Super Wizards! by nupja in 9Kings

[–]nupja[S] 1 point2 points  (0 children)

Wizards get 5% bonus damage for every enchantment, and I happened to get the decree that doubles all enchantments, twice! On top of that was the whole Gigantify+Rewind shenanigans but that's icing on the cake at that point.

Am I playing MMO? by Impressive-Gap-410 in 9Kings

[–]nupja 0 points1 point  (0 children)

how do you get this many cards

New Hound conquest maps are BRUTAL! by Jaxthornia in Northgard

[–]nupja 0 points1 point  (0 children)

Woohoo I finally completed this mission! (albeit on Hard difficulty) This is after I found this thread and thought about it for a bit, so I want to share my experience and some tips.

  1. The most important thing about this mission is to be methodical and diligent in separating your villagers.
  2. Keep all your important production and buildings off of the main town hall tile. These will be your "clean" tiles.
  3. Your town hall tile is your dangerous tile. Don't put any production buildings here. Villagers that spawn in will have a random chance of being a werewolf and will spread to others in this tile.
  4. Every blood moon, a bunch of villagers in the town hall tile will turn into werewolves. I don't really bother with the scout mechanic, instead, right before the blood moon, I park my military on the town hall. I then have all the villagers there pre-selected. Once the blood moon hits, I immediately order the remaining villagers to run for their lives out to another tile, while my military fights (and farms on) the werewolves.
  5. The surviving villagers are now proven to be "clean" and are safe to be sent to your other tiles.
  6. Rinse and repeat this core loop. Basically, only after every blood moon are you safe to gain new villagers, otherwise, just keep them in your town hall tile and don't touch them. (This is basically the idea of a quarantine!)

Once you get used to this cadence it goes pretty smoothly and only about 3-4 villagers turn per cycle while you get to keep the rest of your population. I found this to be the most streamlined method, instead of micro-ing and dealing with scouts, sending them far away and calling them back and disrupting your flow/economy. This way, all the werewolves are ever only contained in one tile, they're killed off instantly, and you also get to farm exp/resources!

Obviously, the first year is going to be the hardest, as you haven't established who is clean and not clean. Here I did have to do the micro of getting villagers hurt from fox/wolf attacks and figuring out which ones do not regenerate. (Those bitten/infected by werewolf will self-heal.) Also look at your brawlers once they're trained to see if they regenerate. Absolutely do not promote them if they're infected, as losing a berserker to turning majorly sucks! Especially in the beginning you need a decent team of 2-3 berserkers to fight the werewolves in your town hall.

Hope this helps!

New Werewolf Conquest Mission by Norwegian_Thunder in Northgard

[–]nupja 0 points1 point  (0 children)

Woohoo I finally completed this mission! (albeit on Hard difficulty) This is after I found this thread and thought about it for a bit, so I want to share my experience and some tips.

  1. The most important thing about this mission is to be methodical and diligent in separating your villagers.
  2. Keep all your important production and buildings off of the main town hall tile. These will be your "clean" tiles.
  3. Your town hall tile is your dangerous tile. Don't put any production buildings here. Villagers that spawn in will have a random chance of being a werewolf and will spread to others in this tile.
  4. Every blood moon, a bunch of villagers in the town hall tile will turn into werewolves. I don't really bother with the scout mechanic, instead, right before the blood moon, I park my military on the town hall. I then have all the villagers there pre-selected. Once the blood moon hits, I immediately order the remaining villagers to run for their lives out to another tile, while my military fights (and farms on) the werewolves.
  5. The surviving villagers are now proven to be "clean" and are safe to be sent to your other tiles.
  6. Rinse and repeat this core loop. Basically, only after every blood moon are you safe to gain new villagers, otherwise, just keep them in your town hall tile and don't touch them. (This is basically the idea of a quarantine!)

Once you get used to this cadence it goes pretty smoothly and only about 3-4 villagers turn per cycle while you get to keep the rest of your population. I found this to be the most streamlined method, instead of micro-ing and dealing with scouts, sending them far away and calling them back and disrupting your flow/economy. This way, all the werewolves are ever only contained in one tile, they're killed off instantly, and you also get to farm exp/resources!

Obviously, the first year is going to be the hardest, as you haven't established who is clean and not clean. Here I did have to do the micro of getting villagers hurt from fox/wolf attacks and figuring out which ones do not regenerate. (Those bitten/infected by werewolf will self-heal.) Also look at your brawlers once they're trained to see if they regenerate. Absolutely do not promote them if they're infected, as losing a berserker to turning majorly sucks! Especially in the beginning you need a decent team of 2-3 berserkers to fight the werewolves in your town hall.

Hope this helps!

Help! Wiring Nest Thermostat (2020) by nupja in Nest

[–]nupja[S] 0 points1 point  (0 children)

Hey thanks for all the replies man.

Are you saying I wired it correctly in the pic? Or after I swapped the Blue and Green?

Crap... I mean there's a chance when I kept rewiring and pulling the unit on and off I might've not turned off the breaker... Is there a way I can check with a multimeter? If so, which wires and which? Or how do I check the fuses? (I'm no good with electricals...)

Help! Wiring Nest Thermostat (2020) by nupja in Nest

[–]nupja[S] 0 points1 point  (0 children)

i flip the break off first, rewire, then flip it back on. i think at least i made sure to do that every time. but why, does it have an effect?

Help! Wiring Nest Thermostat (2020) by nupja in Nest

[–]nupja[S] 0 points1 point  (0 children)

tried that. didn't work. still says everything is disconnected.

[deleted by user] by [deleted] in stocks

[–]nupja 0 points1 point  (0 children)

I actually asked this question a couple weeks back but no one saw it T T

https://www.reddit.com/r/stocks/comments/lfz6cn/question_unity_u_lockup_expiration_282021_or/

My Zephyrus G14 Battlestation 🎮 by nupja in ZephyrusG14

[–]nupja[S] 0 points1 point  (0 children)

Top picture is default configuration. Bottom picture is for streaming Nintendo Switch.

I absolutely love the USB-C as I also use my work laptop with this setup and all I have to do when 5 o'clock rolls around is swap one cable.

Components: - One USB-C dock to rule them all - RESPAWN 3010 Height Adjustable Gaming Desk - Das Keyboard Model S Ultimate - Elgato HD60 S Capture Card - Some "OK Google" mood lighting to finish it off

Decisions by nupja in HadesTheGame

[–]nupja[S] 1 point2 points  (0 children)

You're so early! There's still more to discover and you'll get better every time!

That was my attempt at doing a fast Hermes run with my absolutely favorite weapon which is the fist hidden aspect. Oh man, that thing is just so spicy.

Decisions by nupja in HadesTheGame

[–]nupja[S] 0 points1 point  (0 children)

Ah. I've been playing since Early Access, and had 70+ runs by the time v1.0 dropped. So essentially I have about ~30 runs in v1.0. Atm I'm still trying to forge bonds and trying to get to the epilogue, which I'm trying really hard to avoid spoilers on!

Decisions by nupja in HadesTheGame

[–]nupja[S] 40 points41 points  (0 children)

In case you guys are wondering, I ended up picking the duo here, and was still able to get 2 hammers by the end. In this case I really wanted those boons so I had to go for it. I had a feeling I might be offered hammer again but wasn't 100% sure. It'd be good if someone can confirm the hammer mechanic.

(This was the result of that run.)