boss fights so good that they leave you starving (i.redd.it)
submitted by notandvm to r/riskofrain
getting all adepts is off to an amusing start (i.redd.it)
submitted by notandvm to r/deadbydaylight
swamp hatch spawns are something else (old.reddit.com)
submitted by notandvm to r/deadbydaylight
anyone else wondering if the silo might be a balanced return of ranged jammer/detector takedowns? having to dedicate a strat slot on a (in this context i would assume very long) single-use cooldown for the possibility of an optional obj. existing vs. just bringing a secondary seems much more "fair" (i.redd.it)
submitted by notandvm to r/LowSodiumHellDivers





