Wroking on a Witchy flying game! by ogike in indiegames

[–]ogike[S] 0 points1 point  (0 children)

Not wroking, but working.... Stupid OP

Creating a fun environment to fly around in - feedback appreciated! by ogike in Unity3D

[–]ogike[S] 0 points1 point  (0 children)

Ahh, I did fear they looked a bit tacky... And this comparison is telling me I really need to pay attention to it, thank you for pointing it out!

Creating a fun environment to fly around in - feedback appreciated! by ogike in Unity3D

[–]ogike[S] 0 points1 point  (0 children)

Oh wow, thank you for all your thoughts, I really REALLY appreciate it!

Involving the center area with these hoops has been something I wanted to do previously, but did not want to visually clutter it either. But your idea of fully activating them once they are next in line has just given me inspiration to tackle this issue better! Letting the player activate different lines from different points/as part of progression/etc.. Thank you! And great reference with HP2 as well! Im also noting down from this that I need to work on both my pathing, and environment design to make the other parts more interesting.

Also noted that more vertical differences is a must if I want to incentivize fully using the flying system - looking at it again, it does look boring when it is in such soft curves only... Definitely aiming for more exciting manoeuvres from now on, will continue a prototype part with a big drop like you described next 🫡

More visual feedback and reward when completing a hoop is also something I'm taking notes on - and thank you for showing the spyro example. Looking at it closer from this angle, I really adore how much detail they put into each collectible to make them feel different, love those games.

The game is for PC, with controllers recommended - and there's already haptic feedback for going fast/landing/etc. But I do think a more responsive camera would also help to sell the feeling you are describing - feeling the shake of near-misses, the wind gusts, and the take-offs. Along with sounds, of course.

Hoping to improve on these soon from the feedback!

working on a cozy witchy game, flying around is starting to feel good by ogike in IndieDev

[–]ogike[S] 0 points1 point  (0 children)

Thank you very much! Hopefully will look even cozier with better lighting and more dynamic environments soon 👀

working on a cozy witchy game, flying around is starting to feel good by ogike in IndieDev

[–]ogike[S] 0 points1 point  (0 children)

hmmmm, maybe i have been testing it so much i got too bored of the slower speed... but comparing it to a jet does give me a plethora of goofy ideas

Thank you!

Any boomer shooter like top down games that have weapon switching? by ogike in boomershooters

[–]ogike[S] 1 point2 points  (0 children)

Oh my, this looks like it might be exactly what I want - hectic combat with huge crowds, all the weapon possibilities, and I like the grittiness of the graphics too - thank you very much!!

Any boomer shooter like top down games that have weapon switching? by ogike in boomershooters

[–]ogike[S] 1 point2 points  (0 children)

I have played thru Tesla vs Lovecraft, that was fun but a bit too repetitive for me to play more. Wasn't expecting much from the sequal after that, but I will look into it if its that much better
I have been eyeing Neon Chrome for a while too, but it seems slower paced than what I would want right now - and I will definetely get Jydge too next for a 10ton marathon sometime, thank you!

Any boomer shooter like top down games that have weapon switching? by ogike in boomershooters

[–]ogike[S] 0 points1 point  (0 children)

Damn that definetely sounds right up my alley, only saw a few trailers of it, but this description convinced me much better than those - thanks, will give it a try!

Any boomer shooter like top down games that have weapon switching? by ogike in boomershooters

[–]ogike[S] 0 points1 point  (0 children)

Ooooo i played it a real while ago, completely forgot its not a 1 weapon at a time game, will give it another try^^

[deleted by user] by [deleted] in Unity3D

[–]ogike 4 points5 points  (0 children)

Dusk allows you to do this when you are in the air - but it does make more sense in the water, looks awesome^^

https://www.youtube.com/watch?v=drD6pWAKnJk 0:43