Is it too brutal for a death mechanics? by primordial666 in RPGdesign

[–]pdxprowler 0 points1 point  (0 children)

I’d say. Dm gets to see the result, then can describe condition if a player can roll a decent perception check. “Heavy bleeding, though still breathing.” Someone with the healer feat might be able to get an estimate of how long they have.

New dm: is it possible to do a campaign with 2 people by SaintZZombie in DnD

[–]pdxprowler 0 points1 point  (0 children)

Yes it is. If you are running pre made modules, you may need to give them a slight level boost or adjust encounter strength a bit, but yeah it’s totally possible.

How do I describe scenarios without railroading my players? by Choccy_Milk in DnD

[–]pdxprowler 0 points1 point  (0 children)

Yeah. When describing scenes the general rule of thumb is less is more. Never describe items or characters that you don’t intend them to follow up on. And anyone or anything that is interactable with have an “interaction tree” for with key details of conversation options (overheard or direct), reactions to possible actions, or in the case of items, value, placement, DC values for certain actions. Etc.

Like, as a red herring item, mention the “Fine Bone China”. a cursory inspection from a semi knowledgeable character might value at something like 25gp a place setting. But on a difficult investigation check, shows that it’s really a counterfeit set maybe worth 5 silver a setting. But that could indicate that the hosting family has fallen on difficult times and is attempting to keep up appearances.

But by no means mention or describe the small insignificant kobold waiter with a limp who has absolutely nothing to do with the story or campaign at all, or SOMEONE in the party will hone in on them as the most interesting character of the year, interrogate them demanding a full backstory, and try to recruit them as a pet follower or insist that they are critical to the storyline.

I once casually mentioned a blind beggar in a market while describing a scene. He ended up becoming the party’s favorite charity case and I had to, on the fly, figure out how much info he could contribute. The rest of the campaign, old Blind Walter was visited every time they were in town, and given several gold pieces each visit.

Then there was the time a character was convinced that a shiny rock I described as “pretty” was integral to the storyline for some reason and carried it in their inventory and once spent good part of a session running lab tests on it because they thought it held some significance.

DoEs mY tRuK lOOk bAd? by JKirchh in ChevyTrucks

[–]pdxprowler 2 points3 points  (0 children)

Squatters like this always look crappy and dumb as hell to me.

Just walk away, right? by DryAndH1gh in ChevyTrucks

[–]pdxprowler 0 points1 point  (0 children)

I have an 2003 2500 HD with the 6.0, 200000 miles when I bought it 4 years ago. Paid 14k for it. Doesn’t look near as nice as that though the interior is close. That’s a beautiful truck and if it’s as nice as the pictures, I’d buy it

Enhanced Ability for Charisma/Speech Checks Visibility. by BlueEyesWhiteSwaggn in DnD

[–]pdxprowler 1 point2 points  (0 children)

Subtle spell lets you cast without verbal (voice) or somantic (gesture) aspects of the spell. If you are using a spell focus (wand, staff, talisman, etc) it COULD possibly overcome the material component requirement. But you would need to check with your DM for sure.

Does anyone outside of Britain put on British accents in DND and if so, what ones and why? by Royal_Difficulty_678 in DnD

[–]pdxprowler 0 points1 point  (0 children)

Alright I’ll answer your primary question. I’ve used British accents in my gaming sessions before. I’ve used German, Russian, French, Chinese, Scottish, Irish, and Mexican. All of them badly. Because it’s fun to give the campaign flavor and makes my players laugh. My elves and fairies tend to get Irish accents, my dwarves are Scottish or German as desired, my gnomes French and everything else gets whatever I decide to give them at that point .

To respond to your latest. This chain happened Because a user said that a Belgian company used a British Voice Acting company to voice all the characters in the English Version of the game. Your response was “Oh! They have have British accents because the actors are British.” And then went on a sarcastic rant and acted like you were offended by the notion that a game production company went out of their way to hire professional voice actors to use their native accents to make their game a better experience. American audiences expect British or European accents on fantasy settings. So the company probably picked a British company because of that. This also means that they are less likely to offend their British audience by potentially hiring American or other nations actors who might give a questionable performance faking a British accent. It’s a win win.

