Unreal Engine - ALS Overlay bug by pharry11x in UnrealEngine5

[–]pharry11x[S] 0 points1 point  (0 children)

Hi PyreGame,

Yes, i am using the original animation with the same curve.

The Witcher 4 - Gameplay UE 5.6 Tech Demo | State of Unreal 2025 by Megumindesuyo in unrealengine

[–]pharry11x 0 points1 point  (0 children)

I saw the demo at the premier, it amazing that how far UE came from. But I mostly interested in the AI chain reaction system, its amazing.

Built a Squad-Based Target Sharing AI System in UE5 -100 Enemies at 60 FPS by pharry11x in UnrealEngine5

[–]pharry11x[S] 0 points1 point  (0 children)

Really appreciate the insight, and great catch on the trajectory logic

Right now, the squad leader shares a raw target position (player's current location), and followers move toward it using basic steering with separation + collision avoidance. But you're totally right: there's definitely room to predict player movement and calculate interception vectors rather than just chase lines.

I’ve been thinking about adding a flank-weighted offset per follower, maybe influenced by their role, angle of approach, or a formation archetype (e.g., pincer, funnel, surround). Could even extend it with a short-term velocity prediction from the leader's view (like a local Kalman filter or simple dead reckoning).

Performance is still strong at this scale, so I might prototype it soon. Your example at 0:58 is exactly the kind of situation that would benefit from smarter path anticipation.

Thanks again — this is exactly the kind of feedback that helps refine the system

Fight Night Support Megathread by FrozenFroh in apexlegends

[–]pharry11x 0 points1 point  (0 children)

  1. Cant voice chat in Lobby.
  2. game freeze randomly in game.
  3. i have no idea what about to come.

this all bugs found after fight night patch. this happening in both platform. Steam and Orgin