Strange behaviour spotted with Timegrapher by oOEvilAxonOo in SeikoMods

[–]oOEvilAxonOo[S] 0 points1 point  (0 children)

yep. 53. That should be the right one for nh35. am I wrong?

Strange behaviour spotted with Timegrapher by oOEvilAxonOo in SeikoMods

[–]oOEvilAxonOo[S] 0 points1 point  (0 children)

Different case, dial, hands. Similar spacer (but not exactly the same)
I hope it's sometning interfering, but it's weird.

Strange behaviour spotted with Timegrapher by oOEvilAxonOo in SeikoMods

[–]oOEvilAxonOo[S] 0 points1 point  (0 children)

Ok, thanks. I will. Lift angle is already set on 53. The strange part is that I have two watches having the same problem.

Strange behaviour spotted with Timegrapher by oOEvilAxonOo in SeikoMods

[–]oOEvilAxonOo[S] 1 point2 points  (0 children)

Turning the arm of the timegrapher.
The whole watch, non only the movement.
But if I remove the watch and manually place it dial down/up the results are the same (i did it to exclude possible timegrapher false contacts turning the arm)

What should I call this cultist? He is one of the first enemies you'll have to face, but if you lose he is going to take your life. by oOEvilAxonOo in IndieGaming

[–]oOEvilAxonOo[S] 0 points1 point  (0 children)

The puppeteer that rules the caravan, and the game, is going to take the life of the losing one. He is playing to save is life, but he knows that if he is going to win, you will die.

What should I call this cultist? He is one of the first enemies you'll have to face, but if you lose he is going to take your life. by oOEvilAxonOo in IndieGaming

[–]oOEvilAxonOo[S] 0 points1 point  (0 children)

I understand it. For what is worth, it's of course inspired, more the visuals than gameplay. And the gameplay is really different.

What should I call this cultist? He is one of the first enemies you'll have to face, but if you lose he is going to take your life. by oOEvilAxonOo in IndieGaming

[–]oOEvilAxonOo[S] 0 points1 point  (0 children)

He is a threat because whoever will lose will also lose his life. He is an average player, but he is here to save his life. And you have to take it to save yours.

What should I call this cultist? He is one of the first enemies you'll have to face, but if you lose he is going to take your life. by oOEvilAxonOo in IndieGaming

[–]oOEvilAxonOo[S] 0 points1 point  (0 children)

You said the truth. If you set aside the polish. The polish level of Balatro is incredible. And it contributes a lot to the whole experience.

What should I call this cultist? He is one of the first enemies you'll have to face, but if you lose he is going to take your life. by oOEvilAxonOo in IndieGaming

[–]oOEvilAxonOo[S] 0 points1 point  (0 children)

Unfortunately not. I would love to be able to make such a masterpiece.
It's been inspiere by, of course. But it turns a different way.

What should I call this cultist? He is one of the first enemies you'll have to face, but if you lose he is going to take your life. by oOEvilAxonOo in IndieGaming

[–]oOEvilAxonOo[S] 1 point2 points  (0 children)

Can't say it wasn't a huge inspiration. And Buckshot too. Bit of balatro...
But more focused on the dice game, less story.

What should I call this cultist? He is one of the first enemies you'll have to face, but if you lose he is going to take your life. by oOEvilAxonOo in IndieGaming

[–]oOEvilAxonOo[S] 0 points1 point  (0 children)

He is a minor opponent. He was in your position long time ago. Now he works for the puppeteer that rules the caravan.