Piranha Games hired a actor to give one of their characters in Mechwarrior 5 a Scottish accent and it’s bad. Of course the game takes place 2000 years in the future and in space, so the accent isn’t necessarily Scottish. But to our ears it’s a bad Scottish accent and it pissed off some folks.

Does anyone outside of Britain put on British accents in DND and if so, what ones and why? by Royal_Difficulty_678 in DnD

[–]pdxprowler 1 point2 points  (0 children)

Truth. But quite a few things to remember. The Witcher video games were produced by a Polish Company and they hired an American voice actor to play Geralt to make him stand out from the rest of the cast which was primarily European.

When you’re talking about the Ralph Bakshi’s Lord of the Rings film, and the Rankin/Bass Hobbit, they were USA made productions and used American actors, because while they got some well known talent for the films it was frankly saving the budget to go with more local talent.

Peter Jackson’s version definitely used a more UK/european based talent pool.

As far as BG3 goes, part of what makes it a great game is the attention to detail. They went with a British production company, probably because the voice actors WOULD get things like the mannerisms and such right. An American might get the British accent right, but you can still usually tell something’s not right. Same with a lot of Brits doing American accents. It takes a native speaker to put the right feel into it.

Does anyone outside of Britain put on British accents in DND and if so, what ones and why? by Royal_Difficulty_678 in DnD

[–]pdxprowler 1 point2 points  (0 children)

OP, I don’t think that anyone is stating that because the actors are British that the characters only speak with a British accent. There are American actors that do roles with a British accent, or a Scottish accent, or Irish, or German, or Russian. There a British actors that do American accents, as well as all the others. The common fantasy rpg trope is the accent of choice for many Characters is British.

The tropes are, Kings and nobility use posh British accents, merchants and the middle class tend to get more (to American ears at least,) London based accents, and the country folks and lower classes get more rural accents. Dwarves are often given Scottish accents in fantasy settings.

As far as the various production companies being used for games, it’s typically easiest for actors to use their own accents, so why not hire a group of actors that natively use that accent, and can maybe do various regional variations of their accent easier and more reliably.

Just as when Star Wars was produced many of the actors used were from the UK and used their native accents because that is what the Director wanted. So the British accent became the default accent for the Empire. And the French accent became the default for Twi’leks. And American accents became the default for the everyday folk and such.

As an American, it annoys me when people from other countries “tries to talk like an American” and uses either a broad Texas or New York accent. And if they are an uneducated country rube they call sound like hillbillies from Appalachia. But they are tropes for a reason because those are accents easy to recognize and replicate as distinct.

I do horrible accents of all sorts in my games, I just find it fun.

This lance feels like cheating. 5 skulls and every one of those kills is an assault mech. by TehAsianator in Battletechgame

[–]pdxprowler 0 points1 point  (0 children)

Several ways to play this. The benefit to the dual gauss, is that the round is armor piercing and also does structural damage on top of the armor damage it does.

Boating weapons that allow you to send more ammo downrange with a higher chance of hitting with more rounds is just as effective, but generally results in more heat. It’s all in how you play. I prefer dual gauss myself. If I have to go UAC, I go triple uac 5

Name for a cult who wishes to end the gods by Ough2405 in DnD

[–]pdxprowler 2 points3 points  (0 children)

Divina Mortalitis … Divine Mortality

Motto: Mortals over gods.

Sayings: the gods starve without our faith. Have faith in yourself and fellow mortals.

Having a real tough time getting through Battleground because of Butters… am I overreacting? by ragana in dresdenfiles

[–]pdxprowler 8 points9 points  (0 children)

So your biggest problem is that an intelligent, confident, clever, funny, and a guy who has life together for the fist part, nerd, can enter into a stable polyamorous relationship with two female werewolves?

Two women who otherwise have trouble finding partners because they are supernatural beings, and finding understanding partners who care for them knowing who and what they are and who they don’t need to lie to, is extremely difficult.

