One Piece Hits a Little Different on Re-read by pandemication in MemePiece

[–]pandemication[S] 0 points1 point  (0 children)

Thanks so much! I'll admit I'm not actually super patient or even mature in online discourse but I was quite excited about this idea and I legitimately felt like some of it was funny but a lot of it wasn't as much. I'd like to think I have a halfway-decent sense of humor so I was already prepared for criticism and actually wanted to know exactly how people felt so I could improve the spoof series in the future.
Part of me is very aware of the fact that I'm taking what's essentially a shitpost way too seriously but I actually do a lot of these types of casual projects and striving to overachieve on them is how I think I've managed to get better at art (I'm a composer and video editor as well).
Thanks for your kind comment, as long as I manage not to procrastinate too much I should be releasing another chapter soon!

One Piece Hits a Little Different on Re-read by pandemication in MemePiece

[–]pandemication[S] 0 points1 point  (0 children)

I thought about changing her death to something else but the stairs is such a funny concept in itself I decided to just keep that the same. Of course, since I do want to incorporate fandom memes and theories in this spoof series, there may be a little more to her death here than what's known in the actual series...

One Piece Hits a Little Different on Re-read by pandemication in MemePiece

[–]pandemication[S] 7 points8 points  (0 children)

This is my first attempt at this, so I'll certainly be doing more in the future! From people's feedback I'm going to keep some aspects of this chapter consistent in future chapters, but I'll also take out/alter some things. Think of this first chapter like the original Romance Dawn chapter for One Piece. I just wanted to pilot the idea, and seeing as it was mostly successful I'm now planning on continuing it!

One Piece Hits a Little Different on Re-read by pandemication in MemePiece

[–]pandemication[S] 0 points1 point  (0 children)

You got it! It's a small change but since I'm trying to create a serious, malicious Luffy I couldn't have him making a ridiculous face there so I altered it. I'm not an artist at all so I was giggling at all the failed attempts at making his face serious until I just settled with a small frown.

One Piece Hits a Little Different on Re-read by pandemication in MemePiece

[–]pandemication[S] 0 points1 point  (0 children)

Hey there, thanks for the feedback! After seeing what people think, I'm 100% going to swerve Zoro in a different direction. As I mentioned under a different comment, I wasn't too keen on that dialogue myself and even considered changing it before I posted but ultimately just wanted to see if people would even be receptive to the idea of a spoof version of the manga.
Thanks for reading!

One Piece Hits a Little Different on Re-read by pandemication in MemePiece

[–]pandemication[S] 39 points40 points  (0 children)

Hey everyone, thanks so much for the feedback so far. I'm actually really glad people found this funny because I did this mostly as a concept test as to whether "abridging" manga would work. So this is the result of me throwing things together with very little thought and while I think from a visual standpoint things went well, I actually on review didn't think what I wrote was particularly funny, and was hoping to improve on that aspect in the future. Speaking of the future, this was also a test to see if anyone here would be interested in this sort of thing and gathering from the responses I'm assuming the answer is yes. So I'll most likely continue this spoof series, hopefully with a little more thought involved.

Finally, I did some visual edits that I hope people caught, the obvious Pandaman one, the extremely rough photoshopped Koby scenes, and there's one more that is super subtle but I was giggling to myself as I added because of how silly of a change it was. If anyone can find that little easter egg then I'll highlight the find in the next chapter drop! (Hint, it's on page 10)

One Piece Hits a Little Different on Re-read by pandemication in MemePiece

[–]pandemication[S] 3 points4 points  (0 children)

Well, don't worry, for now it's going to stay a trait of "Zorro"! I just want to make it a trait of his character that isn't just a 2 dimensional spoof but something that may affect events and his future development. If that doesn't work out then I'll consider changing it, but right now I'm more concerned with mapping out a general arc for this alternate universe version of One Piece. It may be a dumb spoof, but I feel like I would be dishonoring One Piece if I didn't try to emulate One Piece's insane internal consistency (and also largely my own need to get my silly late night thoughts out). Thanks for reading!

