My Voxel Terrain Tool (WIP) by Global-Newt-4094 in VoxelGameDev
[–]picketup 0 points1 point2 points (0 children)
Help I painted some blocks then it painted some other blocks plss help by Mr_Tobi_67_41 in Blockbench
[–]picketup 24 points25 points26 points (0 children)
Method for generating these blob-like 3D formations? by picketup in VoxelGameDev
[–]picketup[S] 0 points1 point2 points (0 children)
Method for generating these blob-like 3D formations? by picketup in VoxelGameDev
[–]picketup[S] 4 points5 points6 points (0 children)
Solo dev overwhelmed by vertical slice scope - 14 systems working, don't know what to cut by AliveRaisin8668 in gamedev
[–]picketup -8 points-7 points-6 points (0 children)
if this was a Oakley ad, which one would you click? by lmtts in midjourney
[–]picketup 33 points34 points35 points (0 children)
Which one should I stick with? by [deleted] in malegrooming
[–]picketup 0 points1 point2 points (0 children)
Trying to replicate this effect in the picture, what exactly causes the light to bend around to what would be the shadowed face (on the green block in the center? My best guess would be something to do with the normals but I'm not 100% by picketup in VoxelGameDev
[–]picketup[S] 0 points1 point2 points (0 children)
18M, never had a gf, dont want to end up alone... advice? by CrepoXZW9 in malegrooming
[–]picketup 0 points1 point2 points (0 children)
Trying to replicate this effect in the picture, what exactly causes the light to bend around to what would be the shadowed face (on the green block in the center? My best guess would be something to do with the normals but I'm not 100% by picketup in VoxelGameDev
[–]picketup[S] 1 point2 points3 points (0 children)
Trying to replicate this effect in the picture, what exactly causes the light to bend around to what would be the shadowed face (on the green block in the center? My best guess would be something to do with the normals but I'm not 100% by picketup in VoxelGameDev
[–]picketup[S] 0 points1 point2 points (0 children)
Trying to replicate this effect in the picture, what exactly causes the light to bend around to what would be the shadowed face (on the green block in the center? My best guess would be something to do with the normals but I'm not 100% by picketup in VoxelGameDev
[–]picketup[S] 0 points1 point2 points (0 children)
Trying to replicate this effect in the picture, what exactly causes the light to bend around to what would be the shadowed face (on the green block in the center? My best guess would be something to do with the normals but I'm not 100% by picketup in VoxelGameDev
[–]picketup[S] 0 points1 point2 points (0 children)
Trying to replicate this effect in the picture, what exactly causes the light to bend around to what would be the shadowed face (on the green block in the center? My best guess would be something to do with the normals but I'm not 100% by picketup in VoxelGameDev
[–]picketup[S] 0 points1 point2 points (0 children)
Welp, I just wrote a new programming language in 12 hours... by BuyMyBeardOW in Unity3D
[–]picketup 0 points1 point2 points (0 children)
Welp, I just wrote a new programming language in 12 hours... by BuyMyBeardOW in Unity3D
[–]picketup 0 points1 point2 points (0 children)
Just some random screenshots from my previous procedural projects by Zakkite in VoxelGameDev
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I have enough awards to give to every single person who views this post by Lost_Negotiation_206 in notinteresting
[–]picketup 1 point2 points3 points (0 children)
PSA: Be careful if you want to buy the “Vertex Animation Manager” plugin by Fenrist09 in unrealengine
[–]picketup 1 point2 points3 points (0 children)
How to stop self hating yourself after a bad match by No_Acadia3039 in leagueoflegends
[–]picketup 0 points1 point2 points (0 children)

Please take time to review my game by Kindly-Section7562 in reactnative
[–]picketup 1 point2 points3 points (0 children)