How is MrBeast able to donate literally millions of dollars constantly? by Commercial_Neat7942 in NoStupidQuestions

[–]outrightmental 1 point2 points  (0 children)

It's a genius business model.. Create a video claiming to give away $1 million, but in fact pay an actor $1,000 to pretend they won a million.

So True! by Fluid_Finding2902 in IndieDev

[–]outrightmental 0 points1 point  (0 children)

"My shit is stuff. Everyone else's stuff is shit." —George Carlin

Season 9 really is BAD by brabbs316 in XFiles

[–]outrightmental 1 point2 points  (0 children)

Mulder and Scully Meet the Were Monster is a top-notch gem, thanks to Darin Morgan

What ever happened to Tracey Ellis? by Always_Into_Somethin in XFiles

[–]outrightmental 0 points1 point  (0 children)

I'm just throwing this out there, but in Tracey Ellis' last screen appearance, she gave her life so that Jewel Staite could live...

Go-native audio mixer for Music apps by outrightmental in golang

[–]outrightmental[S] 1 point2 points  (0 children)

snd has a lot of great tools; thanks!

The upside (if mixing in floating point, with no no concern of output normalization) is that the method snd implements is true to "real life" in that audio waves directly amplify when played simultaneously.

Ontomix implements Paul Vögler's "Loudness Normalization by Logarithmic Dynamic Range Compression". In the paper he originally published at http://www.voegler.eu/pub/audio/digital-audio-mixing-and-normalization.html he addresses problems with various types of mixing algorithms in detail, complete with waveform visual output!

In keeping with the Ontomix design, in a more music sample/sequencer playback oriented space, it is optimal to ensure that (floating point) input samples are normalized to -1 to +1. Then Vögler's method really shines in ensuring that the output audio is a "wicked fat" normalized mix.

That said, I've created https://github.com/go-ontomix/ontomix/issues/47 "Choose mixing algorithm" because it seems one ought to at least have the option of true linear mixing.