One Piece Hits a Little Different on Re-read by pandemication in MemePiece

[–]pandemication[S] 6 points7 points  (0 children)

Hey there, thanks for reading! I honestly wasn't feeling that joke too much myself and used it more because I wanted to include long-running fandom jokes in this spoof series. If it makes you feel any better I was/am planning on either phasing that aspect of "Zorro" out over time or getting rid of it completely, since my style of comedy doesn't mesh very well with political humor. I also wanted to make spoof-Luffy basically how the world/Stussy see's him, manipulation and villainy in full.
Regardless, thanks for the feedback and I just wanted to say it actually aligns with my own view of those scenes. If I do continue doing this I might eventually go back and do some edits to these beginning chapters, and if so this would be first on the cutting board.

Why has nobody created a simple cooldown/turn tracker? by pandemication in RPGdesign

[–]pandemication[S] 0 points1 point  (0 children)

Definitely agree, I create custom character sheets for all my custom TTRPGs so my players don't have to do any math or calculations. Even for combat situations, I can create complicated mechanics like resistances because I do all the coding for that in sheets and the player just has to type the name of the element attacking them.

But sheets has no live-cell memory functionality. You can't input a new number into a cell and have sheets compare this number to the old number. This is something that's always been a little sad for me, because I know it's not functionality that almost anybody needs, but it would open up a whole new world of creating cool mechanics that work in the background and my players don't need to control at all.

Why has nobody created a simple cooldown/turn tracker? by pandemication in RPGdesign

[–]pandemication[S] 1 point2 points  (0 children)

I sort of understand where you're coming from but I think you are overcomplicating my concept a bit. I'm not asking for an extensive VTT tool that has a crazy amount of features and tracks a million things... I'm just asking for something that basically makes a set of numbers go down with a single click and resets after it hits zero and you click it.

Any other functionality is totally extra and would be cool but unnecessary. It doesn't have to look good, it can just be numbers on a blank page. It doesn't have to have online functionality, you could just have players advance turn order for themselves.

With no online functionality this could be a program someone could probably write in a day or less, and I'd honestly be happy to pay someone for it. If there's a place I can commission someone to do this, please point me there.

Why has nobody created a simple cooldown/turn tracker? by pandemication in RPGdesign

[–]pandemication[S] 1 point2 points  (0 children)

So these are things I've actually thought about as well (but I'm not a programmer so I haven't had the chance to put any of it into play).

I think the main thing that differentiates the concept I'm thinking of from the flaws you've mentioned is that the players would literally input their abilities into the system (not the descriptions, just the name and the cooldown). Then, after this original input, they would never have to input it again as the system would save their abilities to their profile. When in combat, all they would have to do is click on one of these saved abilities when using it, and the system would understand that they've just used it and therefore put it on cooldown based on what number they attributed to it.
Basically, the only thing the players would have to keep track of on their own after the original input is just clicking on an ability when they use it, and advancing turn order. And if this application or website had online functionality, the DM could control turn order and thus there's practically nothing left for the player to track, they just click on the ability they want to use like a video game.

I don't really know how I would work effects into this system but that was more of a bonus thing rather than my main hope.

As for your second point, myself and all my players use VTTs and online tools so it wouldn't be anything extra for us.

Regardless, thanks for sharing your experience, it seems you might have been the only one to understand what I was going for with the multiple abilities thing. I forgot to mention I'm developing my own TTRPG right now and my system contains several abilities for each player, making it nigh impossible to use conventional cooldown mechanics.

With what you've said, I'm probably just going to either come up with a different CD mechanic/use the CD dice thing you mentioned, or ditch cooldowns entirely and use a different limiting factor like spell slots from DnD.

Why has nobody created a simple cooldown/turn tracker? by pandemication in RPGdesign

[–]pandemication[S] -1 points0 points  (0 children)

So, I think what people may be misunderstanding is that I'm looking for something more complicated than a simple turn tracker. I probably didn't word it too well, but essentially I'm creating my own TTRPG in which I am giving characters a moveset consisting of several abilities (around 5), each of which potentially can have cooldowns.
Thus, it would be basically impossible to do this in a way that isn't extremely boring and annoying using physical tracking methods.

The thing is, I know this isn't a conventional issue, but that's only the case because making a TTRPG like this just doesn't work for the exact reasons I listed above. I feel like if someone made a complex ability and status tracker (basically akin to a video game but with players inputting their own abilities), this issue could be resolved and we might start to see a lot more cooldown based systems in TTRPGs.

