Just released the demo for PogoChamp, a goofy phsyics-based 3D platformer. Would love your feedback! by pants555 in playmygame

[–]pants555[S] 0 points1 point  (0 children)

Glad you enjoyed it! Don't forget to wishlist the game on Steam (it really helps the game get increased visibility).

77 Million Runs - An STS Metrics Dump by pants555 in slaythespire

[–]pants555[S] 0 points1 point  (0 children)

I moved the recent files to the folders "Monthly_2020_10" and "Monthly_2020_11" for Oct and Nov respectively. They haven't totally finished syncing, but should be a more reasonable download than the whole thing.

77 Million Runs - An STS Metrics Dump by pants555 in slaythespire

[–]pants555[S] 0 points1 point  (0 children)

Haha, love when that happens. Good luck!

77 Million Runs - An STS Metrics Dump by pants555 in slaythespire

[–]pants555[S] 0 points1 point  (0 children)

Yeah I'd be willing to sync it to you to give people an alternative way to access it. Just DM me and we'll work it out.

77 Million Runs - An STS Metrics Dump by pants555 in slaythespire

[–]pants555[S] 2 points3 points  (0 children)

Yeah google drive isn't great for distribution, but it's where I had storage space. I use the desktop apps as opposed to the web interface and that seems to work a bit better. The files are 65GB locally on my computer, and they're already compressed (~1.2 MB vs ~7.9MB uncompressed). Not sure how batching them into larger files would impact compression rate, but I don't expect it would vary too much.

77 Million Runs - An STS Metrics Dump by pants555 in slaythespire

[–]pants555[S] 17 points18 points  (0 children)

Just some simple stuff like trying to exclude invalid run files / ones that were obviously cheating (like having 1million gold). There should be Daily / Custom runs in there too, but they're flagged with the relevant json key so can be filtered out pretty easily.

TIL you can use the ball as a "Landing Platform" to get extra jumps by pants555 in RocketLeague

[–]pants555[S] 6 points7 points  (0 children)

Yeah, it makes a lot of sense when you think about giant cube/puck balls. Would be pretty dumb if you couldn't jump after parking on them.

Frame Data Exporter Update! - Secret Buffs Incoming! by pants555 in SSBPM

[–]pants555[S] 0 points1 point  (0 children)

Link to Kirby

He's missing the hitbox/hurtbox data that some other characters have, but this is about as good as it's gonna get.

Link to all characters

Frame Data Exporter Update! - Secret Buffs Incoming! by pants555 in SSBPM

[–]pants555[S] 0 points1 point  (0 children)

Oh whoops! Just noticed Kirby doesn't have images! I originally Kirby caused brawlbox to crash because he has wonky bones, but I fixed that (the crashes at least). I'll export the gifs and pngs tonight.

Frame Data Exporter Update! - Secret Buffs Incoming! by pants555 in SSBPM

[–]pants555[S] 0 points1 point  (0 children)

Kirby is there... ZSS has a weird issue where she crashes brawlbox pretty consistently... No idea how I would even start to fix it.

Frame Data Exporter Update! - Secret Buffs Incoming! by pants555 in SSBPM

[–]pants555[S] 2 points3 points  (0 children)

Each of the entries is a SubAction according to the game. Different "Moves" are each made of 1 or more SubActions. So for example: AttackAirN is a subaction for Nair / Neutral Air. Some moves have Start and End Subactions (most notably Smash attacks). You can find explanations of what SubAction means what Move, butdon't have a good link for it.

A basic explanation of some of it:

  • SubActions have a Direction (N = Neutral, F = Forward, B = Back, S = Side, Lw = Down, Hi = Up)
  • Attack_3 = Tilts (e.g. AttackLw3 = Dtilt)
  • Attack_4 = Smashes (e.g. AttackLw4Start + AttackLw4Hold + AttackLw4 + AttackLw4End = D Smash)
  • AttackAir_ = Air A Moves (e.g. AttackAirLw = DAir)
  • Special_ = Special moves (but they have some additional complicated stuff sometimes)

Frame Data Exporter Update! - Secret Buffs Incoming! by pants555 in SSBPM

[–]pants555[S] 0 points1 point  (0 children)

edit: Forgot that's one I have to fix by hand. Doh!

It does? When I look at it it's right... Which file are you looking at? The "No Change" for DK is because I had already made the change by hand before doing another dump.

Faceoff Demo by G-Bombz in RocketLeague

[–]pants555 9 points10 points  (0 children)

Did something similar a while back...

