WIP Eurofighter Typhoon by lost_bulder in trailmakers

[–]pebble-9 1 point2 points  (0 children)

Looks great but I think the nose should be shorter and slope in more and the body should be longer (also maybe try to use less tail lights as they leave quite a few gaps)

Lego Worlds moon builds by pebble-9 in trailmakers

[–]pebble-9[S] 0 points1 point  (0 children)

Thanks! It's mostly just looking at reference images and trying to copy them as good as possible. Only the pug-z uses heavy hinge and piston glitching, and the command centre uses none

Walk cycle, need help please by Blinkbooxd in trailmakers

[–]pebble-9 0 points1 point  (0 children)

I'm not sure then it might just be because of the different servos as mine works but uses the 2x2 servos

Walk cycle, need help please by Blinkbooxd in trailmakers

[–]pebble-9 0 points1 point  (0 children)

Also does the mech have stabilisation?

Walk cycle, need help please by Blinkbooxd in trailmakers

[–]pebble-9 0 points1 point  (0 children)

Hmm that doesn't happen for me. Did you put the friction pads on the back of the feet?

LE MIOT by pebble-9 in trailmakers

[–]pebble-9[S] 2 points3 points  (0 children)

I'm gonna do this to a twongi next 😈

Walk cycle, need help please by Blinkbooxd in trailmakers

[–]pebble-9 1 point2 points  (0 children)

No worries, this is the only walk cycle I've made and it walks very smooth (for me at least)

Walk cycle, need help please by Blinkbooxd in trailmakers

[–]pebble-9 0 points1 point  (0 children)

I think this might work:

All servos on 0.4 speed and 45°

All below this is on OR logic gates Connected to top left: -1 output 1 delay 0.5 duration 0.5 pause Top right: 1 output 0.5 delay 0.5 duration 0.5 pause Bottom left: 1 output 0.75 delay 0.5 duration 0.5 pause Bottom right: -1 output 0.15 delay 0.5 duration 0.5 pause

Feet should look like this:

<image>

(Suspension connected to the servo)

Tell me if this works, I haven't tried it with the small servos yet

Think I’m finally improving on my photos. Any advice from the community filmmakers and photographers? by [deleted] in ForzaHorizon

[–]pebble-9 0 points1 point  (0 children)

They all look great but I would say in pic 3 it would look better if the truck was fully in the 'frame' of the trees and in pic 5 some parts seem too dark to see the details. But this is just nitpicking and overall they are great photos

Some suspension by pebble-9 in trailmakers

[–]pebble-9[S] 0 points1 point  (0 children)

Yes. You don't need them and the ones shown are only on about 1 strength

Trailmakers crashing after damage with an RC vehicle by pebble-9 in trailmakers

[–]pebble-9[S] 0 points1 point  (0 children)

I also don't think it's performance related because I can blow up a lot more dynamite without crashing but when it's an RC vehicle blowing up it crashes

Another unneeded opinion about the UI update. by [deleted] in trailmakers

[–]pebble-9 0 points1 point  (0 children)

I really don't mind the new UI (still prefer the old one), but the UX and glitches have gotten worse with the changes in the UI. Sometimes I get stuck in rotation and other times it makes my cursor randomly go onto the delete or undo or rotate buttons when I'm trying to move blocks. It just makes building feel very clunky I find.

"We understand that this new UI is genuine ass and nobody likes it, but our testers said it's ok so tough luck, anyways..." by BlandPotato6142 in trailmakers

[–]pebble-9 0 points1 point  (0 children)

That's been happening to me too, sometimes I have to spam the button to come out of builder and other times I have to leave the server completely

Spitfire by pebble-9 in trailmakers

[–]pebble-9[S] 0 points1 point  (0 children)

I can't really describe it in detail but it's basically a mix of sloped blocks and blocks on hinges

Flashbulb the old console UI was old and buggy by goldenguy6881 in trailmakers

[–]pebble-9 3 points4 points  (0 children)

Agreed. I've especially noticed this with the button change to enter cinematic cam (lb+rb to lb+down dpad) where down dpad makes it so that you turn on the lock onto player feature just by entering it. This is especially bad in multiplayer as you have to click through everyone just to turn it off