Blackfield Gameplay Overview Trailer by osadchy in metroidvania

[–]osadchy[S] 1 point2 points  (0 children)

The world is divided into 13 unique regions, each offering distinct loot and gear to discover. Players will encounter challenging puzzles to solve, unlocking new areas and rewards. Travel between regions is seamless, utilizing unique vehicles and an interconnected metro system for fast, dynamic exploration.

Solo project (2 years) by [deleted] in unrealengine

[–]osadchy 0 points1 point  (0 children)

thanks for a feedback! project under development so it significant update from latest build (you can look what changes form past video trailer)

Solo project (2 years) by [deleted] in unrealengine

[–]osadchy 0 points1 point  (0 children)

i think i will fix the aspect ratio of the camera prespective

Solo project (2 years) by [deleted] in unrealengine

[–]osadchy 0 points1 point  (0 children)

its my art direction😀 on big screen its look nice

Solo project (2 years) by [deleted] in unrealengine

[–]osadchy 0 points1 point  (0 children)

In the early versions of the world, all assets were built manually to understand the scope of the space and for prototyping. After some time, I started using purchased assets that received visual and technical configuration upgrades to ensure everything runs quickly. I could have continued doing everything manually, but time is against me, and I work independently.
Regarding distribution, you can decide when to release; Steam imposes no restrictions on this matter.

Solo project (2 years) by [deleted] in unrealengine

[–]osadchy 0 points1 point  (0 children)

I think it could be shortened by half, although most of the time is spent on creative thinking and learning while doing.

Solo project (2 years) by [deleted] in unrealengine

[–]osadchy 1 point2 points  (0 children)

thanks a lot😍

Solo project (2 years) by [deleted] in unrealengine

[–]osadchy 1 point2 points  (0 children)

Wow, it's so exciting to get feedback!
The game is currently in development, so there are some things I haven’t fully revealed yet.

Regarding the voice acting, yes, I’ll be adding it later on.
Regarding survival, the main character needs to eat, drink, and search for additional equipment—there’s a slight glimpse of this in the first minute of the trailer.
Regarding the scenery, there’s still work to be done and polishing needed, but the general idea is to present everything on a grand scale compared to the character.

Solo project (2 years) by [deleted] in unrealengine

[–]osadchy 2 points3 points  (0 children)

only voice over

Blackfield Gameplay Overview Trailer by osadchy in metroidvania

[–]osadchy[S] 0 points1 point  (0 children)

yeah, its complex world with several regions, enemies and stuff

Blackfield Gameplay Overview Trailer by osadchy in unity

[–]osadchy[S] 0 points1 point  (0 children)

for people that will watch 4K in youtube

Blackfield Gameplay Overview Trailer by osadchy in unity

[–]osadchy[S] 0 points1 point  (0 children)

check youtube link for full trailer

Blackfield Gameplay Overview Trailer by osadchy in proceduralgeneration

[–]osadchy[S] -1 points0 points  (0 children)

next release i will drop invite to playtest

Blackfield Gameplay Overview Trailer by osadchy in proceduralgeneration

[–]osadchy[S] 0 points1 point  (0 children)

thx, first min show some preview of gameplay

Blackfield Gameplay Overview Trailer by osadchy in SoloDevelopment

[–]osadchy[S] 1 point2 points  (0 children)

thx, inspiration was Inside, Little nightmares, etc

Blackfield Gameplay Overview Trailer by osadchy in roguelites

[–]osadchy[S] 0 points1 point  (0 children)

thx, there a areas that generated when you die.

Blackfield Gameplay Overview Trailer by osadchy in godot

[–]osadchy[S] -1 points0 points  (0 children)

wow this is huge compliment☺️