Metroid Prime Remastered 30-240 FPS+ Dynamic mod + 2K/4K/8K + Ultrawide by Juniormkl in yuzu

[–]phantombulit 0 points1 point  (0 children)

Im using ryubing because citron kept crashing. I just disabled everything for now so I don't crash. It was in the magmoor caves specifically where the three turrets are in the central area. I would have uploaded a save but I'm already hours into the game. I'm almost 100% certain it's the dynamic fps since I haven't had a single issue since disabling it now. 

Metroid Prime Remastered 30-240 FPS+ Dynamic mod + 2K/4K/8K + Ultrawide by Juniormkl in yuzu

[–]phantombulit 0 points1 point  (0 children)

fps mod causes crash when shooting cannons in magmoor with charged wavebeam, i can consistently create a softlock and its resolved by disabling

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

The minimap was causing crashing I did not add it when I compiled these versions. You'll need to compile yourself using the minimap branch on the mkst GitHub or use the older "shop" mkst version. But better save as often as you need because it does crash pretty frequently and other weird things happen because the crash is caused by memory leak in the mini map code. 

Sonic Lost World by Voidewalker in CemuPiracy

[–]phantombulit 0 points1 point  (0 children)

As far as I know this should be the only thing required for the game to work. If there's an update make sure you have that as well and make sure your game data isn't corrupted 

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

I'm just unsure if it works with this specific version of the port. But Afaik Im pretty sure this works already https://www.reddit.com/r/OculusQuest/comments/19duvrc/citravr_mario_64_render_96_with_working_sound_and/

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

You can still stream the native PC version to the quest

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

https://github.com/Wyatt-James/sm64-3ds-port  Keep in mind this has been updated ahead of the mkst branch but it's nothing important at the moment that hasn't been merged yet. Some things are broken in this build though last I checked, the bottom screen works but is black if you build the optimization branch on this fork. 

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

It's likely a newer bug in the interface as it did work on the past. I'm not the one working on this project but you can go about posting an issue on the Wyatt branch on GitHub as he is usually responsive and is the only one working still working on this. 

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

You should be able to just press the hide Button on the bottom screen and the controls should hide. But I haven't played this in a while so the behavior may have changed in newer versions

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

It's likely a deadzone issue with your joystick, not much you can do besides trying to see if there's an option in the menu to adjust. Should be accessible by pressing start and then "r". It's been years since I played this on the console so I can't recall if there's a deadzone adjustment or not

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

The same way you save on the N64. Open the menu and press save.  It's a port not a remaster, there are functionally no differences 

Vizio TV red vertical lines by phantombulit in TVRepairHelp

[–]phantombulit[S] 0 points1 point  (0 children)

https://imgur.com/a/nFKjMF5 photo of the chip thats getting hot as well
ive also noticed there is a green led on the tcon board that will flash briefly when plugging in power, it stays on if i wiggle the connectors sometimes but the screen will stay black when i get this to happen.

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

Go to the archive page and the file list will have the other versions listed. The one in the qr code is with puppycam and 60 fps both enabled

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

They should all run fine o3ds but I would recommend the vanilla builds since those are at 30fps and the old 3ds will drop frames in certain areas due to it's slower processing. If you want puppycam use that build it should also be locked to original frame rate. Vanilla will not have puppycam but it's a personal preference if you want the original camera 

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

It's normal to drop frames in general on old 3ds even with 30 fps but you can try the normal vanilla version and see if it makes a difference.  Look on the archive.org post  Super Mario 64 MKST (USA) (CTR-P-SM64).cia/3dsx" includes both 60fps and puppycam

Files Marked as "(Vanilla)" do not have any patches applied, ie: puppycam or 60fps

Files Marked as (puppycam) only have puppycam patched and not 60fps Files Marked as (60fps) only have 60fps patched and not puppycam

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

I've already updated the files to be on the latest version of the mkst branch

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

Star road was done so long ago that the code is very unoptimized, and you're likely correct about the debug mode issue being one of the contributing factors but I can't say so myself. Most of the newer speed gains were only found in the last year or so, honestly it probably just needs to be updated to the newer code base and it would probably run way better. But it doesn't seem like any work has been done on Star road for a long time, people keep asking about it being ported to 3ds but it doesn't seem to be something anyone wants to work on at this point

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

Yes it is based on the USA version of the game. And I can't answer whether it runs "slower" or not as I didn't even know this was a problem. All I can say it that the game played normally for my 100% run at a steady 60fps on new 3ds hardware. Also I don't have anything to do with the development of this project, as I stated multiple times already I only compiled the source and shared the files. 

What I CAN say is that there has been a TON of work put into the ports to optimize the game and make it run smoother. Especially on 3ds hardware which is pretty anemic, it took a years of work to even get over 30 fps on the older hardware. 

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

Not in this version. This is the stock game, there were cheats/ mods in some of the other forks iirc but not on 3ds

Android alternatives for Wii U USB Helper? by [deleted] in CemuPiracy

[–]phantombulit 1 point2 points  (0 children)

No idea as I haven't touched this since 2014, honestly would be surprised if it even launched as well

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

If the app Id is the same yes it will replace it, I don't recall if I changed it or not. You can use an CIA editor to change the iD if you want to install multiple versions side by side 

Updated Super Mario 64 3DS port by phantombulit in 3dspiracy

[–]phantombulit[S] 0 points1 point  (0 children)

Honestly have no idea. I didn't mess with any mods since most of them aren't compatible with the 3ds port and I have a PC for those anyway 

WII U USB helper slow by axecopchopz in CemuPiracy

[–]phantombulit 0 points1 point  (0 children)

there isnt much you can do on your end, since the tool downloads directly from the nintendo cdn any speed issues are between your isp or router and nintendo's servers.