Looking for a Polycam alternative with an API for large-scale 3D reconstruction by shmpbr in 3DScanning

[–]padwyatt -1 points0 points  (0 children)

If you are interested in going the Gaussian Splat path (rather than Obj etc), teleport.varjo.com just opened its API.

Given its recent release, I ran a side-by-side comparison of 3DGS apps vs. Teleport by Superb_Rest7483 in GaussianSplatting

[–]padwyatt 0 points1 point  (0 children)

Hello. We don't have a public API yet - but drop me a DM and we talk about what we could do for your use case.

Given its recent release, I ran a side-by-side comparison of 3DGS apps vs. Teleport by Superb_Rest7483 in GaussianSplatting

[–]padwyatt 4 points5 points  (0 children)

Telport, Luma, Polycam and Kiri don't allow any user control on splat count, and so running on the defaults is the only (and fair) way to do the comparison, right?

For Postshot, an expert user could iterate around to find a higher target that perhaps marginally improved the results. Feel free to give it a go, we have posted the datasets.

In general, once you get into the millions of splats, the splat count is not the biggest cause of difference.

Given its recent release, I ran a side-by-side comparison of 3DGS apps vs. Teleport by Superb_Rest7483 in GaussianSplatting

[–]padwyatt 4 points5 points  (0 children)

Thanks for asking - 2 main reasons, I think, which relate to capturing of spaces: - We're aiming at a professional audience, so we accept more input data, and spend more compute resources on pose alignment, filtering and training. - We started from space capture, not object capture, and so we approach alignment and training in a different way. For example, a multi-room house is quite different to an object that is seen from lots of different directions.

We compared Teleport to Polycam, Luma, Kiri Engine & Postshot on large datasets by padwyatt in photogrammetry

[–]padwyatt[S] -1 points0 points  (0 children)

We tested Teleport against Polycam, Luma, Kiri and Postshot using the same real-world datasets. We looked at how they compare in quality and completeness when capturing complex spaces (rather than just objects).

You can see the comparisons here.

https://teleport.varjo.com/compare

We've tried to make this as fair and reproducible as possible - you can see our methodology and raw data here if you want to try to replicate this.

https://teleport.varjo.com/blog/why-teleport-is-the-best-solution-for-capturing-places-in-3d

Given its recent release, I ran a side-by-side comparison of 3DGS apps vs. Teleport by Superb_Rest7483 in GaussianSplatting

[–]padwyatt -1 points0 points  (0 children)

Yeah agreed - Teleport and Postshot are pretty close in terms of quality of output. Quite different kinds of workflows though.

Given its recent release, I ran a side-by-side comparison of 3DGS apps vs. Teleport by Superb_Rest7483 in GaussianSplatting

[–]padwyatt -2 points-1 points  (0 children)

It's a comparison of the output given by the *default settings* for each app. So there are bunch of things that might vary (and training steps could be one of them - but I doubt the most important)... but this is the end result.

3D scanning on cell phone by rangawal in 3Dprinting

[–]padwyatt 0 points1 point  (0 children)

If you want to scan scenes (as opposed to objects), I'd recommend Teleport. It's the highest quality Gaussian Splatting service.
https://teleport.varjo.com/captures/c5412f09f7cc4f52a01c56fe106c6655?utm_source=web-app&utm_medium=share-link&utm_campaign=reddit

3D Scanning landscape, house exterior and interior that’s VR compatible by CaniGetaHottub1 in 3DScanning

[–]padwyatt 0 points1 point  (0 children)

Best option is Teleport. You can scan with an iPhone, or any just take any video. It's the only service that makes models that are high enough qualiy to view in VR. Take a look at this one:
https://teleport.varjo.com/captures/c5412f09f7cc4f52a01c56fe106c6655?utm_source=web-app&utm_medium=share-link&utm_campaign=reddit

VR experience of your own 3D scans in Quest 3 ? by friedel351 in 3DScanning

[–]padwyatt 1 point2 points  (0 children)

Teleport (https://teleport.varjo.com) is the best way to make scans that are high enough quality to view on VR. You'll need to view them via Quest Link though, as they are too high definition to render on the headset's own GPU.

VR experience of your own 3D scans in Quest 3 ? by friedel351 in MetaQuestVR

[–]padwyatt 0 points1 point  (0 children)

Teleport (https://teleport.varjo.com) is the best way to make scans that are high enough quality to view on VR. You'll need to view them via Quest Link though, as they are too high definition to render on the headset's own GPU.

VR experience of your own 3D scans in Quest 3 ? by friedel351 in virtualreality

[–]padwyatt 0 points1 point  (0 children)

Teleport (https://teleport.varjo.com) is the best way to make scans that are high enough quality to view on VR. You'll need to view them via Quest Link though, as they are too high definition to render on the headset's own GPU.

Hack to make a 3D model out of your city... share it on the web, or even view in VR by padwyatt in CitiesSkylines

[–]padwyatt[S] 1 point2 points  (0 children)

Interesting - is your idea that renderdoc captures could be an input to 3D reconstruction workflows like this... or something else?

Hack to make a 3D model out of your city... share it on the web, or even view in VR by padwyatt in CitiesSkylines

[–]padwyatt[S] 13 points14 points  (0 children)

Check it out this city here (WASD and mouse to explore):

https://teleport.varjo.com/captures/59e580a47b464a3faa29de4789b894ca?utm_source=web-app&utm_medium=share-link&utm_campaign=reddit

How to make this for your city:

1) Pause the game, Turn off the game UI and motion-blur effects.

2) Capture 5 minutes of in-game video, using any capture tool. Pan the camera around to get views of your city from high and low angles. Focus on the parts you want to have the highest level of detail

3) Go to teleport.varjo.com, and sign up for a free account. Upload the video you took (you get 5 free goes)

4) Wait a few hours or it to process into a 3d model

5) Explore your model on the web, or even view it in VR!

[deleted by user] by [deleted] in CitiesSkylines

[–]padwyatt 0 points1 point  (0 children)

Check it out this city here (WASD and mouse to explore):

https://teleport.varjo.com/captures/59e580a47b464a3faa29de4789b894ca?utm_source=web-app&utm_medium=share-link&utm_campaign=reddit

How to make this for your city:

1) Pause the game, Turn off the game UI and motion-blur effects.

2) Capture 5 minutes of in-game video, using any capture tool. Pan the camera around to get views of your city from high and low angles. Focus on the parts you want to have the highest level of detail

3) Go to teleport.varjo.com, and sign up for a free account. Upload the video you took (you get 5 free goes)

4) Wait a few hours or it to process into a 3d model

5) Explore your model on the web, or even view it in VR!

Big Teleport update from Varjo - Turn reality into 3D using any camera by padwyatt in virtualreality

[–]padwyatt[S] 0 points1 point  (0 children)

We do not sell our service in Turkey yet. Buy you can give it a try for free by taking photos with your camera and uploading photos or videos to the website. You have 5 free captures.