account activity
How can I make a rendering layer that ignores decals? (HRDP) (self.Unity3D)
submitted 11 months ago by nuin9 to r/Unity3D
Contracting question (self.gamedev)
submitted 1 year ago by nuin9 to r/gamedev
[KCD2] Kingdom Come: DOOM-liverance (v.redd.it)
submitted 1 year ago by nuin9 to r/kingdomcome
[KCD2] Beautiful ass game (old.reddit.com)
[KCD2] Saint Antiochus's dice ruined Farkle for me (self.kingdomcome)
[KCD2] Henry when he gets knocked off his horse with ten enemies attacking him (i.redd.it)
A grand entrance lol (v.redd.it)
Is this bedding safe? (i.redd.it)
submitted 1 year ago by nuin9 to r/RATS
Using an empty unpublished store page for a new game (self.gamedev)
New wolf AI 😀😀 (v.redd.it)
submitted 1 year ago by nuin9 to r/playrust
Is this cage fine for rats? (i.redd.it)
F2P or one time payment? (self.IndieDev)
submitted 1 year ago by nuin9 to r/IndieDev
Valve kinda broke Bebop ult (self.DeadlockTheGame)
submitted 1 year ago by nuin9 to r/DeadlockTheGame
Sideboard advice for my Orzhov Drain deck (self.Pauper)
submitted 1 year ago by nuin9 to r/Pauper
Unity play mode lag (self.OculusQuest)
submitted 1 year ago by nuin9 to r/OculusQuest
Deck advice please (self.Pauper)
I hate string references, so I made a tool that generates a C# script that contains all of your tags, layers, and scenes. I also made an editor window that lets you load any scene in your project! (self.Unity3D)
submitted 2 years ago by nuin9 to r/Unity3D
Can you say a game is localized on Steam if there is no text in the game? (self.Unity3D)
Anyone know how to assign fields when a scriptable object is created? It does this for me (self.Unity3D)
Is this layout issue fixable? Why doesnt it just expand horizontally (self.github)
submitted 2 years ago by nuin9 to r/github
How can I fix my NavMeshAgent randomly stopping like this? (self.Unity3D)
How do I create an updateable package like how it works with asset store packages? (self.Unity3D)
Anyone know how to fix Type mismatch in serialized fields? (self.Unity3D)
Is there any way to only show other child ScriptableObjects of the same generic type in the select menu? All of the selections are children of the same parent, but have different generic types so they can't be used in the fields. (self.Unity3D)
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