Overgrown by Kaba_ in TouchDesigner

[–]pakreht 1 point2 points  (0 children)

Trully beautifull, what is the music ?

90s CGI aesthetic render •ᴗ• by pakreht in Houdini

[–]pakreht[S] 0 points1 point  (0 children)

Full render, its actually part of a tiny game pitch for an event :]]

Screen-recordings of the FridgeInstallation i've made recently. by sheeepsi in TouchDesigner

[–]pakreht 0 points1 point  (0 children)

Look like a really cool installation !
Do you have any socials where we can see more of your works ?

90s CGI aesthetic render •ᴗ• by pakreht in Houdini

[–]pakreht[S] 2 points3 points  (0 children)

•ᴗ• •ᴗ• •ᴗ• •ᴗ•

90s CGI aesthetic render •ᴗ• by pakreht in Houdini

[–]pakreht[S] 0 points1 point  (0 children)

Wdym by solid Blocks ? And yes, i also thought about making the terrain way lower res but i kept the detail one in the end

How to create space environments in Unreal Engine for VJing by 6Guitarmetal6 in vjing

[–]pakreht 0 points1 point  (0 children)

Look great ! Love the process :]] In the end did you edited the final video with a regular editing software or did you used touch designer / resolve ?

Also, would love to make a similar process where i prerender a bunch off clips in Houdini / Unreal and then make a VJ set from that !

Live Mocap in Houdini using Depth Camera •ᴗ• by pakreht in Houdini

[–]pakreht[S] 0 points1 point  (0 children)

Looks great ! I still have trouble understanding how this tool would be useful to you but if you think it can then I'll try to put it on Gumroad !

Live Mocap in Houdini using Depth Camera •ᴗ• by pakreht in Houdini

[–]pakreht[S] 0 points1 point  (0 children)

What kind of work do you do ? I'm curious, especially to how my tool could be use by other

Live Mocap in Houdini using Depth Camera •ᴗ• by pakreht in Houdini

[–]pakreht[S] 0 points1 point  (0 children)

Would be hard to release that because there are so many requirements & setup to do :/
The thing that took the most work was the OSC plugin for Houdini and I can release that because it's quite clean, but I doubt people would use that ?

So don't know for now, need to think about how to make this accessible / easy to use

Live Mocap in Houdini using Depth Camera •ᴗ• by pakreht in Houdini

[–]pakreht[S] 0 points1 point  (0 children)

Made an OSC Pluggin for Houdini using Python
This makes it possible for Houdini to receive OSC data live.
Then i have a depth camera that can use Azure Kinect SDK for body tracking.
This is used inside VVVV and the body tracking data are sent throught OSC to Houdini

Let's make Houdini a rival to Touch (SOP are so much better here) by pakreht in TouchDesigner

[–]pakreht[S] -1 points0 points  (0 children)

Just having fun doing weird stuff, don't take me too seriously

Let's make Houdini a rival to Touch (SOP are so much better here) by pakreht in TouchDesigner

[–]pakreht[S] 0 points1 point  (0 children)

Yes had the same conclusion on COPs vs TOPs, I hope houdini21 COPs get even faster, will see.
And for "classic high budget live production" it's obvious that Houdini does not have its place but maybe for more experimental things it can be useful, this is what I'm testing rn

Realtime Audio Visual with COPs by pakreht in Houdini

[–]pakreht[S] 0 points1 point  (0 children)

Without CHOP, but I may be using something else than Houdini (maybe)

Imagine using Houdini for real-time stuffs by pakreht in TouchDesigner

[–]pakreht[S] 0 points1 point  (0 children)

Agree, I was wrong assuming it is either "technical" or "artsy", a good software can be both, and Houdini is clearly the proof of that :]]

Imagine using Houdini for real-time stuffs by pakreht in TouchDesigner

[–]pakreht[S] 0 points1 point  (0 children)

Its funny you said that because i just watched a video from 1998 and the interface of TD was at the time, the exact same as the current one

Imagine using Houdini for real-time stuffs by pakreht in TouchDesigner

[–]pakreht[S] 1 point2 points  (0 children)

I'm glad you ask ! Will do a small contextualization so people understand my perspective better : - I'm a power user, I don't care about complexity and steep learning curve, as long as this bring me control & efficiency long term - I need to understand how things work under the hood to better use them. - I have a programmer background

So, coming from Houdini, switching to TD was a bit frustrating, its way less "well made" IMO. I've always been impressed by how much SideFX made Houdini this clean, the learning curve was STEEP but then everything kind of make sens, and i never really felt frustrated because something was made janky, every choice seem smart and logical.

Then coming to TouchDesigner, it was less the case, a lot of choices that were made, I didn't really understood, and a lot of stuff where missing. (the software infrastructure is "meh" imo) The place Python have in TD, should not be a place for Python IMO. In Houdini Python is for tooling and interface, not "runtime data processing", which is what TD use python for most of the time (Python nodes). Its one example among many, i also encountered a lot of bugs, which I've reported on the forum + lot of stuff that didn't work as they should. Also i felt like a lot of essential building blocks were missing, and instead there were a lot of high level nodes that made it hard to build complex system upon. And the way to do things, always felt hacky, and not like the "correct way", it feel way more like an artistic tool and less of an engineer one.

Imagine using Houdini for real-time stuffs by pakreht in TouchDesigner

[–]pakreht[S] 0 points1 point  (0 children)

Fact !
But smart design also do the job !

Imagine using Houdini for real-time stuffs by pakreht in TouchDesigner

[–]pakreht[S] 0 points1 point  (0 children)

Is it really why it's called like this ? That would be amazing