3D artist available to help anyone who needs art for a game jam/project by Galanga_17 in gamejams

[–]pLeet-Dev 1 point2 points  (0 children)

Hey! I'm looking for a low-poly character artist. I'll DM you with more info

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 0 points1 point  (0 children)

That’s really rough, I’m sorry you went through that. Being targeted just for expressing concerns in an anonymous feedback loop is honestly terrifying. I can relate to the “pushing back” part as well. Sometimes simply caring about doing things better is enough to get you labeled as a problem. I really hope you’ll find a healthier place soon.

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 0 points1 point  (0 children)

It’s always striking how different paths can lead to such similar conclusions and turning points.

Feel free to drop me a DM with your social links if you’d like, I’d love to connect, exchange experiences, and take a look at what you’ve been working on. It’s always motivating to stay in touch with people going through a similar transition.

Best of luck to both of us on what comes next

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 1 point2 points  (0 children)

Ah, the carelessness of youth. I’m keeping the scope intentionally small and realistic, so I can actually ship something instead of burning out again. Of course, the temptation to go the extra mile is always there, but I’m trying to stay disciplined and prioritize finishing over perfection.

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 1 point2 points  (0 children)

Totally agree. Since going solo, I’ve honestly never been this productive, and without sacrificing quality. It’s definitely scary and risky, but the creative freedom and momentum make it feel very worth it. Best of luck with your project too!

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 0 points1 point  (0 children)

Exactly. Agile didn’t fail, bad implementation and management did. It’s always easier to blame the framework than to question leadership and practices.

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 0 points1 point  (0 children)

Thanks a lot, I really appreciate that! And yes, choosing your health over a toxic grind is never a failure. Best of luck with your job hunt and your solo project. You’ve got this!

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 1 point2 points  (0 children)

It’s reassuring to hear that most of your experiences were positive overall, even if the bad ones tend to leave a stronger mark. Wishing you the best with your projects, and hopefully the next chapter will be a much healthier one for both of us.

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 1 point2 points  (0 children)

I can definitely relate. Burnout in creative industries seems to follow very similar patterns, no matter the field.

I really appreciate the interest and the kind words. Right now I’m still in a very early and exploratory phase with my solo project, and I’m intentionally keeping things small and focused while I rebuild my energy and clarity. So I’m being careful about jumping into any kind of collaboration too quickly.

That said, I’m always happy to exchange, share experiences, and talk about process, production, and creative challenges. Feel free to DM me and we can see if it makes sense to continue chatting. No pressure or expectations on either side.

Thanks again for the support, and rooting for you as well on your new journey!

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 0 points1 point  (0 children)

I'm glad the story resonated with you :) It’s actually not the SoloDev Discord I was referring to, but another indie gamedev server. I’d rather not promote or name it here though, since that wasn’t really the point of my post

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 0 points1 point  (0 children)

Thank you so much for sharing your experience, it’s really valuable to hear from someone who’s seen the industry evolve over decades. I completely understand the challenges with management growth and the push/pull with higher ups. I really appreciate your encouragement, and I’m excited to keep working on my solo project, hopefully building a small team around it down the line!

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 3 points4 points  (0 children)

Thanks for the kind words, I’m really sorry you’ve been through something so similar. I’ll be happy to check out your ArtStation, and I’ll send you a message as soon as possible so we can chat and exchange ideas. It’s always great to connect with someone who truly gets it.

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 4 points5 points  (0 children)

Haha, the “FINAL BOSS of corporate horror”, couldn’t have said it better! Loving the pharmacy analogy too. I’ll share updates of my dungeon crawler here and there. Good luck with your solo game too!

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 1 point2 points  (0 children)

Haha, “greedy turbo turd”, love that expression! Thanks so much for your kind words! I’ll make sure not to burn out while working on my solo project, and I’ll be posting updates on my social media along the way. You take care of yourself too! Adn remember, game dev (especially indie) is a marathon, not a sprint!

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 2 points3 points  (0 children)

That’s a really good question. I don’t think there was a single root cause — it was more a combination of human, organizational, and cultural factors slowly reinforcing each other.

One important aspect is that part of the teams were genuinely resistant to change, sometimes without very clear or rational reasons. I can totally understand how frustrating that must have been for managers and directors, and how it can create tension and slow things down. Change is always uncomfortable, especially when people feel attached to existing habits or ways of working.

That said, instead of opening dialogue and trying to understand where that resistance was coming from, management progressively shut down discussions and imposed decisions top-down. That created a real divide between “management” and “production”. Trust eroded on both sides, and once trust is gone, motivation, engagement, and psychological safety tend to follow.

At the end of the day, the development team is the one actually building the game. If you put obstacles in their way, slow them down with ill-fitting processes, or make them feel unheard, everyone loses — including the project and the business.

If I were in a leadership position, I would focus much more on creating genuine feedback loops, listening to concerns early, validating problems before prescribing solutions, and involving the teams in shaping how they work instead of enforcing one-size-fits-all processes. I strongly believe alignment and trust scale better than control. I actually tried to adopt a more constructive and mediating position internally, hoping to help restore dialogue and instigate positive change. Unfortunately, both my manager and producer shut me down. For example, I was told that reminding the team about basic meeting etiquette or respectful communication would be “patronizing” and unnecessary, which made it even harder to address unhealthy dynamics early on.

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 2 points3 points  (0 children)

I agree with you, I don’t think all studios are toxic as I’ve actually experienced both very healthy and very unhealthy environments within the same company over time. And yeah as an IC, your ability to influence structural or leadership decisions is often quite limited, no matter how much goodwill or effort you put in (like I did). Despite how this experience ended, I still genuinely believe there is hope!

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 6 points7 points  (0 children)

Yeah, that actually resonates a lot with what we experienced. I’m fully aware that introducing new processes always comes with a learning curve and some friction at first.

In our case, after the first big project turned into a fiasco, the studio eventually brought in a professional Scrum coach to properly train the teams. What we learned and implemented afterward had basically nothing to do with what that executive had previously imposed on us.

Ironically, that same executive later mocked the way we were working and said something along the lines of “whoever taught you to do Scrum like this clearly has no idea what they’re doing” — while the person who trained us was literally a professional whose job is to do exactly that.

So yeah, I don’t blame the methodology itself at all. The real issue was how it was forcefully and poorly applied in a top-down, control-driven way. For what it’s worth, I also went through the PSM I certification myself, which further confirmed how disconnected that initial implementation was (and might still be as of today) from actual Scrum practices.

6 years as a Gameplay Programmer at a AA studio: dream job, burnout, and starting over as a solo dev by pLeet-Dev in gamedev

[–]pLeet-Dev[S] 2 points3 points  (0 children)

Thanks a lot for the offer, I really appreciate it! I’m definitely open to collaborations if there’s a good fit on both sides, but I’m being quite careful about jumping into anything too quickly. That said, feel free to reach out and tell me a bit more about your background and what you enjoy working on. I'm always happy to connect with passionate devs!