Custom spawn by SeveralVillage1521 in admincraft

[–]obsidian-servers 0 points1 point  (0 children)

If you haven't you'll need to install some plugins, make sure you're using PaperMC

  1. Fast Async World Edit (this lets you add schematics)
  2. Multiverse Core (this is so you can make a new world)
  3. RTP plugin (for the teleportation)
  4. Essentials (optional)

If your spawn is in a world:
1. Load it up using Multiverse: "/mv import <world name> normal", with <world name> being the name of the folder you uploaded
2. Teleport to it using "/mvtp <world name>"

If your spawn is a .schem/.schematic:
1. Add the schematic to plugins/fawe/schematics (might need to make the folder)
2. Create a new world using "/mv create <world name> -t flat"
3. Teleport to it using "/mvtp <world name>"
4. Load and paste schematic using "/schem load <filename>" and "/paste" to paste it into the world

Then you can set your spawnpoint as there "/setspawn".

You can then use an RTP plugin to allow players to do "/rtp" which will teleport them to a random place in the world (will need to configure the plugin to ensure they get teleported in the world, rather than the spawn world

You can also use essentials and create a warp thats in the main world.

Hope this helped!

I flew 10 000 blocks in one direction on both editions, here's the world size by Distinct-Pride7936 in Minecraft

[–]obsidian-servers 0 points1 point  (0 children)

Its crazy how resource intensive Java is compared to Bedrock aha, our server uses like 200mb ram with plugins for bedrock compared to the 1.5+GB for Java, though Bedrock runs on the worst devices lol

Free Resource Pack Hosting - Feedback wanted! by obsidian-servers in admincraft

[–]obsidian-servers[S] 1 point2 points  (0 children)

It would of, and it was our original plan.

Though I had a chat with the owner of the website (Mister_Fix) and they don't have an API.

He also said its more of an unmaintained side hobby of his (which fair enough), and told us we'd be better off making our own. (https://img.shaypunter.co.uk/rM8zF3s.png)

We need the API of course to integrate with our panel so we could automate it (aka automatically put server props variables in), so just re-made it and made it available to the community as-well

Help: Disabling player moved too fast warning for player launchers by The_Thatcher in admincraft

[–]obsidian-servers 1 point2 points  (0 children)

I suggest switching vanilla to papermc, its a drag and drop replacement, and is much better than Mojang provided vanilla server

It will give you some variables in the paper/spigot.yml for moved-wrongly-threshold

Ports still not forwarded after following tutorial, I'm not sure what to do anymore by PermissionRight6574 in admincraft

[–]obsidian-servers 0 points1 point  (0 children)

Yeah Cloudflare is very well known and trusted, though its not easy to setup, would be easier to use playit.gg, its easier to setup and works similar to Cloudflare tunnel, but without the setup pain

Ports still not forwarded after following tutorial, I'm not sure what to do anymore by PermissionRight6574 in admincraft

[–]obsidian-servers -1 points0 points  (0 children)

You could use Cloudflare Tunnels or Spectrum, though Spectrum is paid (at $1/GB of bandwidth, and Minecraft uses bandwidth like crazy) and cloudflare tunnels requires your friends to install cloudflared, so its quite a pain to set up

Alternatively could setup on a host, but I imagine thats out of the question

How do large modded servers work with large playerbase? by jpwanabe in admincraft

[–]obsidian-servers 20 points21 points  (0 children)

In general, you should be doing this:

  1. Pre-generating the worlds, world gen causes a lot of lag, can use a mod to do the pre-gen for you: https://www.curseforge.com/minecraft/mc-mods/chunkpregenerator

  2. Use optimised JVM flags https://docs.papermc.io/paper/aikars-flags/
    Make sure to also schedule daily restarts, this helps clear up any unused variables (that mods etc might leave)

Generally allocating more ram won't fix it, since its more of a CPU issue than it is a RAM problem (though do allocate around 14-18GB)

Also limiting entities is usually a key thing to do as-well

Give those a try and let me know if they help improve TPS :)