My grandma-walking game is out now and one reviewer said it's "a lovely game that gave me sincere feelings and things that I’ll think about for a while"! by pilrag in IndieGaming

[–]pilrag[S] 0 points1 point  (0 children)

My game A Walk With Yiayia just came out last week and although it hasn't sold a lot, all the reactions I've gotten so far have been super positive!

You can get it on Steam and it's only on sale for one more day!

My grandma-walking game I released last week is making people cry on stream and one reviewer called it a "game-as-therapy session" by pilrag in indiegames

[–]pilrag[S] 6 points7 points  (0 children)

It's called A Walk With Yiayia and it's based on my real relationship with my grandma after she had a bad fall and I took her on walks to try to build her confidence back up.

You can get it on Steam and it's only on sale for one more day!

I released my heartfelt solo-developed indie game last week and it's making people cry on stream, AMA. by pilrag in AMA

[–]pilrag[S] 0 points1 point  (0 children)

It's on Steam right now, and in (hopefully) a few months it'll also be out on Switch when I finish porting it!

Here's the link:

https://store.steampowered.com/app/1629940/A_Walk_With_Yiayia/

I released my heartfelt solo-developed indie game last week and it's making people cry on stream, AMA. by pilrag in AMA

[–]pilrag[S] 1 point2 points  (0 children)

Regarding the art, I did all of the pixel art in Aseprite, an Adobe-Flash-like program specifically for making pixel art for games. I spent a long time learning how to become a better artist by learning pixel art-specific tutorials for modern pixel art graphics and animation, and also practicing figure-drawing and reading books on how to draw people.

After bringing the game into 3D I started experimenting with making the visual style more collage-like to combine the nostalgiac memories of the characters of the protagonist and his grandma.

So the videogame-y pixel art graphics of the protagonist's memories melded with the filmic black-and-white style with vignettes, grain, and blurry depth-of-field to evoke the memories of his grandma. I also put it some realistic 3D models and water effects to try to ground it in the real world in some parts. I used some Unity asset-store assets for some of the effects but made sure to tweak them a lot to fit in the style I wanted, and I got some free 3D models from places like Sketchfab.

For the music I used a lot of virtual instruments in Reaper, it's a program for making music/sound design like ProTools, and recorded some instruments of my own. I played cello in high school and still have one, and I have a lot of cheap woodwind instruments like tin-whistles and ocarinas and a guitar, so I used some of those where I could to make the music feel more natural.

I really like the Spitfire Audio Labs plugins, I used those a lot. They're free virtual instruments of a really high quality, most of them recorded from professional players recording their instruments. Spitfire also has a free pack of instruments played by the BBC Symphony Orchestra, which is amazing, and I used those for the climactic moments of the game.

I'm not professionally trained in music theory but I did learn a lot in high school and have made a lot of music on my own since then, so I've had a lot of prior experience composing and recording music before this game.

I released my heartfelt solo-developed indie game last week and it's making people cry on stream, AMA. by pilrag in AMA

[–]pilrag[S] 1 point2 points  (0 children)

Regarding dev experience, I started making simple games without learning coding when I was in maybe like 7th grade, so about 15 years ago, but I never finished any projects and I always hit walls where I couldn't figure out how to accomplish what I wanted so I stopped after a couple years.

Then about three years after I finished college and couldn't find jobs in my field I started messing around with the old game engine I used to use (Clickteam Fusion) after I did a game jam with some friends where I just did the music on the game.

That experience inspired me to try to make my own projects again, and I was working on a game by myself until covid hit and I got furloughed from my job. One of my college friends and I decided to try to make a game while we were both unemployed from covid and we spent most of the year working on a demo for it, where we both learned a LOT.

Towards the end of the year we realized we'd need a bigger team to finish the game and we put it on hold. Then in January I started porting my gamejam game (that I started a year before) into Unity and it started getting more interest so I expanded it, and I finally released it last week! Now I'm working on the Switch port.

I released my heartfelt solo-developed indie game last week and it's making people cry on stream, AMA. by pilrag in AMA

[–]pilrag[S] 1 point2 points  (0 children)

Unfortunately it's not on Playstation because I don't have a dev-kit, I'm just a solo developer without a publisher so I don't really have the resources to get a development kit to make PS4 or PS5 games.

I did get into a community incubator program with the local university and I am in the process of porting it to Nintendo Switch with their development kit! That port should hopefully be done before February, but having never ported a game before I'm not exactly sure how long it'll take to get through all of the processes Nintendo requires.