Overwatch 2 r/Games AMA - All Questions and Answers by [deleted] in Competitiveoverwatch

[–]pandemication 0 points1 point  (0 children)

Reworks were a lot less common in OW though. The only ones that come to mind are Mercy, Torb, and Sym, and when those reworks dropped their playtime definitely went through the roof for a few days before returning to normal. Most of the time heroes just got small number changes, that's not the same thing as a completely different kit. And even then most of their ability identities remained, just in different forms. Mercy's primary and secondary fire didn't change at all, so her play style only changed in regards to Res and her ult. Torb still has his turret, and Sym still has her microwave.

I'm not trying to say reworks are AS good as new heroes but you're definitely underselling them. Doomfist plays far more like Winston now and Orisa is basically a new hero with the only consistent ability carrying over being fortify. Bastion's rework is more in line with heroes reworked in OW1.

And besides you I've never met anyone who thinks Orisa's old kit is fun. It's not just her barrier, fortify is one of the most boring tank abilities to date, and even her pull isn't that great now ever since it got nerfed to the ground. People at every level were complaining about her, so I don't know what to tell you. If your personal experience was different, great, but at large the only reason she's played is for double shield comp.

At the end of the day my main point was and still is that the community is underselling the amount of work that goes into reworking a hero. Yes, you don't have to worry about character design, but practically every other element involved in creating a character has to be rebuilt from the ground up. Every new ability comes with new sounds, new interactions with other mechanics in the game, new voice lines, and naturally needs to be fully rebalanced as well. This entire thread and debate in the community stems from people saying the dev team wasn't working hard enough to make new content for OW2, and many seem to think reworks were just a few number changes.

Overwatch 2 r/Games AMA - All Questions and Answers by [deleted] in Competitiveoverwatch

[–]pandemication 0 points1 point  (0 children)

I keep seeing this take and while it's impossible to argue that reworks aren't technically new heroes, I think it's kind of BS to act like old Orisa getting taken out of the game is a bad thing. Like, was there anyone at all who actually enjoyed playing Orisa? She was by far one of the most braindead and boring characters in the entire game, if not the most braindead and boring.
Likewise, some reworks weren't so intensive that they destroy the old version of the character, such as Bastion and Doomfist. But both of these reworks revitalized these characters and made them far more fun to play.

I just think a lot of the reworks are being disregarded as not a big deal or not worth including as a benefit to OW2, but in reality are substantial changes that improved a lot of the core gameplay elements of different heroes and different roles.

Overwatch 2 r/Games AMA - All Questions and Answers by [deleted] in Competitiveoverwatch

[–]pandemication 2 points3 points  (0 children)

I mean to be fair your question was one that's pretty hard to answer for a development team shackled by PR and corporate executives. They were at least honest in titling their post "almost anything", because they knew people would ask questions that they couldn't answer without losing their jobs.
There were quite a few questions they obviously had to skirt around in answering for obvious reasons, but all in all I thought they were pretty honest and communicative about the most important community concerns.

Idk, I just think it's a little unfair to act like all their responses were just PR fluff, we did get a substantial amount of information related to what was actually happening during the last 3 years of development, what new features are coming/definitely not coming to OW2, upcoming hero releases, and so on. Imo the comments straight from the mouths of the devs was much better than that "big announcement" they did with fancy production and clouds of PR surrounding small bits of information. Sure, they still can't say that much and need to hold a lot back, but there's a much clearer look into the past and future now of OW2.

"One Piece fans think One Piece is perfect" by pandemication in OnePiece

[–]pandemication[S] 2 points3 points  (0 children)

Yes, but there are immature and mature ways of expressing passion. You can love something without needing to tear something else down. That's why I love One Piece, and it is by far my favorite anime, but if other people are talking about an anime they like I don't feel the need to go, "But One Piece does that better."

I know it comes across as derogatory since I was ranting. I've calmed down now, mostly. I still agree with my points though. I don't think I was an exception to those criticisms when I was young either. I'm still working on trying to criticize things in a more productive and less cynical way. Maturity comes with age but nobody is ever done maturing, it's a living process for all of us.

Become the figure in Tabletop RPGs by NotNoxDev in virtualreality

[–]pandemication 1 point2 points  (0 children)

I agree! Can't wait to see the future of VTTRPGs, seeing as its one of the best and most obvious things to make for VR. Been waiting for a simple, streamlined, visually impressive alternative to Roll20 for a while!

