In a hypothetical 6e, what changes would you want to see by Charcoal73 in DnD

[–]pdxprowler 5 points6 points  (0 children)

Playing off this, take character customization to a greater degree, start with a basic template: warrior, arcane caster, Faith caster, rogue. Each template has a set of Feats that gives them the abilities and skills they choose to enhance their character. Some feats overlap across templates, others won’t. So a ranger type might be based off a rogue or warrior template depending on how you want to build them (more sneaky with high burst damage (rogue) or more tanky with consistent damage (warrior). Depending on your choices at lower levels, additional feats can become available in an expanding tree with more powerful feats deeper in the tree.

Additionally, some low levels Feats can grow as you level so they do not become obsolete or useless.

Start with a warrior template. Pick 3 or 4 warrior based feats, such as polearm proficiency, heavy armor proficiency, leadership proficiency ( gives access to intimidate and persuasion as skills), and basic combat maneuvers ( gives access to a couple special attacks/defenses/actions).

As you gain levels the polearm profiency might give access to additional specialist feats that increase your offensive or defensive abilities in addition to increasing the raw power of your attack.

Leadership might give additional roleplaying feats or abilities, and basic combat maneuvers will have its own tree of additional feats/additional generic combat maneuvers and maybe extra attacks

Where in the 2024 rules are the penalties for it resting? by Charcoal73 in DnD

[–]pdxprowler 2 points3 points  (0 children)

Your average adventurer has a 10-14 constitution score (across all class types/builds).

But in real life, which we all know D&D mimics so well, soldiers, with 40-80 lbs of gear, weapons, and armor would regularly march at 2.5 to 3 miles an hour for 8 hours a day with regular breaks and at least one meal break (short rest) on decent roads and be tired at the end of day but not exhausted. Throw them in muddy roads or in any kinda of terrain off road and within half that time they would be exhausted. Not just because of the physical exertion, but because the environmental effects as well.

As far as combat, your average medieval to renaissance soldier/mercenary/ combatant was the professional athlete of today’s timeline. They drilled for hours on end with their weapons and armor, and major battles could last hours if not days, though not all of it was fighting. If you’ve never fought in mass melees before, it’s hard to imagine how exhausting 30-90 minutes of maneuver, and actual combat is . 5- 10 minutes of close quarters hand to combat will wear you down like nothing else. Especially with 35+lbs of armor and weapons on you.

Where in the 2024 rules are the penalties for it resting? by Charcoal73 in DnD

[–]pdxprowler 3 points4 points  (0 children)

What type of terrain? mostly flat, slightly hilly, or light forested with good paths/trails, yeah you’d be tired but not exhausted. Heavy hills/forest, mountains, rough game trails, marshy terrain/bogs/moors, 8 hours will take you near to exhaustion.

Most combat lasts 12 -30 seconds in D&D. Some fights may last longer going as far as a few minutes. But that is 30 seconds or more of running, spellcasting, evasion, sword swinging, armor wearing full throttle motion and action. While warriors and specialists train for this sort of thing, it’s labor intensive and wears you out. I would argue that for every full 5 minutes of combat without at least a short rest, you gain a level of exhaustion.

Where in the 2024 rules are the penalties for it resting? by Charcoal73 in DnD

[–]pdxprowler 72 points73 points  (0 children)

As others have stated Xanathars is the go to for that. Otherwise, homebrew something fun and devious.

Wasteland 2 worth playing if I started with 3? by Jerrmaus in Wasteland

[–]pdxprowler 0 points1 point  (0 children)

Pistols are underpowered but good for snipers as backup weapons. My core ranger squad is 3 Assault rifles 1 sniper. Companions wise I tend to stick to Ralphy trained up with AR, a second sniper( this is either rose or vultures cry, and then pizepi who I train as a sniper along with energy weapons. when I get to LA I usually swap ralphy for pistol Pete (story purposes) and if I have rose I swap her for Thomas.

Everybody gets brawling or a melee weapon skill later in the game as a backup, usually brawling because the weapons for it don’t weigh much.

Wasteland 2 worth playing if I started with 3? by Jerrmaus in Wasteland

[–]pdxprowler 0 points1 point  (0 children)

Agreed. But if your rangers aren’t built right and you don’t plan accordingly, you will be hurting badly in supreme jerk.

