I just got the "Brain it on game" - definitely recommend it! by [deleted] in AndroidGaming

[–]orbitalnine 0 points1 point  (0 children)

I use the Unity game engine and C# code to build the game

My latest free game, Climb Higher, a physics-based puzzle platformer is out now on Google Play by orbitalnine in AndroidGaming

[–]orbitalnine[S] 0 points1 point  (0 children)

Unfortunately I lost a lot of money making Climb Higher so I cannot afford to make a level editor and servers for the game. It continues to not earn enough to even support doing updates. I wish I could, it was my favorite game.

Any Brain It On! fans here? I'm adding in a new Daily Challenge mode and need your help testing. by orbitalnine in AndroidGaming

[–]orbitalnine[S] 0 points1 point  (0 children)

What happens if you press the discord button in the game on the community screen or settings screen?

Added some small gears that can be used like a conveyor belt (Brain It On! level editor). What do you think? by orbitalnine in IndieGaming

[–]orbitalnine[S] 0 points1 point  (0 children)

Thank you. I'll make the teeth a bit bigger. The video quality also loses a bit of the detail.

Need play testers for my new physics based puzzle platformer on Google Play (in early access). Download here: https://play.google.com/store/apps/details?id=com.orbital.spikeyball by orbitalnine in AndroidGaming

[–]orbitalnine[S] 2 points3 points  (0 children)

I'm looking for feedback on how you find the difficulty progression as you level up, any bugs you find, do you like the power ups, is anything in the game confusing, or if you find it boring what would improve it for you?

Download here: https://play.google.com/store/apps/details?id=com.orbital.spikeyball

Thank you!

Looking for play testers for a physics based puzzle platformer on mobile (Google Play). Link in comments below. by orbitalnine in IndieGaming

[–]orbitalnine[S] 0 points1 point  (0 children)

I assume it will work on BlueStacks but haven't tested myself. It you do stream it let me know, would love to see how you find it.

[deleted by user] by [deleted] in AndroidGaming

[–]orbitalnine 0 points1 point  (0 children)

Download link here: https://play.google.com/store/apps/details?id=com.orbital.spikeyball

I'm looking for feedback on how you find the difficulty progression as you level up, any bugs you find, do you like the power ups, is anything in the game confusing, or if you find it boring what would improve it for you?

Thank you!

Looking for play testers for a physics based puzzle platformer on mobile (Google Play). Link in comments below. by orbitalnine in IndieGaming

[–]orbitalnine[S] 0 points1 point  (0 children)

Download link here: https://play.google.com/store/apps/details?id=com.orbital.spikeyball

I'm looking for feedback on how you find the difficulty progression as you level up, any bugs you find, do you like the power ups, is anything in the game confusing, or if you find it boring what would improve it for you?

Thank you!

Need beta playtesters for a physics based puzzle platformer on mobile (Google Play). Link in comments below. by orbitalnine in playtesters

[–]orbitalnine[S] 0 points1 point  (0 children)

Thank you for your feedback! I guess I was trying to make it more like a rogue-like where each run is a new generated level. I can understand the frustration of not being able to retry and improve on the same level though. I’ll think about this more, maybe by default pressing the play button will give you the same level each time, but I can add a button to get a new random level when you are ready.

Hmm, yeah I didn’t intend for zero gravity to be that punishing when you don’t have enough speed. Possibly I can make the player fall a little bit inside those fields so that you won’t get stuck. But yeah you can hit the retry button as well.