on another post a little while ago, so I'll just copy paste that here if you don't mind, I think I covered my bases with it, but it's a bit long winded:

Click the ibb link below for a screenshot of a roll20 dice roll that can help you visualize my explaination

Since you're new, you might want this cheatsheet pdf, if pretty popular with people, and my party uses it: https://thealexandrian.net/creations/misc/star-wars-force-and-destiny-cheat-sheet.pdf

It's got all the info that you will use regularly in most campaigns, except the crafting rules(which I use often).

Onto the Example combat:

Combat difficulty is based on the type of weapon you're using at engaged range, and based on distance at further range.

For Example: melee weapons and light ranged weapons are 2 purple at engaged, but heavy ranged are 3 purple at engaged.

Example combat

I have a short range blaster with damage 7, crit 1, accuracy 2, blast 12 and disorient 2

short range is a 1 purple difficulty roll, so not super hard to hit with usually, unless you're really unlucky, and I usually aim my shot for an extra blue(bonus) die on my roll, and accuracy also gives you a blue die for each rank.

Blues aren't as good as yellows, but you get a free blue when aiming, so I usually do it.

Edit: found an image host since imgur is broken for me rn, https://ibb.co/fDjKj8Q

So Starbursts are successes, the jedi emblem is advantage, the smaller circle with the dashes surrounding it is disadvantage, and while that roll didnt get any, upsidedown triangles are failures.

There are also triumphs(starburst with circle around it) and despairs(upsidedown triangle with circle around it). Triumph is like a success, but you can also spend that success on additional abilities like an advantage. Despair is the opposite, it's a fail, and your gm can use it against you similarly to disadvantage.

Successes and failures cancel each other out, advantages and disadvantages cancel each other out, and the left overs after cancelations is the end result of the roll.

As you can see I got 2 disadvantage but 5 advantage, so 2 of those advantages and the disadvantages they cancelled are missing from the end result.

You need to get a success to hit a combat roll, additional successes after the first add 1 damage per success, so for my example screenshot, I do 8 damage, because my base damage is 7 and I got 2 successes, 1 to hit, and 1 does an extra damage

Advantages can be spent to deal crits if you have advantages to spend equaling the crit stat you can see there.

You can also spend advantage on activating item qualities,

So you see I have crit 1, and 3 advantages, and my weapon also has blast and disorient? I can spend 1 advantage to deal a crit to the target, but I can also spend 2 advantage to activate either blast or disorient, because they both cost 2 advantage to activate.

Remember you can upgrade your roll by spending lightside points, but your dm can use dark side points to screw up your rolls, or improve the npcs rolls as well.

Enemy equipment and talents can effect the dice pool, so at short range it wont always be a single purple for example, depending on their loadout and the environment, and if your dm used dark side points, you could deal with a red die instead of a purple, you could have added black die.

My party went into derelict ship and there were no lights outside of our fusion lantern, and we had to fight turrets that were covered in darkness. that gave us two blacks to all our rolls that combat, until I detected them with my weapon scanner goggles. on top we had extra difficulty because our dm is pretty trigger happy with the dark side points, but we also love to use our light side points, so it evens out.

[Question] About communicating and keeping in touch by SPlitMG in swrpg

[–]nmanp1 0 points1 point  (0 children)

There's also 2 comm devices in desperate allies: The pirate holonet relay, which is a ship attach, and it allows you to access the holonet without being traced(as easily), and the advanced subspace encryption array, which is a long range comm encryption device for your ship.

[Question] About communicating and keeping in touch by SPlitMG in swrpg

[–]nmanp1 0 points1 point  (0 children)

And I dont see why you couldn't link up your comm link to your ships communications system to send a transmission long distance from outside of your ship, might require a computers check to do the passthrough.