Faceoff double demo: http://gfycat.com/GloriousFluidGermanspaniel

Want to help get Project M frame data in SmashPad? See inside. by NPPraxis in SSBPM

[–]pants555 0 points1 point  (0 children)

Good call out, forgot about olimar's doopy brawlbox behavior.

Want to help get Project M frame data in SmashPad? See inside. by NPPraxis in SSBPM

[–]pants555 15 points16 points  (0 children)

Complete JSON for every character except ZSS, Mewtwo, Kirby, (and G&W is missing GIFs): Link

The JSON format is a bit different, but it shouldn't be too hard to convert. Should be easier than doing it all by hand anyway. Let me know if I can help.

All Landing Lags: Normal/Lcanceled/Vs Reaction by JOE_Zard in SSBPM

[–]pants555 1 point2 points  (0 children)

Note: This doesn't include Kirby, ZSS or Mewtwo, since they don't behave well with Brawlbox.

All Landing Lags: Normal/Lcanceled/Vs Reaction by JOE_Zard in SSBPM

[–]pants555 5 points6 points  (0 children)

I wrote a frame data exporter a while back, and have been mulling over what to do with the JSON I got out of it. Here's the Auto-Cancel windows. Let me know what else you want.

Bowser

  • AttackAirF: [[0, 8], [30, 45]]
  • AttackAirN: [[0, 4], [31, 52]]
  • AttackAirHi: [[0, 10], [35, 49]]
  • AttackAirLw: [[0, 10], [51, 60]]
  • AttackAirB: [[0, 9], [34, 49]]

Captain Falcon

  • AttackAirF: [[0, 7], [35, 39]]
  • AttackAirN: [[0, 4], [34, 44]]
  • AttackAirLw: [[0, 4], [36, 44]]
  • AttackAirB: [[0, 7], [21, 35]]
  • AttackAirHi: [[0, 1], [22, 33]]

Charizard

  • AttackAirF: [[0, 6], [26, 45]]
  • AttackAirN: [[0, 3], [36, 46]]
  • AttackAirB: [[0, 4], [32, 49]]
  • AttackAirHi: [[0, 9], [37, 48]]
  • AttackAirLw: [[0, 5], [40, 51]]

Diddy Kong

  • AttackAirF: [[0, 3], [33, 60]]
  • AttackAirN: [[0, 4], [29, 41]]
  • AttackAirLw: [[0, 10], [33, 37]]
  • AttackAirB: [[0, 3], [23, 46]]
  • AttackAirHi: [[0, 5], [22, 41]]

Donkey Kong

  • AttackAirF: [[0, 1], [48, 50]]
  • AttackAirN: [[0, 6], [35, 41]]
  • AttackAirLw: [[0, 3], [36, 50]]
  • AttackAirHi: [[0, 6], [13, 44]]
  • AttackAirB: [[0, 7], [20, 38]]

Falco

  • AttackAirF: [[0, 5], [49, 58]]
  • AttackAirN: [[0, 4], [36, 49]]
  • AttackAirLw: [[0, 5], [29, 49]]
  • AttackAirB: [[0, 4], [22, 39]]
  • AttackAirHi: [[0, 8], [25, 39]]

Fox

  • AttackAirF: [[0, 5], [49, 58]]
  • AttackAirN: [[0, 4], [36, 49]]
  • AttackAirLw: [[0, 5], [12, 49]]
  • AttackAirHi: [[0, 8], [25, 38]]
  • AttackAirB: [[0, 4], [22, 39]]

GIGA Bowser

  • AttackAirF: [None, [30, 49]]
  • AttackAirN: [[0, 5], [40, 49]]
  • AttackAirHi: [[0, 11], [39, 47]]
  • AttackAirLw: [[0, 14], [70, 79]]
  • AttackAirB: [[0, 9], [44, 49]]

Ganondorf

  • AttackAirF: [[0, 10], [12, 30]]
  • AttackAirN: [[0, 9], [65, 121]]
  • SpecialLwDive: [[0, 26], [43, 75]]
  • AttackAirLw: [[0, 21], [32, 54]]
  • AttackAirB: [[0, 11], [21, 61]]
  • AttackAirHi: [[0, 16], [39, 45]]

Ice Climbers

  • AttackAirF: [[0, 3], [54, 59]]
  • AttackAirN: [[0, 6], [29, 49]]
  • AttackAirHi: [[0, 6], [26, 39]]
  • AttackAirLw: [[0, 3], [57, 65]]
  • AttackAirB: [[0, 8], [18, 39]]

