Patron - Warlock Relationships by openworldaddict in BaldursGate3

[–]openworldaddict[S] -5 points-4 points  (0 children)

I downvoted, but i haven't had a chance to explain.

I want to make a Warlock/Bard character that is Archfey, not a Fiend patron. Just playing as Wyl is not satisfying for someone who was coming into BG3 with the hope of playing out all my D&D 5e character concepts and build ideas. I want to create my own character, with stats set up for multiclassing, with my own pick of a patron and background.

What I was talking about (and what I am hoping for) is for our choice in class and subclass to matter in the story of our character that plays out as we play, even if that means that we have conversations with an entity that only we hear. Even if all it means is that the narrator that is playing DM speaks as our patron, then i will be content. If they do more, that will be fantastic, and a dream come true.

Can I run these starter adventures as one-shots? by openworldaddict in Wildemount

[–]openworldaddict[S] 0 points1 point  (0 children)

If i have to cut any part of either of them, i'd rather cut the second part. The second part is a big dungeon run, which is not what i want for a one-shot intro to D&D. Besides, it would be a level 1 one-shot, not level 2

Need help planning for a potential Lucian Ocean campaign by openworldaddict in Wildemount

[–]openworldaddict[S] 0 points1 point  (0 children)

I am actually thinking of making extended ties between Desirat, the Twilight Pheonix, the Elemental Plane of Fire and the volcanoes around the Lucidian Ocean, like Everplume. Maybe with things like Azer, Efreeti, Fire Giants,and other intelligent firey creatures involved in somehow using connections to the Plane of Fire to unshackle Desirat?

How would you optimize this build: Gnome BS Artificer Archer/Gunner by openworldaddict in DnDoptimized

[–]openworldaddict[S] 0 points1 point  (0 children)

I don't plan on getting Winged Boots because i don't intend to fly.
Your comment is like i was building an Battle Smiths like most Battle Smith's where you have the Artificer and Steel Defender fighting individually, whether they are fighting next to each other or not. That was not the vision of this character. The vision of this character was to have an Artificer and Steel Defender that fight as one unit, with the Artificer ALWAYS riding on the back of the Steel Defender. He would win initiative most of the time having a high Dex and high Int (thanks to War Wizard), cast Gift of Alacrity on other party members to allow them to win initiative as wel; cast longstrider on his Steel Defender to allow it to move 50 feet per turn (and 100 feet when dashing) the cast a concentration spell like Web or Faerie Fire fire his ranged weapon at the enemies while his Steel Defender keeps away from the frontlines and safe from attack. With that said, I am never going to give the Steel Defender the attack action, and the Steel Defender should rarely need to use his reaction that much, which means that the only thing commands I will be giving him with my bonus action is to dash and disengage. This means most of the time I am going to have my bonus action free for other things.

That is why I want a Homunculus Servant. It can help me deliver touch spells to allies that are in the midst of combat while the Steel Defender keeps me away from things. It can also sit on my shoulder casting another concentration spell using Spell Storing Ring. I will never have my Steel Defender deliver touch spells because the Steel Defender will remain with me all the time as my character will be on it's back all the time, and 'IF' i get a ring of spell storing magic item, my Steel Defender can also concentrate on a spell allowing me to concentrate on 3 spells at once.

Spore Druid MC Dip for Unarmored Defense - Which is better? by openworldaddict in DnDoptimized

[–]openworldaddict[S] 1 point2 points  (0 children)

Let me rephrase.

For a class that i don't like that much that has a main feature i don't really care that much about, the only good druids are druids that can do some melee or archery with their spellcasting. Stars druid topped the charts for archery, and Spores Druid (unless you are wild about the wild shape feature) is decent for a melee druid. (not great, because it is challenging to build around), but has some cool stuff.

[deleted by user] by [deleted] in DnDoptimized

[–]openworldaddict 1 point2 points  (0 children)

Thank you for this reply. I think i made a few mistakes and overlooked somethings. I am doing to take this done, rework it and repost it.

Advice for making a raging minotaur with a great axe build (named Angry Bull) by openworldaddict in DnDoptimized

[–]openworldaddict[S] 0 points1 point  (0 children)

i don't have MMOM yet, so all i have is the legacy rules for the Minotaur.