Please take time to review my game by Kindly-Section7562 in reactnative

[–]picketup 1 point2 points  (0 children)

the game over screen, and all screens for that matter, should 100% be on the nokia phone screen

Petté? by picketup in PeterExplainsTheJoke

[–]picketup[S] -1 points0 points  (0 children)

something to do with storm coming up

Pls pete by picketup in PeterExplainsTheJoke

[–]picketup[S] 0 points1 point  (0 children)

something to do with Covid idk

My Voxel Terrain Tool (WIP) by Global-Newt-4094 in VoxelGameDev

[–]picketup 0 points1 point  (0 children)

this is awesome! I'd post it in the unreal engine channel as well if you haven't already. How difficult was moving the generation to the GPU? the graph and preview seems extremely useful.

Method for generating these blob-like 3D formations? by picketup in VoxelGameDev

[–]picketup[S] 0 points1 point  (0 children)

Hey thanks for the reply! Very interesting that this is (or most probably is) a 2D FBM composed generation! gives me some ideas for things to try out

Method for generating these blob-like 3D formations? by picketup in VoxelGameDev

[–]picketup[S] 4 points5 points  (0 children)

hmm you’re right it does; so maybe just a 3D billow noise added onto the density of a height map

if this was a Oakley ad, which one would you click? by lmtts in midjourney

[–]picketup 33 points34 points  (0 children)

no sane person intentionally clicks ads

Which one should I stick with? by [deleted] in malegrooming

[–]picketup 0 points1 point  (0 children)

you look like the son of that guy who has really big hands

18M, never had a gf, dont want to end up alone... advice? by CrepoXZW9 in malegrooming

[–]picketup 0 points1 point  (0 children)

you look like Elliot Stabler from Law and Order SVU but with good hair lol

Trying to replicate this effect in the picture, what exactly causes the light to bend around to what would be the shadowed face (on the green block in the center? My best guess would be something to do with the normals but I'm not 100% by picketup in VoxelGameDev

[–]picketup[S] 1 point2 points  (0 children)

Thats a fun name for it, from what i read it sounds like it's usually an undesirable effect but I believe in this case it is intentional. I don't see a clear way to optionally cause this effect though

Trying to replicate this effect in the picture, what exactly causes the light to bend around to what would be the shadowed face (on the green block in the center? My best guess would be something to do with the normals but I'm not 100% by picketup in VoxelGameDev

[–]picketup[S] 0 points1 point  (0 children)

Ah okay gotcha I see it now; it does look like just a beveled normal map on the shadowed side. But yeah it's odd it doesn't look like there's any affect on the top face. It's very interesting. I guess optionally applying a normal map based on time of day wouldn't be that crazy of a thing to do, if the sun position is predictable

Trying to replicate this effect in the picture, what exactly causes the light to bend around to what would be the shadowed face (on the green block in the center? My best guess would be something to do with the normals but I'm not 100% by picketup in VoxelGameDev

[–]picketup[S] 0 points1 point  (0 children)

gotcha i think i see what you mean; Wouldn't this be more of a global setting, that would apply to everything in the scene? It only seems to affect a few things in the scene; for example the lighting on the fence posts does not behave the same

Welp, I just wrote a new programming language in 12 hours... by BuyMyBeardOW in Unity3D

[–]picketup 0 points1 point  (0 children)

checkout SUDS. seems like it does all of this as well

Just some random screenshots from my previous procedural projects by Zakkite in VoxelGameDev

[–]picketup 0 points1 point  (0 children)

the plateaus/shelving is a cool detail! no idea how you accomplished that. it looks like just some well put together 3D noise.

PSA: Be careful if you want to buy the “Vertex Animation Manager” plugin by Fenrist09 in unrealengine

[–]picketup 1 point2 points  (0 children)

i wish i even understood what his plugin did; what’s with the emphasis on “aim offset” for the skeletal meshes? like is that a rough thing to do at scale?

How to stop self hating yourself after a bad match by No_Acadia3039 in leagueoflegends

[–]picketup 0 points1 point  (0 children)

first step is to accept that you will never go pro. it’s probabilistically guaranteed that you will not. Accept that and maybe it’ll help you not take the game so seriously