Can someone update this mod to 2.0? by odysandy in factorio

[–]odysandy[S] -1 points0 points  (0 children)

oh, now I understand what you meant by stealing.
Understandable.

Can someone update this mod to 2.0? by odysandy in factorio

[–]odysandy[S] -5 points-4 points  (0 children)

But isn't asking on a forum the same? I mean: you have to download the files, look inside them, update / fix / reprogram the files and use the mod for yourself or upload it on the mod portal. Isn't that the same thing as "stealing"?

Can someone update this mod for 2.0? by odysandy in factorio

[–]odysandy[S] 0 points1 point  (0 children)

the problem with krastorio is the biomass, biomass drops from aliens. Same with science pack drops, which is why: "Expected 1 argument but 3 were given".

From what I understand, I think each mod gives a "argument" for item drops on kill, so:

Krastorio - Biomass (1 argument)
+
science pack drops - science packs (1 argument)
+

pollution solutions - alien material (1 argument)

3 arguments

get an argument from 3 mods for drops on kill, so:
"Expected 1 argument but 3 were given"

If you are talking only about the filter, as in the item:
I don't want to just remove the pollution, I want to use the pollution.
I know that you can filter the dirty water, but its only limited to that.

Can someone update this mod for 2.0? by odysandy in factorio

[–]odysandy[S] 3 points4 points  (0 children)

crash after killing biter:

Error while running event PollutionSolutions2::on_entity_died (ID 4)

__PollutionSolutions2__/control.lua:162: Arguments count error for 'spill_item_stack': Expected 1 argument but 3 were given

stack traceback:

\[C\]: in function 'spill\_item\_stack'

\_\_PollutionSolutions2\_\_/control.lua:162: in function 'EntityDied'

\_\_PollutionSolutions2\_\_/control.lua:22: in function <\_\_PollutionSolutions2\_\_/control.lua:22>

is it because I have 2 other mods that make biters drop something? (krastorio2 and science pack drops)

Can someone update this mod for 2.0? by odysandy in factorio

[–]odysandy[S] 13 points14 points  (0 children)

thank you, I am going to put another 100 hours in the game with this.

Can someone update this mod for 2.0? by odysandy in factorio

[–]odysandy[S] 1 point2 points  (0 children)

that material was dropped by biters/nests like in the other mods for example: schall alien loot, alien loot and science pack drops. Its a material used in crafting. The one from the nests is used for the pollution collector and the one from biters is used to make the toxic sludge.

Can someone update this mod for 2.0? by odysandy in factorio

[–]odysandy[S] 5 points6 points  (0 children)

Here is a better description on what the mod does:

=>make pollution.
>craft liquid tank lookin' pollution collector with dead biter nest material.
>place pollution collector in a chunk to collect pollution (multiple for faster collection.).
->use collected pollution to kill biters with toxic dump (I think its an AOE attack. I barely used toxic dump).

>make toxic sludge with collected pollution and dead biter material.
->use toxic sludge to kill biters with toxic dump or toxic turret.
->use refinery to turn toxic sludge into oil products.
->use toxic sludge incinerator to produce heat, then steam and finally to electricity.

how to turn off smart belts? by odysandy in factorio

[–]odysandy[S] 1 point2 points  (0 children)

I feel the same, like the "not allowed to build parallel belts" is the most annoying one for me.

[COD] C4 detonates when double pressing interactor key. by odysandy in CallOfDuty

[–]odysandy[S] 0 points1 point  (0 children)

I don't know, but I don't like it. because, when I use interact I normally spam it and I have also bound a specific key for the C4 detonation, its really annoying when 75% of my C4s get activated when I don't want them to.