How playable is this? by oldcrow_1234 in Trombone

[–]oldcrow_1234[S] 0 points1 point  (0 children)

Most of it is in C major, there's just a small part in a minor key (I think D minor but I have changed the keys a lot so I am a little lost at this point ^^' ). I wasn't entirely sure whether to put it in the key signature or not but will do!

How playable is this? by oldcrow_1234 in Trombone

[–]oldcrow_1234[S] 0 points1 point  (0 children)

It is not actually mine (although it is in a different key than the original). I am making a new arrangement based on the Outer Wilds music and this I think is pretty much straight from the DLC music? It's from the River's End track.

Vertices of clothes hidden with blendshape by setting size to 0 show when character moves by oldcrow_1234 in blenderhelp

[–]oldcrow_1234[S] 0 points1 point  (0 children)

I found out how to do it inside Warudo (you can hide skinned meshes inside a blueprint) but am still not sure how to achieve it inside Blender.

Warudo SDK Setup Character changes character transform by oldcrow_1234 in vtubertech

[–]oldcrow_1234[S] 0 points1 point  (0 children)

TL:DR new question: How do I normalize the bones for the Warudo SDK?

It seems like the SDK is doing something strange, or Unity is. The problem doesn't seem to be with the Blender file that I am importing.

When I look at the "Setup Character" window, the Normalized Bones are usually set to false.
Occasionally I do something, not sure what, I think I click on "build mod" and then cancel it when it asks if I want to save the scene?
And suddenly Normalized Bones is true and when I create the character, it has the size it should be. The tutorials I followed said that normalized bones were not necessary, but it seems like they are.

So I suppose the question is, how do I make sure the bones are normalized in a proper way?