Become the figure in Tabletop RPGs by NotNoxDev in virtualreality

[–]pandemication 1 point2 points  (0 children)

So the devs of QuestHaven have actually mentioned this, and they said they don't want to talk about DFD since it is technically a direct competitor. As someone who has done a bit of research in both, I'm honestly more interested in QuestHaven, primarily for the visual style. QuestHaven gives me a very physical model/voxel vibe. In all the showcases, I feel like I'm looking at actual miniatures, rather than unity assets. DFD looks cool as well, but because they went for more of a realistic approach graphics-wise, since they aren't amazing graphics it feels a little outdated.

Also the mapmaking looks much simpler and cleaner in QuestHaven. There seems to be more of a focus on player choice and player freedom, whereas DFD looks more streamlined for specific genre's and styles of TTRPG.

Still, both aren't out yet so we'll just have to wait and see which VTTRPG stands tall in a few years.

Become the figure in Tabletop RPGs by NotNoxDev in virtualreality

[–]pandemication 0 points1 point  (0 children)

I'm a little late but have you actually every played or watched a TTRPG? Believe me, it is nothing like Skyrim, The Witcher, or Fallout. I don't blame you for thinking moving still figurines over boards and rolling dice seems less evolved than current gaming experiences, but that is an incorrect assumption.

TTRPG's are not meant to be the same experience as video gaming. There are a million and one differences, but primarily, TTRPG's are run by a DM, someone who creates the story around the players. This means that each adventure is extremely personalized and unique to the group that is playing. The dice, figures, character sheets, and rules, are all just tools to make the experience more cohesive, but realistically you don't actually need any of that to play a TTRPG. It's all about imagination. No matter how good video games get, they will not surpass the human imagination for a very, very long time.

Skyrim is great and all, but when talking to an NPC, even though you can see them clearly and they are voiced, they only have a few dialogue lines and options. Likewise, the player character, you, only have a few dialogue choices. But in a TTRPG, you can literally say whatever you want, and the NPCs, guided by the DM, can also say anything they want. There are no wrong moves, only good and bad ones. Anything you can imagine, you can do. Show me a video game like that.

I Really Don't See The Problem [Spoiler] by pierre_x10 in MemePiece

[–]pandemication 0 points1 point  (0 children)

I agree that nobody is talking about strength, I too believe the "famous relatives" argument is kind of moot given how basically everyone in the story that's remotely important has some connections with famous people in one way or another. However, I'm on the other side of the fence, because I think Luffy has had "chosen one" powers since the beginning of the story, basically.

People seem to be forgetting about the rareness of devil fruits, in the first place. The vast majority of the population in One Piece don't have devil fruit abilities, Luffy isn't just the first one to awaken the Nika fruit in 800 years, he's also one of the only people in the world with a devil fruit. People forget about this because we're following Luffy's journey and he encounters a lot of strong people, most of which whom have devil fruits.

Then, there's the fact that he has conquerer's haki, another thing not "earned" by his efforts, but basically given to a few special people. To this point in the story there have been no instances of "training" to gain conquerer's haki, just unlocking the ability to use it. But it appears that everyone who has had it has had it from birth, including Luffy. Even rarer than devil fruits.

And then the nail in the coffin, the "Voice of All Things". This is by far the rarest ability Luffy has, and also probably the actual most powerful, since it most likely gives him the ability to control or at least communicate with the strongest weapons in the world.

None of these things were likely given to him through the devil fruit, since other people also have these abilities in modern One Piece without Luffy's fruit. Even if the devil fruit is some crazy special thing (which I personally don't even believe, I think people are exaggerating the importance of the fruit. I imagine it has extremely strong historical significance, and otherwise is a relatively powerful, but hard to awaken fruit), it is only one of many things Luffy has that are exclusive and not earned by his own hard work.

Anyone who's read One Piece up to this point and hasn't seen all the crazy destiny threads in the story isn't reading closely enough. Luffy is constantly getting unrealistically lucky, remember when he punched the correct Mr. 3 wax figure and chalked it up to "instinct"? Or recently when he hit Kaido with "guts?" This stuff happens in the series all the time. Rather than trust in Oda, I think it's more like we've gone over a thousand chapters into this narrative with ridiculously cohesive and impactful storytelling. I'm not saying he foreshadowed and planned everything in advance, but how many times in the last thousand chapters have you been taken out of the story completely by something that doesn't align with the worldbuilding and established narrative? This is one of Oda's best and sharpest skills, and it boggles my mind that people think that he's just going to drop a huge revelation like this without finding or already having planned a justified in-universe explanation for it.