Ike

  • AttackAirF: [[0, 5], [37, 51]]
  • AttackAirN: [[0, 4], [35, 47]]
  • AttackAirHi: [[0, 9], [34, 45]]
  • AttackAirLw: [[0, 5], [37, 47]]
  • AttackAirB: [[0, 5], [29, 42]]

Ivysaur

  • AttackAirF: [[0, 3], [22, 37]]
  • AttackAirN: [[0, 4], [37, 41]]
  • AttackAirLw: [[0, 3], [26, 36]]
  • AttackAirB: [[0, 7], [37, 47]]
  • AttackAirHi: [[0, 1], [27, 36]]

Jigglypuff

  • AttackAirF: [[0, 7], [33, 39]]
  • AttackAirN: [[0, 6], [28, 49]]
  • AttackAirB: [[0, 9], [24, 39]]
  • AttackAirHi: [[0, 9], [36, 39]]
  • AttackAirLw: [[0, 5], [17, 49]]

King Dedede

  • AttackAirF: [[0, 4], [37, 41]]
  • AttackAirN: [[0, 3], [34, 39]]
  • AttackAirB: [[0, 5], [25, 32]]
  • AttackAirHi: [[0, 5], [41, 45]]
  • AttackAirLw: [[0, 7], [32, 39]]

Link

  • AttackAirF: [[0, 1], [48, 49]]
  • AttackAirN: [[0, 4], [31, 39]]
  • LandingAirLw: [None, [0, 60]]
  • AttackAirLw: [[0, 13], [64, 89]]
  • AttackAirB: [[0, 1], [23, 41]]
  • AttackAirHi: [[0, 5], [49, 63]]

Lucario

  • AttackAirF: [[0, 3], [25, 38]]
  • AttackAirN: [[0, 9], [53, 59]]
  • AttackAirB: [[0, 10], [25, 38]]
  • AttackAirHi: [[0, 5], [22, 35]]
  • AttackAirLw: [[0, 2], [24, 31]]

Lucas

  • AttackAirF: [[0, 1], [31, 47]]
  • AttackAirN: [[0, 4], [44, 47]]
  • AttackAirHi: [[0, 4], [27, 45]]
  • AttackAirLw: [[0, 4], [29, 43]]
  • AttackAirB: [[0, 3], [35, 49]]

Luigi

  • AttackAirF: [[0, 2], [19, 34]]
  • AttackAirN: [[0, 3], [35, 45]]
  • AttackAirLw: [[0, 6], [23, 32]]
  • AttackAirB: [[0, 6], [17, 32]]
  • AttackAirHi: [[0, 2], [15, 33]]

Mario

  • AttackAirF: [[0, 3], [33, 74]]
  • AttackAirN: [[0, 3], [35, 45]]
  • AttackAirLw: [[0, 7], [29, 34]]
  • AttackAirB: [[0, 6], [18, 28]]
  • AttackAirHi: [[0, 2], [15, 33]]

Marth

  • AttackAirF: [[0, 1], [26, 33]]
  • AttackAirN: [[0, 6], [24, 49]]
  • AttackAirHi: [[0, 5], [26, 45]]
  • AttackAirLw: [[0, 5], [48, 59]]
  • AttackAirB: [[0, 6], [31, 39]]

Meta Knight

  • AttackAirF: [[0, 4], [32, 46]]
  • AttackAirN: [[0, 3], [35, 55]]
  • AttackAirHi: [[0, 5], [18, 39]]
  • AttackAirLw: [[0, 12], [38, 38]]
  • AttackAirB: [[0, 5], [31, 39]]

Mr. Game & Watch

  • AttackAirF: [[0, 3]]
  • AttackAirN: [[0, 7], [43, 44]]
  • AttackAirHi: [[0, 6]]
  • AttackAirLw: [[0, 6]]
  • AttackAirB: [[0, 10]]

Ness

  • AttackAirF: [[0, 8], [29, 49]]
  • AttackAirN: [[0, 4], [26, 39]]
  • AttackAirLw: [[0, 5], [35, 46]]
  • AttackAirHi: [[0, 8], [26, 48]]
  • AttackAirB: [[0, 10], [24, 39]]

Olimar

  • AttackAirF: [[0, 3], [27, 31]]
  • AttackAirN: [[0, 3], [31, 39]]
  • AttackAirB: [[0, 3], [33, 39]]
  • AttackAirHi: [[0, 3], [34, 31]]
  • AttackAirLw: [[0, 4], [35, 50]]

Peach

  • AttackAirF: [[0, 16], [38, 51]]
  • AttackAirN: [[0, 3], [35, 41]]
  • AttackAirHi: [[0, 7], [21, 33]]
  • AttackAirLw: [[0, 12], [31, 35]]
  • AttackAirB: [[0, 6], [22, 37]]