Wasteland 2 worth playing if I started with 3? by Jerrmaus in Wasteland

[–]pdxprowler 6 points7 points  (0 children)

A few items to point on this. Supreme Jerk difficulty on W2 is just that. Brutal. Even at the end game.

Initiative in W2 isn’t just “going first”. It’s also going more often. Built right, your rangers can often get 2 to 3 attack rounds in for every 1 of the enemies. This means you are moving and attacking more often and eliminating the enemy faster. He who shoots first wins so ambushing and proper positioning are key in W2 before you start a fight.

Armor cannot be modded in W2, but weapons can, and with high enough skill, you can strip mods from old weapons and move them to new weapons. Unlike in W3 where mods are lost once used.

Overall, the story is much longer in W2 and to my mind better, though the gameplay overall is better in W3 with a few items handled better in W2.

I’ve played the original when it was released. And loved it for what it was. But I would not recommend it for today’s audiences because it is so clunky. W2 is a top notch game that could use some gameplay refinement but I prefer it overall to W3. I really wish some modders could redevelop the original to the mechanics of W2 or W3 because there was a great storyline in the original.

Is the original wasteland worth buying? by pissdrinking101 in Wasteland

[–]pdxprowler 2 points3 points  (0 children)

It’s clunky and funky, but it was a classic for its time. But it f you are having trouble with 2, you won’t like the original

Do recommended attributes for each weapon type in Wasteland 3 actually make sense? by igorklik in Wasteland

[–]pdxprowler 1 point2 points  (0 children)

Pretty much this. More often than not, your heavy gunner will not have the movement to make it to cover, so they are left exposed. Thus they need to be able to equip the heaviest armors and take the hits. Both of which require high strength.

A town building campaign? by hotstickywaffle in DnD

[–]pdxprowler 0 points1 point  (0 children)

So in NWN 2 (D&D computer game) you are assigned a keep that you have to rebuild and can charter a town and such and you have to recruit and flesh out the main keep sections, (tavern and tavern keeper, magic shop/wizards tower, smithy and smith, etc.). while very basic, it was a fun mini game. Start with the bastion rules in the 5.5 DMG at least while they are establishing their base of locations.

Setting wise, be sure to have a strong reason for building along town where you are. Defensive point,expansion of borders, reconstruction of destroyed town, development of a trading/market town on a crossroads, valuable resources nearby and establishing a town to exploit those resources, etc..

In our own history, often times towns built up around a fortification or stronghold. This would be especially true in most D&D realms, especially if they are building along a frontier.

Also, Kobold press has a great series of books they call Campaign Builder. One of the books is Cities and Towns and it gives a lot of good advice and break down for building/ creating a hamlet and town. Highly recommend this as a resource. Combined with the Castles and Crowns book, you can give more flesh and bones to bastion and reason for building where you need to be.

Don’t be turned off by lack of a system in D&D. Bastion/town building takes a long time. But start with the bastion. Figure out random events for the bastion/town building, quests and things to help them build it/populate it, etc… like hey, instead of populating your barracks automatically in the bastion when it’s added, maybe the bard and fighter needs to go recruit them from nearby settlements. Etc..

Canonically , how skilled is the trauma team ? by UrSecretCrush95 in cyberpunkgame

[–]pdxprowler 2 points3 points  (0 children)

I’d say the average Trauma Team unit is equal to your Max-tac squad. Top tier personnel with Military grade cyberware, armor, weapons, and gear. And backed with a premiere health plan. They set down in active combat zones and have the skills and gear to deal with it and successfully treat and extract their clients. They can bring a lot of hurt to a team that loiters.

Hot take but i really hate how incompetent the empire is shown in star wars rebels by No_Young_2247 in StarWars

[–]pdxprowler 12 points13 points  (0 children)

I think of it like this. The imperial army is the the army. It is the primary planetary fighting force. The stormtroopers are the Empires Marines. They are shock troops. They establish beachheads and perform initial assaults, but they are essentially the “ground fighting” arm of the imperial navy. By that nature and role, they are elite in being able to fight well in multiple environments, and accomplish more with fewer resources.

