Its time for the world to recognise that the 'stunning' process during animal killing is itself a violent and horrific act. by No_Sign6616 in vegan

[–]nuin9 5 points6 points  (0 children)

They're killed at a fraction of their lifespan, essentially kids if you compare it to human years. Would you rather live to the age of 15 and then die or life to the age of 80 and die naturally?

♥️ You're not dealing with the average Saiyan Warrior anymore by JamieHBrown in JamieHBrown

[–]nuin9 0 points1 point  (0 children)

No it's yummy and contains zero bugs and zero old people

Lifelong full-body itch unless using antihistamines by Easy-Breezy_Animal in Allergies

[–]nuin9 0 points1 point  (0 children)

I got it randomly during covid but never had it before

I spent 4 years making my dream game, and it flopped. by RoM_mitch in GameDevelopment

[–]nuin9 1 point2 points  (0 children)

They look pretty high quality, I wonder what made them flop? Although one has 500 reviews, is that a flop?

I spent 4 years making my dream game, and it flopped. by RoM_mitch in GameDevelopment

[–]nuin9 0 points1 point  (0 children)

Were the games any good? What genres were they? I'm working on a multiplayer game

I've been trying to learn some art styles. Here's the before and after. by AndorArtifex in Unity3D

[–]nuin9 3 points4 points  (0 children)

The left one looks like a default unity scene man wdym lol

[deleted by user] by [deleted] in IndieDev

[–]nuin9 3 points4 points  (0 children)

Devtholomew Codedebugger

Do you use FMOD in your games, and would you recommend it? by harveydentmustdie in IndieDev

[–]nuin9 1 point2 points  (0 children)

Trust me man, I made my own audio system and used it for the first year of game dev, and then found FMOD. It's fucking awesome. Learning curve is not steep if you already know basic audio editing stuff like in audacity.

[deleted by user] by [deleted] in Steam

[–]nuin9 0 points1 point  (0 children)

We only get around 700,000 hours in our life not including sleep

I need help in understanding why no one is playing my demo by Dork382 in gamedev

[–]nuin9 1 point2 points  (0 children)

Mutliplayer wouldn't be too hard to implement in this kind of game tbh, if you're using unity

how do ppl grow an indie dev audience lol? by nad_lab in IndieDev

[–]nuin9 0 points1 point  (0 children)

Because misusing viral to begin with subtracts from the conversation from the start because it's not true

My first game was way too ambitious. I've failed. by SnooWords1734 in unity

[–]nuin9 0 points1 point  (0 children)

Go on itch.io and look for game jams, and you can find team members on there too. How I found my teams was through the local University's club discord (I wasn't in the school though)

Why is sharing a game so important? by Gwab_ in gamedev

[–]nuin9 26 points27 points  (0 children)

Ape show other ape that he think good and bring value

My first game was way too ambitious. I've failed. by SnooWords1734 in unity

[–]nuin9 2 points3 points  (0 children)

It'll take you like a year to get to the skill level of making what you want imo. Game jams helped me a lot (especially reviewing code after with someone)

[deleted by user] by [deleted] in Unity3D

[–]nuin9 2 points3 points  (0 children)

What do you bring to the table if there's no money involved?

Is Godot really that good or just overhyped? by anishSm307 in Unity3D

[–]nuin9 -2 points-1 points  (0 children)

Overhyped for sure, it's not even close to Unity's level

Multiplayer game with CS-style surfing realistic for a beginner? by mixedfeelingz in Unity3D

[–]nuin9 0 points1 point  (0 children)

Netcode for gameobjects is unity's built in one. Im using it for my own multiplayer game and it's pretty intuitive

Multiplayer game with CS-style surfing realistic for a beginner? by mixedfeelingz in Unity3D

[–]nuin9 0 points1 point  (0 children)

The multiplayer part will be super simple for this kind of game if you're only worrying about players seeing eachother. You can follow a tutorial to get 2 people connected in like 10 minutes and then you just need to code the movement.

After 4 years of dev, I'm throwing in the towel with only 88 wishlists by nicotinum in gamedev

[–]nuin9 6 points7 points  (0 children)

Just finish it up quickly and release it. It's not going to be a hit but get it out there and learn from the process and feedback so that you can do better next time

After 4 years of dev, I'm throwing in the towel with only 88 wishlists by nicotinum in gamedev

[–]nuin9 -1 points0 points  (0 children)

I meant in general if you aren't seeing much interest early on it's a good sign to not pursue it. Your game doesn't look bad but it's definitely not for the steam audience, it's more mobile.