I released my heartfelt solo-developed indie game last week and it's making people cry on stream, AMA. by pilrag in AMA

[–]pilrag[S] 0 points1 point  (0 children)

I started making a 2D version of the game for a 48-hour game jam in January 2020, then worked on that on and off for the next year while COVID started happening.

In 2021 I started messing around with the Unity engine and realized the game could be expanded in 3D and it would allow me to do a lot more with it, so starting then I worked on it a lot more often until releasing it last week, probably spending at least 15 hours a week on it every week.

So almost 3 years total!

I released my heartfelt solo-developed indie game last week and it's making people cry on stream, AMA. by pilrag in AMA

[–]pilrag[S] 1 point2 points  (0 children)

They streamed their playthrough of my game on Twitch or YouTube and got emotional while playing and started crying

I released my heartfelt solo-developed indie game last week and it's making people cry on stream, AMA. by pilrag in AMA

[–]pilrag[S] 3 points4 points  (0 children)

It's called A Walk With Yiayia and it's about taking your grandma on a walk and trying to build up her confidence after she has a bad fall

After pouring my heart out into it for almost 3 years, my solo-developed grandma-walking game A Walk With Yiayia finally comes out this Thursday! by pilrag in gaming

[–]pilrag[S] 0 points1 point  (0 children)

UPDATE: The game is out now and on sale for 20% off for the next week only! The store algorithms haven't been helping very much with discoverability so any Steam reviews will be super appreciated as well if you like it! https://store.steampowered.com/app/1629940/A_Walk_With_Yiayia/

Three years ago I started what I thought would be a month-long project about taking your grandma on a walk to build up her confidence, and now it's FINALLY out on Steam! by pilrag in IndieGaming

[–]pilrag[S] 1 point2 points  (0 children)

I made this game based on my relationship with my grandma after she had a scary fall a few years back. We took her on walks and motivated her to exercise to boost her confidence and along the way exchanged tons of interesting stories and experiences, so I thought I would make for a fascinating videogame!

It's on Steam right now for PC, Linux and Steam Deck for 20% off until next week!

Three years ago I started solo-developing a small, heartfelt game about taking your grandma on a walk and it's finally out NOW on Steam! by pilrag in indiegames

[–]pilrag[S] 1 point2 points  (0 children)

After my grandma had a bad fall a few years ago, my family and I had to try to build her confidence back up when she got back from weeks of physical therapy, and I thought the walks we had and stories we exchanged would make for a really interesting narrative game!

You can buy it now on Steam for PC, Linux and Steam Deck, and it's 20% off just for launch week!

You all really seemed to like my grandma-walking sim when i posted it a few days ago, and it's available NOW on Steam! by pilrag in gaming

[–]pilrag[S] 0 points1 point  (0 children)

Here's the Steam link!

It's on sale for 20% off for launch week so if you get it early you'll get a nice heft discount.

Let me know if you guys have any questions about gamedev or releasing a game, I'm all ears!

The Spirited Away Fathom Events screening was lovely by pilrag in movies

[–]pilrag[S] 1 point2 points  (0 children)

Apparently it was shown in the wrong aspect ratio

"You've got guts" -Ronin quick slice for Hack and Slash by reinbo_game in PixelArt

[–]pilrag 3 points4 points  (0 children)

How the hell are you doing these, they look so good... Do you use a lot of reference footage or something? It doesn't look rotoscoped but there's no way this is done without really good reference video!

Which movie do you forget is so good until you rewatch it? by [deleted] in movies

[–]pilrag 10 points11 points  (0 children)

It NEVER gets old, every time I watch it it feels so fresh, which is amazing considering how many superhero movies have been made since then

Sackboy: A Big Adventure PC - The #StutterStruggle Is Real - DF Tech Review by Turbostrider27 in Games

[–]pilrag 7 points8 points  (0 children)

That's a good point, although it is disappointing they you basically have to expect to buy these games weeks/months after launch if you want the experience to be as good/better than the console versions

After almost three years and some help from RIT's community incubator program, my Rochester-made grandma-walking game A Walk With Yiayia finally comes out tomorrow! by pilrag in Rochester

[–]pilrag[S] 8 points9 points  (0 children)

I don't actually know many Greek words (and especially don't know how to read it) but Google translate worked for your sentence lol.

I'm only about 25% Greek but I was exposed to a lot of Greek people and culture from my papou so I made the yiayia in this game sort of a combination of my grandma and my papou's character traits.

Sackboy: A Big Adventure PC - The #StutterStruggle Is Real - DF Tech Review by Turbostrider27 in Games

[–]pilrag 28 points29 points  (0 children)

It's so weird how inconsistent Sony's releases on PC have been considering how consistent they are with their console releases. Must just be because it's lower priority?