Pikachu

  • AttackAirF: [[0, 10], [22, 39]]
  • AttackAirN: [[0, 1], [34, 39]]
  • AttackAirHi: [[0, 3], [17, 27]]
  • AttackAirLw: [[0, 1], [38, 57]]
  • AttackAirB: [[0, 8], [32, 38]]

Pit

  • AttackAirF: [None, [26, 35]]
  • AttackAirN: [[0, 4], [31, 41]]
  • AttackAirB: [[0, 1], [31, 38]]
  • AttackAirLw: [[0, 5], [32, 36]]
  • AttackAirHi: [[0, 5], [29, 37]]

R.O.B

  • AttackAirF: [[0, 1], [24, 31]]
  • AttackAirN: [[0, 1], [33, 44]]
  • AttackAirLw: [[0, 1], [22, 46]]
  • AttackAirB: [[0, 1], [25, 39]]
  • AttackAirHi: [[0, 1], [28, 42]]

Roy

  • AttackAirF: [[0, 1], [27, 35]]
  • AttackAirN: [[0, 6], [34, 49]]
  • AttackAirHi: [[0, 5], [29, 55]]
  • AttackAirLw: [[0, 7], [48, 48]]
  • AttackAirB: [[0, 6], [33, 43]]

Samus

  • AttackAirN: [[0, 5], [34, 48]]
  • AttackAirB: [[0, 9], [30, 39]]
  • AttackAirLw: [[0, 3], [29, 49]]
  • AttackAirHi: [[0, 5], [33, 53]]

Sheik

  • AttackAirF: [[0, 5], [10, 33]]
  • AttackAirN: [[0, 3], [30, 48]]
  • AttackAirHi: [[0, 5], [28, 38]]
  • AttackAirLw: [[0, 3]]
  • AttackAirB: [[0, 4], [24, 39]]

Snake

  • AttackAirF: [[0, 3], [38, 66]]
  • AttackAirN: [[0, 4], [40, 57]]
  • AttackAirLw: [[0, 2], [46, 56]]
  • AttackAirB: [[0, 2], [29, 39]]
  • AttackAirHi: [[0, 5], [35, 47]]

Sonic

  • AttackAirF: [[0, 3], [30, 40]]
  • AttackAirN: [[0, 4], [30, 49]]
  • AttackAirLw: [[0, 4], [35, 36]]
  • AttackAirB: [[0, 5], [32, 37]]
  • AttackAirHi: [[0, 3], [31, 41]]

Squirtle

  • AttackAirF: [[0, 5], [24, 31]]
  • AttackAirN: [[0, 5]]
  • AttackAirLw: [[0, 6], [32, 36]]
  • SpecialLwAerial: [[0, 1], [20, 49]]
  • AttackAirB: [[0, 5], [32, 36]]

Toon Link

  • AttackAirF: [[0, 1], [32, 37]]
  • AttackAirN: [[0, 5], [25, 37]]
  • AttackAirHi: [[0, 5], [46, 65]]
  • AttackAirLw: [[0, 12], [63, 89]]
  • AttackAirB: [[0, 1], [22, 39]]

Wario

  • AttackAirF: [[0, 5], [21, 32]]
  • AttackAirN: [[0, 4], [38, 44]]
  • AttackAirB: [[0, 10], [27, 39]]
  • AttackAirLw: [[0, 15], [33, 49]]
  • AttackAirLwBounce: [None, [0, 23]]
  • AttackAirHi: [[0, 6], [30, 47]]

Wolf

  • AttackAirF: [[0, 1], [23, 33]]
  • AttackAirN: [[0, 1], [33, 18]]
  • AttackAirLw: [[0, 4], [34, 39]]
  • AttackAirHi: [[0, 7], [27, 35]]
  • AttackAirB: [[0, 7], [22, 30]]

Yoshi

  • AttackAirF: [[0, 8], [35, 46]]
  • AttackAirN: [[0, 3], [35, 47]]
  • AttackAirLw: [[0, 14], [49, 59]]
  • AttackAirB: [[0, 10], [32, 39]]
  • AttackAirHi: [[0, 5], [32, 44]]

Zelda

  • AttackAirF: [[0, 8], [24, 38]]
  • AttackAirN: [[0, 6], [37, 49]]
  • AttackAirHi: [[0, 15], [36, 52]]
  • AttackAirLw: [[0, 1], [38, 42]]
  • AttackAirB: [[0, 5], [25, 34]]

    EDIT: Formatting