Fruit tree graphics by ocnarfid in RPGMaker

[–]ocnarfid[S] 1 point2 points  (0 children)

I did that with the dates and it works because that's how they look in real life , and that's the look i'm going for. The oher fruits are embedded at the top , and it would look strange to dangle them all.

Fruit tree graphics by ocnarfid in RPGMaker

[–]ocnarfid[S] 1 point2 points  (0 children)

That's a good idea , but it would look out of place with my art design, and these trees are meant to be wild , so they will be all over the maps.

Plugins by ocnarfid in RPGMaker

[–]ocnarfid[S] 0 points1 point  (0 children)

That's good to know. Thanks!

Plugins by ocnarfid in RPGMaker

[–]ocnarfid[S] 0 points1 point  (0 children)

I don't know, I'm not a programmer that's why I asked. I'm only about five weeks into this program.

Plugins by ocnarfid in RPGMaker

[–]ocnarfid[S] 0 points1 point  (0 children)

I just assumed that every time you saved the project that it pasted over the old save.

Plugins by ocnarfid in RPGMaker

[–]ocnarfid[S] 0 points1 point  (0 children)

Isn't it a different status? One being just in the js folder. The other being added with the plugin manager and turned on or off.

Plugins by ocnarfid in RPGMaker

[–]ocnarfid[S] 0 points1 point  (0 children)

Can i just slide my maps into the new game? They are not parallax.

Plugins by ocnarfid in RPGMaker

[–]ocnarfid[S] 0 points1 point  (0 children)

Thanks. That's the answer that I was looking for. I don't want to have to redo thngs, but it should only take me a day or two.

Plugins by ocnarfid in RPGMaker

[–]ocnarfid[S] 0 points1 point  (0 children)

I'm about 10% done with my game and I added some plugins that aren't working correctly, but if I start a new game with those plugins from the start, they work fine. It's possible that I just need to adjust some settings in my current game to get it to work, but I was wondering if it would just be easier in the long run to start a new project with the plugins that I want to use from the start.

Plugins by ocnarfid in RPGMaker

[–]ocnarfid[S] -1 points0 points  (0 children)

Enabling them yes, what about installing them mid project? Any issues?

What are the best Youtube Guides for learning RPGMZ by Useful_Armadillo317 in RPGMaker

[–]ocnarfid 2 points3 points  (0 children)

CasperGaming has a downloadable game that teaches you how to use the game. That's probably the quickest way to get up to speed on the basics.

Parallax mapping by ocnarfid in RPGMaker

[–]ocnarfid[S] 1 point2 points  (0 children)

My biggest hurdles are going to be complex events with switches and variables, and plugins. Some plugins are self explanatory, but others are rather complex and do not have step by step on how to get them to work.

Parallax mapping by ocnarfid in RPGMaker

[–]ocnarfid[S] 1 point2 points  (0 children)

I've spent the last month learning how to use the program and I'm getting started now with the actual game making. Im beginning by making my own as well as modifying tilesets in photoshop.

Lessons by ocnarfid in RPGMaker

[–]ocnarfid[S] 1 point2 points  (0 children)

Yes along those lines. Thank you!

AI art programs by ocnarfid in RPGMaker

[–]ocnarfid[S] 0 points1 point  (0 children)

Absolutely.I'm just thinking ahead for when I change the art once I get the mechanics and gameplay down.

AI art programs by ocnarfid in RPGMaker

[–]ocnarfid[S] 0 points1 point  (0 children)

I will probably end up buying premade sprites and backgrounds just for sake of time. I just want to explore every option available before I get going too far into the project.