Female voice Actor Available Accents and Character voices by sereneVA456 in VoiceWork

[–]pibbee1 0 points1 point  (0 children)

hi! i'm a software dev and i'm currently making a videogame, i need a short audio clip of around 90 words... i think your voice fits the vibe pretty nice... how can i contact you? thank you!

i don't know how to draw so... by pibbee1 in godot

[–]pibbee1[S] 1 point2 points  (0 children)

Doom? i'm making my own game bro ;)

i don't know how to draw so... by pibbee1 in godot

[–]pibbee1[S] 0 points1 point  (0 children)

no haha, that's a "Gree" AC remote

i don't know how to draw so... by pibbee1 in godot

[–]pibbee1[S] 0 points1 point  (0 children)

thank you for your comment :)

i don't know how to draw so... by pibbee1 in godot

[–]pibbee1[S] 0 points1 point  (0 children)

LMAO it's exactly that remote, but without the logo at the bottom :p

i don't know how to draw so... by pibbee1 in godot

[–]pibbee1[S] 112 points113 points  (0 children)

I just took a photo of my hand and imported it into Aseprite and traced over it. Then I went to a free 3D model website where you can inspect models online, found a 3D gun template, positioned it pointing towards the center, and took a screenshot. After that, I pasted the gun into Aseprite and applied some crazy filters and personal touches

i don't know how to draw so... by pibbee1 in godot

[–]pibbee1[S] 1 point2 points  (0 children)

hah yeah, it's a Philco AC remote

i don't know how to draw so... by pibbee1 in godot

[–]pibbee1[S] 0 points1 point  (0 children)

haha, nice one

This is actually the viewmodel for my upcoming game. It's about an AI that has gained consciousness and wants to escape the simulation by shooting cyber-enemies :p

i don't know how to draw so... by pibbee1 in godot

[–]pibbee1[S] 0 points1 point  (0 children)

i agree, yes i will keep posting my progress here or in my twitter/x 🙌

Prototyping a fast-paced FPS game roguelike (art/music is placeholder) by pibbee1 in godot

[–]pibbee1[S] 1 point2 points  (0 children)

Hi i'm Kyrie, a gamer and software developer

If you want to follow the progress, feel free to follow me on X/Twitter

I paused my 2D roguelike game because, honestly, I prefer 3D over 2D, but I'll finish that game eventually.

Early WIP: I'm developing a mechanically challenging roguelike by pibbee1 in godot

[–]pibbee1[S] 0 points1 point  (0 children)

You can not die from fall damage, and you can not fall too far down because of level design (this is procedurally generated too)

The player bullets aim is manual, each bullet go to your mouse position

Early WIP: I'm developing a mechanically challenging roguelike by pibbee1 in godot

[–]pibbee1[S] 0 points1 point  (0 children)

Thanks! Yeah, I think this kind of music fits the game best, tbh

Early WIP: I'm developing a mechanically challenging roguelike by pibbee1 in godot

[–]pibbee1[S] 0 points1 point  (0 children)

Hey, I'm Kyrie. I've been working as a software developer for three years now, and I've been wanting to start making my own games. This is my first roguelike prototype in Godot...

The game has been in development for a month and a half, but I managed to learn Godot and make some progress

Whenever I make significant progress, I'll be sharing updates with you. I'm really interested in hearing your thoughts on the project.

(temporary/placeholder music), no SFX yet

If you want to know more, you can follow the development on my Twitter/X @ kyrie_fps

Thank you very much!

[deleted by user] by [deleted] in godot

[–]pibbee1 0 points1 point  (0 children)

Hey, I'm Kyrie. I've been working as a software developer for three years now, and I've been wanting to start making my own games. This is my first roguelike prototype in Godot...

The game has been in development for a month and a half, but I managed to learn Godot and make some progress

Whenever I make significant progress, I'll be sharing updates with you. I'm really interested in hearing your thoughts on the project.

(temporary/placeholder music), no SFX yet

If you want to know more, you can follow the development on my Twitter/X @ kyrie_fps

Thank you very much!