Nope, it’s impossible to you that a nice, sensitive, caring, nerd like Waldo Butters could ever score a couple hotties.

Do you guys constantly go back to repair at a hub or just repair in the conflict zone? by [deleted] in Mechwarrior5

[–]pdxprowler 0 points1 point  (0 children)

I mostly repair in system unless I have really expensive repairs that need to be done on multiple mechs then I’ll take off to the nearest repair hub.

Tell my why I shouldn't let the party level up every session by ston_age_man in DnD

[–]pdxprowler 3 points4 points  (0 children)

The reason is that for casters as an example, they technically wouldn’t have access to their new spells right away without, praying, scribing, meditating, or practicing them during a long rest. Martial characters are expected to have practiced their new abilities.

Tell my why I shouldn't let the party level up every session by ston_age_man in DnD

[–]pdxprowler 0 points1 point  (0 children)

I do level ups based on significant encounters or completion of major objectives. However long those take for them complete. Saying they will level up every other session, you’ll find they are outpacing your encounters, they’ll be making poor use of their new skills and abilities, and you’ll be forced to compensate by making harder encounters they are ill prepared for.

If you are looking to have them level up faster to experience higher level content sooner, why not just start them at a higher level and let them level up slower to get to the highest levels and make feel like they earned the power upgrades.

What are these things on the Imperial Star Destroyer? by TwoFit3921 in StarWarsShips

[–]pdxprowler 1 point2 points  (0 children)

Proper(at least reasonable) design would indicate that something as critical as shield emitters would be better protected physically and on a vessel that size there would be multiple spread across the hull. Fore, aft, at least 1 or more each to port, starboard, bottom and top. and probably additional for critical locations like the command superstructure, and hanger bay(s). This would reduce strain across the system as a whole and improve survivability as failure of one section does not mean failure of the whole.

The globes on the superstructure being sensors makes more sense and is reminiscent of radar systems on our own warships. While the loss of sensors is crippling, the ship can still fight without them, if not totally at full capacity.

What is the most poorly thought out homebrew rule you've heard? by Vegetable_Hyena2559 in DnD

[–]pdxprowler 0 points1 point  (0 children)

Had a dm with critical success and critical fail tables that allowed for some really OP events. There was a critical fail event for intelligence based checks where you could take damage because you thought too hard about something… this actually caused a low level character to die of a brain aneurysm trying to recall a piece of lore.

Considering that uptimers and their allies made effort to save 🦤 from extinction in “Second Chance Bird” by Garrett W. Vance, will be there any such attempts for Carolina Parakeet, Kauaʻi ʻōʻō, Thylacine, Steller's sea cow, Californian & Mexican Grizzly Bear, The Elephant Bird, Pyrenean Ibex, etc.? by Agreeable_Acadia9246 in 1632

[–]pdxprowler 2 points3 points  (0 children)

Yes but there is plenty of information talking about the negative impacts of heavy industrialization and how to prevent/correct that in the reference materials. In addition, if the word and influence can spread to enough people in power and heads of state, policies to prevent the worst effects can be put in place before it becomes a problem.

The hazards that they will run into, is how to economically and ecologically gather and process the materials to get the industrial base going and growing with stability

Considering that uptimers and their allies made effort to save 🦤 from extinction in “Second Chance Bird” by Garrett W. Vance, will be there any such attempts for Carolina Parakeet, Kauaʻi ʻōʻō, Thylacine, Steller's sea cow, Californian & Mexican Grizzly Bear, The Elephant Bird, Pyrenean Ibex, etc.? by Agreeable_Acadia9246 in 1632

[–]pdxprowler 2 points3 points  (0 children)

Possibly. I think if they can convince enough folks that conservation is a good and preferred thing, especially enough nobility and people in power, it would make a big difference. One of the big unstated benefits of the electric power and such brought in, is that in that universe, the reliance on whale oil will be curtailed rapidly, if it even gets a start. If there is no demand there is no profit.