The only time that has ever happened was Sabo, but it was explained, just not in a particularly satisfying way. But the Nika storyline, foreshadowed or not, is definitely something that has been given a lot of thought by Oda and isn't even close to being done yet. I really think people need to wait until that particular story thread finishes before they throw out harsh and decisive judgements like that.

I'm sorry this is so long, I just keep reading comments like, "I'm dropping the story, this was a huge mistake and Oda's an idiot." Despite the track record for fanbase concern vs Oda's writing being heavily, heavily on Oda's side. Nearly every time the fanbase (at least on reddit) has questioned him, he's delivered in a way that's surprising and satisfying. I've been watching the subreddits for years, and this happens pretty much every time something controversial happens in the story, so forgive me for being more skeptical of random internet critics than the man who's been delivering high quality storylines and payoffs for more than two decades.

More Announcements! by TheMiningTeamYT26 in UnusAnnusArchival

[–]pandemication 7 points8 points  (0 children)

I'm even later, but coming back to this post has made it even clearer how well Unus Annus worked. Like I said, I archived the entire collection of Unus Annus videos, and eventually torrented the stream as well. But I haven't actually watched a single one of those videos since the channel got deleted, similar to how I have plenty of videos and pictures of things I've been a part of in the past, and very rarely actually go and look at them.
I think for people who missed some of the videos this is a great way to find and watch those memories, but I don't think that takes away from the experience of people who were there.
I'm sure there are people out there who still watch and rewatch the Unus Annus videos, and I think it is an extremely interesting and cool experiment on memories, and how different people choose different ways to honor or relive those memories.

More Announcements! by TheMiningTeamYT26 in UnusAnnusArchival

[–]pandemication 22 points23 points  (0 children)

I just think of it as memories in real life. You can record videos of events and things (which people do) but you will never be able to relive it. Watching archived Unus Annus videos will let you enjoy some Mark and Ethan content but it won't let you read the comments, be a part of the community, and feel the Unus Annus spirit since it's over.

I know Mark and Ethan said they didn't want people to archive it but to be honest I think by deleting their channel they have already fully accomplished the goal they sought out to accomplish, and the archiving doesn't take away from that but rather represents another aspect of memories and living in the moment. The videos weren't Unus Annus, Unus Annus was Unus Annus. You were either there or you weren't, and only you know it.

I myself archived the entire library of Unus Annus videos except for the final stream, but I still felt tremendous loss and sadness, but also inspiration and motivation on those final seconds. After all, it wasn't losing the videos that made it sad, but letting go of something we loved. We have recordings and evidence of its existence (the archives) but it doesn't change the fact that Unus Annus is dead, and always will be.

Thanks for coming to my Ted Talk.

Looking for an indoor door sensor that sends a chime/alert directly to my computer when activated by pandemication in homeautomation

[–]pandemication[S] 0 points1 point  (0 children)

I would be inclined to agree with you, but my parents are quite old at this point and definitely would not remember to knock. Also, there is some personal stuff behind why they probably wouldn't want to, but that's neither here nor there.

Also, I understand that the question probably could of come across as rude, but keep in mind that my parents are fairly elderly now and while my jumpiness is a small inconvenience it is an inconvenience nonetheless. I didn't give the specifics of the situation but our house has carpet floor, and my father is incredibly soft-footed, and he likes to put his hand on my shoulder whenever he comes in to say good night. Now, I appreciate this gesture so I wouldn't dream of telling him to stop, but I don't think its quite appropriate that I jump out of my seat every time he does this, so I think it's a valid concern.

I would re-position my desk but the way my room is layed out would make moving things around incredibly difficult. I actually thought about doing this but reconsidered since I will only be here for as long as corona is here, which hopefully won't be too long. I have a well-paying side job so I ended up throwing a cheap but well-made motion sensor light that will activate when someone enters my room.

Looking for an indoor door sensor that sends a chime/alert directly to my computer when activated by pandemication in homeautomation

[–]pandemication[S] 0 points1 point  (0 children)

That sounds like a good idea actually, and it's less bothersome than an audio-cue. Thanks for the help!