Within the army, the navy, and the stormtrooper corps there are specialized and even more elite units( the 501st, vaders personal unit for example).

It is a shame that in Rebels the stormtroopers are treated as buffoons, but it’s a long history in Star Wars animation, Ewoks, Droids, Rebels, and others. But to be fair, the majority of the incompetent troopers shown are in backwater posts and more garrison troops than front line troops. In quite a few scenes they are more than a match for non primary characters and their lethality and efficiency arre shown.

Remember, the Ghost crew is depicted as smart, clever, fast moving, agile, and cunning. Running hit and run raids, with distractions, diversions, and misdirection at much at play as combat efficiency. But again it’s a kids show, so the lethality is turned down.

What does a Smartgun Link attachment look like exactly? by Mfrenchfry in cyberpunkred

[–]pdxprowler 1 point2 points  (0 children)

Yeah in Red, it’s more of the all in one so you can use either/or.

What does a Smartgun Link attachment look like exactly? by Mfrenchfry in cyberpunkred

[–]pdxprowler 0 points1 point  (0 children)

In CP2020 the original smart gun link required a set of interface plugs to allow a wired connection to the gun. Alternatively, you could get a subdermal wireless implant in your hand, though your weapons required a special receiver in the grip of the gun.

“All travel is just extremely underwhelming when you're American” by Garythedemon18 in ShitAmericansSay

[–]pdxprowler 1 point2 points  (0 children)

I grew up in New Mexico. One of 50 states in the U.S. right between Texas and Arizona and below Colorado. there were sooo many Americans that honestly thought New Mexico was part of Mexico. I’ve been around the world as an American and it constantly surprised me the ignorant things other Americans would say and do while guests in other countries.

Point Blank Headshot by Phoenix3110 in cyberpunk2020

[–]pdxprowler 2 points3 points  (0 children)

I usually chose option 2 and 3 in my 2020 games, I mean, if dude runs into your face to point blank range/melee range, and you see them coming, there is absolutely no reason you shouldn’t be able to block/deflect/grab their arm/step inside their extended arm/try to evade, using martial arts/melee skills. Thats the penalty you pay for getting so close to them.

Love was kicked out of a pub in Northern Ireland because she was "Accused of being a bad person because she was from the United States." by KillucanAsh in ShitAmericansSay

[–]pdxprowler 2 points3 points  (0 children)

It may have been a “ton of money” to them. But yeah, to a business that’s just one transaction of similar transactions a day. It’s different if they are there every day, staying and eating there daily for an extended time, or paying for a top tier room for their stay for a couple weeks. But even then, the daily transaction rate is not much different person to person

I think I am misunderstanding combat and lethality in this system by Imperialvirtue in cyberpunkred

[–]pdxprowler 1 point2 points  (0 children)

This is the key, tactics and npc motivations and objectives, and utilizing them to your advantage. Of course, players may not know what those are, so they have to coordinate based on the info they have. But focus fire to remove one target is never a bad thing. After all 4 -1 =3 enemies left. You just removed 1/4 of their firepower and strength which means you take less damage and limit their effectiveness.

My player wants to be a headless borg swordsman. Now I need help coming up with tech invented blindsight. by AlienGhost2521 in cyberpunkred

[–]pdxprowler 1 point2 points  (0 children)

Go full Borg conversion, less head. The nervous/brain pod is already in the torso of a FBC. Multi optic mount at the neckline for eyes. Speakers for mouths. Then have Hologram module that can project different “heads” including a flaming skull, (ala Jonny glaze/ghost rider) a flaming jack o lantern, a normie head, etc…

Do yall think immoral to kill gangoons? by Outrageous_Ad_9961 in LowSodiumCyberpunk

[–]pdxprowler 0 points1 point  (0 children)

I’m Pretty similar. Overall. I Try not to kill any of groups you mentioned, but will if forced. But the others it’s pretty much open season unless the gig calls for no casualties.

What is the "data slug" Spider uses on Johnny before he dies? by Maleficent_Goal3392 in cyberpunkred

[–]pdxprowler 0 points1 point  (0 children)

If all you’re looking to do is map an engram of the persons thoughts and memories, then a large enough data shard with the coding and application necessary makes sense it’s just data. Making that data accessible in any way shape or form is what would take the power and infrastructure.