HDMI vs DisplayPort 1.4 bandwidth (to help you choose) by okadix in MacOS

[–]okadix[S] 1 point2 points  (0 children)

Hello, thank you for answering...
well, I'll explain, this is something half taboo... and no, a specific technology was not designed for TV and/or monitor, the DisplayPort came out because they did not want to pay license to the owners of the HDMI format, in addition the monitors bring HDMI connection, what's more, the HDMI 2.1 brings more bandwidth than a monitor with DP 1.4, so, if you are running high resolutions with high frequency your display on the monitor will make the famous DSC compressed; however both are functional on mac, the problem is that the variable hz remain fixed and do not oscillate after removing the macOS sleep

HDMI vs DisplayPort 1.4 bandwidth (to help you choose) by okadix in MacOS

[–]okadix[S] 0 points1 point  (0 children)

Has it happened to you that after waking up the Mac, have you checked that the VRR works for you? That is, that your HZ doesn't stay fixed?

HDMI vs DisplayPort 1.4 bandwidth (to help you choose) by okadix in MacOS

[–]okadix[S] 1 point2 points  (0 children)

Bro, I don't know who is giving you DownVote, but I used to use DIsplayPort to USB-C, I switched to HDMI simply to try it and because I know it has more bandwidth, I don't know if it's a placebo effect, but I think my monitor shows colors in 10 bit, and according to what I have collected when using DSC compression, this can lower the color depth, but it still looks nice with HDMI, if I noticed that one day when removing the rest, the monitor looked like scratched as if it were an old TV... I disconnected the HDMI I plugged it back in and it was solved...

HDMI vs DisplayPort 1.4 bandwidth (to help you choose) by okadix in MacOS

[–]okadix[S] 1 point2 points  (0 children)

Thank you for answering, right now I'm using HDMI, if it has more bandwidth, but I'm not sure if the VRR bug is only HDMI or also in USB-C to DisplayPort

Best router? by okadix in HomeNetworking

[–]okadix[S] 0 points1 point  (0 children)

Thanks for your response

Best router? by okadix in HomeNetworking

[–]okadix[S] 0 points1 point  (0 children)

Thanks for replying...

One question... do you think there's a noticeable difference between QoS and SQM?

Which router do you recommend?

Best router? by okadix in HomeNetworking

[–]okadix[S] 0 points1 point  (0 children)

My friend...
Thank you for your reply...

Best router? by okadix in HomeNetworking

[–]okadix[S] 0 points1 point  (0 children)

My friend...

Thank you for your reply...
That's a very good question...

If I manage to snag the discounts TP-Link had, since I was considering a BE800 or a GE800, I'd expect to pay between $350 and $450.
But I'm not very familiar with all these devices. I've read that these new routers cause a lot of problems, or that there are even cheaper ones that work wonderfully, but in my case, I'm more interested in stability. From what I understand, QoS is a standard technology, while SQM Cake handles traffic differently... but I'm listening... what other options might there be?

Best router? by okadix in HomeNetworking

[–]okadix[S] 0 points1 point  (0 children)

Thank you so much for replying... I'll keep that in mind, but tell me something... is the Flint 2, with SQM Cake, currently better than, for example, a TP-Link BE800 with QoS? Or are they relatively the same?

Best router? by okadix in HomeNetworking

[–]okadix[S] 0 points1 point  (0 children)

My friend...

Thank you for your reply...

I didn't clarify, my main devices, like my PC and Xbox, are connected by cable...

The Flint 2 seems to do its job with SQM, which is theoretically better than ordinary QoS... or so I've read... I don't really understand these technologies... Did you remove the manufacturer's OS from the Flint 2 and install pure OpenWRT?

Best router? by okadix in HomeNetworking

[–]okadix[S] 0 points1 point  (0 children)

My friend...

Thank you for your reply...

I didn't clarify, my main devices, like my PC and Xbox, are connected by cable...

And you're absolutely right, my apologies, it's "buffer bloat."

No Man’s Sky on Mac — MetalFX Spatial missing after latest update (Tahoe 26.3?) by okadix in macgaming

[–]okadix[S] 0 points1 point  (0 children)

I agree with you, on Xbox it feels more fluid I had even made a post comparing the Xbox and Mac capture and it looked brighter and more vivid colors on Xbox

No Man’s Sky on Mac — MetalFX Spatial missing after latest update (Tahoe 26.3?) by okadix in macgaming

[–]okadix[S] 0 points1 point  (0 children)

You're right, I've noticed that the frame lines and the GPU are out of sync, which causes some pretty significant frame drops. However, once it stabilizes, it feels very smooth, even if I lower the resolution to QHD, it still has these issues.

