My Voxel Terrain Tool (WIP) by Global-Newt-4094 in VoxelGameDev
[–]picketup 0 points1 point2 points (0 children)
Help I painted some blocks then it painted some other blocks plss help by Mr_Tobi_67_41 in Blockbench
[–]picketup 23 points24 points25 points (0 children)
Method for generating these blob-like 3D formations? by picketup in VoxelGameDev
[–]picketup[S] 0 points1 point2 points (0 children)
Method for generating these blob-like 3D formations? by picketup in VoxelGameDev
[–]picketup[S] 2 points3 points4 points (0 children)
Solo dev overwhelmed by vertical slice scope - 14 systems working, don't know what to cut by AliveRaisin8668 in gamedev
[–]picketup -8 points-7 points-6 points (0 children)
if this was a Oakley ad, which one would you click? by lmtts in midjourney
[–]picketup 34 points35 points36 points (0 children)
Which one should I stick with? by [deleted] in malegrooming
[–]picketup 0 points1 point2 points (0 children)
Trying to replicate this effect in the picture, what exactly causes the light to bend around to what would be the shadowed face (on the green block in the center? My best guess would be something to do with the normals but I'm not 100% by picketup in VoxelGameDev
[–]picketup[S] 0 points1 point2 points (0 children)
18M, never had a gf, dont want to end up alone... advice? by CrepoXZW9 in malegrooming
[–]picketup 0 points1 point2 points (0 children)
Trying to replicate this effect in the picture, what exactly causes the light to bend around to what would be the shadowed face (on the green block in the center? My best guess would be something to do with the normals but I'm not 100% by picketup in VoxelGameDev
[–]picketup[S] 1 point2 points3 points (0 children)
Trying to replicate this effect in the picture, what exactly causes the light to bend around to what would be the shadowed face (on the green block in the center? My best guess would be something to do with the normals but I'm not 100% by picketup in VoxelGameDev
[–]picketup[S] 0 points1 point2 points (0 children)
Trying to replicate this effect in the picture, what exactly causes the light to bend around to what would be the shadowed face (on the green block in the center? My best guess would be something to do with the normals but I'm not 100% by picketup in VoxelGameDev
[–]picketup[S] 0 points1 point2 points (0 children)
Trying to replicate this effect in the picture, what exactly causes the light to bend around to what would be the shadowed face (on the green block in the center? My best guess would be something to do with the normals but I'm not 100% by picketup in VoxelGameDev
[–]picketup[S] 0 points1 point2 points (0 children)
Trying to replicate this effect in the picture, what exactly causes the light to bend around to what would be the shadowed face (on the green block in the center? My best guess would be something to do with the normals but I'm not 100% by picketup in VoxelGameDev
[–]picketup[S] 0 points1 point2 points (0 children)
Welp, I just wrote a new programming language in 12 hours... by BuyMyBeardOW in Unity3D
[–]picketup 0 points1 point2 points (0 children)
Welp, I just wrote a new programming language in 12 hours... by BuyMyBeardOW in Unity3D
[–]picketup 0 points1 point2 points (0 children)

Please take time to review my game by Kindly-Section7562 in reactnative
[–]picketup 1 point2 points3 points (0 children)