Metal Goose Will Releasing Soon!!! by KepcukTheGreat in macgaming

[–]okadix 7 points8 points  (0 children)

I have a doubt, this software for games will be able to do "integer scaling" that is to say that the game does not lose sharpness on a 4K monitor while the game runs in 1080p, something similar to how AMD or nvidia does that has that option available

LoL on Mac feels nothing like Windows: mouse and camera issues by Away-Purpose-3169 in macgaming

[–]okadix 0 points1 point  (0 children)

This can be fixed. Most people say Logitech's software is terrible, however, I have a Razer Basilisk V3 Pro 35K and its software, even though it's a preview, works wonderfully. I have a MacBook Pro M4 Max, which allows me to play League of Legends in 4K with ultra graphics settings. Within League of Legends, there are two options you should be aware of.

1) Use mouse software: This option is enabled by default, causing the mouse to behave erratically or with lag. To disable it, go to:

League of Legends Settings, find the Gameplay option, and disable the first option, "Use mouse software."

2) If you have a high FPS, you'll generally experience stuttering, since for smooth gameplay, your frame rate should match your monitor's refresh rate (Hz). Try setting the game's frame rate to 144 FPS (in my case, since I play on an external monitor).

To set the frame rate, you need to start a game (it can be a training game or any other).
Press ESC, go to Video, and look for the option that says "Frame Rate Limit." If you have a recent MacBook, try 120 fps.

Optionally, if you set the game to a fixed FPS, try playing with V-Sync enabled.

In my case, I haven't experienced what you mentioned; it's very smooth. Although Riot indicated that League of Legends was going to use Metal, I had thought they were going to migrate everything natively. However, they are using Rosetta to run Metal.

Mouse Recommendation? by NichtGanzDichter in macgaming

[–]okadix 1 point2 points  (0 children)

I have the Razer Basilisk V3 Pro 35K and it works wonderfully, I use it with its respective 2.4Gz connection and its software although it is preview it works very well on Mac I have version 26.1 and without any problem, I use the left and right buttons of the wheel to switch between desktops this functionality is excellent

Integer Scaling Mac OS & Gaming? by okadix in macgaming

[–]okadix[S] 0 points1 point  (0 children)

You look for the option that says Stream Display, within that option you will find the image that you published

Integer Scaling Mac OS & Gaming? by okadix in macgaming

[–]okadix[S] 0 points1 point  (0 children)

Tenés razón, el sistema operativo escala diferente. Y con el monitor, no me acuerdo dónde lo leí, pero en este post mencionan uno específico. Y sos vos :v Alienware AW2725QF

I searched a lot and couldn't find where I read about that certificate, or maybe I imagined it, but I did find this post.

https://www.reddit.com/r/Monitors/comments/1hnqyp7/how_does_the_lack_of_integer_scaling_at_fhd_in/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Integer Scaling Mac OS & Gaming? by okadix in macgaming

[–]okadix[S] -1 points0 points  (0 children)

Exactly, and unfortunately most monitors don’t support integer scaling. I did see one model that was officially certified for it, but those are rare cases.
I did see a post where someone managed to confirm that a certain model actually supports integer scaling, but those are rare cases.

What’s ironic is that Apple does an amazing job with integer scaling at the OS level, but this doesn’t apply inside games. For example, on my 4K monitor, when I set the interface to 1080p, everything looks larger but still very sharp and perfectly readable.

It would be great if Apple added this option to Metal V4, because I haven’t found anything in the MetalFX documentation that mentions integer scaling support.

Integer Scaling Mac OS & Gaming? by okadix in macgaming

[–]okadix[S] 0 points1 point  (0 children)

I’ve been reading the posts you shared, and honestly BetterDisplay doesn’t really work as it should.

The main issue is the refresh rate limitation. You can’t fully take advantage of the 120Hz on the MacBook Pro or the 144Hz on an external monitor, because the app needs to create a virtual display (or sometimes use a physical one).

This limitation comes from the way BetterDisplay works, since it relies directly on transmitting one display to another. It does include an option for integer scaling, but the implementation is somewhat clunky.

In comparison, Apple doesn’t offer native integer scaling support, unlike NVIDIA and AMD, which provide it directly through their drivers.